Upgrades > Tank/Armor Upgrades
Guide to Upgrading Your Tanks | Armor
What follows is a crash-course in which countries have which upgrades, and how they effect online play. Also included is a generalized upgrade order, which should give new players an idea on what they effect, and when to research them.
By no means do you have to get every upgrade possible, but at least try to keep pace, or stay ahead of the upgrades of your opponents. Make sure to pay attention to terrain, and scout the enemy, to help decide which upgrades best suit your current in-game situation (and the troops you have in the field).
Tank Upgrades | Which countries have which upgrades?
EFFECTS ALL UNITS
Upgrading Your Armor - Tanks | Suggested Upgrade Order
Guide to Upgrading Your Armor - Tanks
It is important for newer players to understand which upgrades to get, and when to get them, to be successful in online play. Keep in mind if you ask 10 different people, you would probably get 10 different answers to this question, so what follows is a general guide which in no way is cast in stone.
Some upgrades effect all infantry units, but several of them only effect certain units. Before you order any performance enhancing upgrades you must first make sure these upgrades will actually effect the infantry you have in the field. For example, the
Improved Machine Guns
upgrade will not effect
as they have no
MG Infantry Units
in them. Also, very important that the first thing you do in online play is to deploy a few recon ASAP, to capture as many nearby cities as you can, especially that city in front of your base! Don't worry about upgrades until you have captured and secured those cities!
If the upgrade listed is not available to your country of choice, or does not fit your situation, simply skip to the next upgrade in the list.
 Military SurplusWhen playing as Britian, Japan, or Russia, Military Surplus will generally be your first upgrade in ANY online game, regardless of whay type of build you plan on. Important to get your economy going in the early game!
[1a] Specialized RegimentsWhen speaking of armor regiments (other than arty tanks), it is most often in reference to the
Heavy Tank regiment, which requires the Heavy Tanks upgrade to be researched first. Other viable options for online play are the British Flame Tank, and the German King Tiger, which will also require additional researches. Before deploying King Tigers, most players will deploy some Heavy Tanks first, usually at least a division of 6. This is due to the high cost and ammo/oil requirements of King Tigers, as well as the weak German economy.
NOTE: Japan is the only country without heavy tanks, and is pretty much forced to make arty tanks instead
 Tank ProductionAvailable to Germany and Russia, researching this technology helps to transform them into late-game powerhouses. The -10% Cost this upgrade offers esentially breaks down to
"Buy 9, get the 10th free!", which makes a huge difference over the course of a long game. Make sure to research before you deploy your armor for maximum savings. Even more useful when used in combination the Rapid Deployment special op available to General Rokossovski
DEPLOY YOUR ARMORNo sense in upgrading your armor until you have produced them... Performance upgrades can be researched as needed, trying to keep pace, or stay ahead of the upgrades of your opponents
[ you can left click on an enemy to see which upgrades they possess] [ DEMO]
 Mechanical ReliabilityUnless you went
straight heavies, you likely picked up this upgrade at the mech stage of the game.. If not, make sure to get it now. The 10% health advantage offered by Mechanical Reliability gives a noticeable boost to the performance of all vehicles. Also helps regiments to survive special op bombs. A must have upgrade that will offer benefits the remainder of the game.
 SchurzenGermany has no way to upgrade the health of their vehicles, but Schurzen offers a +15% AP Resist for armor units, a bonus that is not available to any other country. Schurzen offers greater resistance to the
Kamikaze special op, but has no effect on any of the other special op bombs
The "mack daddy" of all armor upgrades, Gyrostabilized Tank Guns offers a massive +10 attack value to all armor units. The Artillery Brigade is required for this upgrade. Germany and Russia most likely will have it at this point (tank production), but you
[4a] Gyrostabilized Tank Guns
may want to wait a little longer to order this upgrade with the United States (to help your economy)
(Arty Brigade $150 + Gyrostabilized Tank Guns $150 = $300)
 Diesel EnginesThe Bonus +15% Max Speed helps greatly with chasing down fleeing enemies, as well as with retreating; especially after being hit by a special op bomb. Also comes in handy when fighting vs the much faster
AT Mech regiment.
 ForagingAnother upgrade that may have been researched during the infantry stage of the game... However, if you have yet to research it, you might consider it now. The ability to heal 15% faster while in
zone of supply is a bargain for $75
 Advanced Armor TrainingAvailable only to Germany, the Bonus +3 Morale offered by Advanced Armor Training will help keep all armor units from routing as easily, and helps especially vs the
Arty Tank regiment. Just beware that the better a regiments morale, the more likely it will fight to the death.. So, as always, make sure to retreat units before they die.
 ARTILLERY BRIGADE UPGRADESIf you have yet to get your artillery brigade, now is the time!
(theres still a couple more primo upgrades to get)
[8a] Gyrostabilized Tank GunsIf you have been holding off to save money, now is the time to spend!
(Arty Brigade $150 + Gyrostabilized Tank Guns $150 = $300) The "mack daddy" of all armor upgrades, Gyrostabilized Tank Guns offers a massive +10 attack value to all armor units.
[8b] Plentiful AmmunitionSame deal as
Foraging but costs a little more ( $100 instead of $75) and offers a smaller bonus (only a +10% bonus instead of +15%)
 "FINISHING UP" YOUR UPGRADESNo sense in upgrading your infantry until you have produced them... Performance upgrades can be researched as needed, trying to keep pace, or stay ahead of the upgrades of your opponents
(you can left click on an enemy to see which upgrades they possess)
[9a] Improved LogisticsAvailable to every country except Russia, this upgrade effects just about every structure and unit in the game. Gives a Bonus of +5 Detection Range for units, and +5 Supply Range for structures that provide a
zone of supply. Though the effect may seem small, it does make a difference when laying out supply lines, detecting enemy troop movements, and also helps any regiment that has the bombard ability.
 ENGINEER BRIGADE UPGRADESThere are a couple "non-essential" upgrades that hail from the engineer brigade. Not required, but they are useful in some game situations and styles of play.
[10a] EntrenchmentOnce you reach the armor stage of the game, techniques such as
leapfrog entrenchment really start to make alot of sense, and if you like that technique, get this upgrade to speed up the advance 25% (if available).
Although AA defenses are seen less and less each day in online play, there are times when building
[10b] Proximity Fuses
AA bunkers makes sense. Moving your Corp HQ often will help protect against airborne attacks, but offers no protection against airpower. If you see airfields or bombers, it's time to start building AA; and if you are build AA bunkers, make sure to get this upgrade if it's available.
There is no magic upgrade order that will work in every situation, so be able to adapt your strategies and tactics to keep your gameplay fluid.
Words of Wisdom
"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way round or through it. If nothing within you stays rigid, outward things will disclose themselves.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend." Bruce Lee
FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private.
All logos, trademarks, and GNU Free Documentation in this site are property of their respective owner(s). www.axis-and-allies.com is an independently run community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. GameSpy Arcade is an independent gaming service run by GameSpy. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com