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· United States Strategy and Generals



Guide to Upgrading Your Tanks | Armor
What follows is a crash-course in which countries have which upgrades, and how they effect online play. Also included is a generalized upgrade order, which should give new players an idea on what they effect, and when to research them.
 
By no means do you have to get every upgrade possible, but at least try to keep pace, or stay ahead of the upgrades of your opponents. Make sure to pay attention to terrain, and scout the enemy, to help decide which upgrades best suit your current in-game situation (and the troops you have in the field).


   
   
   
   
   
   

EFFECTS ARMOR
REDUCED COST
EFFECTS ALL UNITS

Guide to Upgrading Your Armor - Tanks
It is important for newer players to understand which upgrades to get, and when to get them, to be successful in online play. Keep in mind if you ask 10 different people, you would probably get 10 different answers to this question, so what follows is a general guide which in no way is cast in stone.
 
Some upgrades effect all infantry units, but several of them only effect certain units. Before you order any performance enhancing upgrades you must first make sure these upgrades will actually effect the infantry you have in the field. For example, the Improved Machine Guns upgrade will not effect British SaS as they have no MG Infantry Units in them. Also, very important that the first thing you do in online play is to deploy a few recon ASAP, to capture as many nearby cities as you can, especially that city in front of your base! Don't worry about upgrades until you have captured and secured those cities!
If the upgrade listed is not available to your country of choice, or does not fit your situation, simply skip to the next upgrade in the list.
[1] Military Surplus
When playing as Britian, Japan, or Russia, Military Surplus will generally be your first upgrade in ANY online game, regardless of whay type of build you plan on. Important to get your economy going in the early game!
  
[1a] Specialized Regiments
When speaking of armor regiments (other than arty tanks), it is most often in reference to the Heavy Tank regiment, which requires the Heavy Tanks upgrade to be researched first. Other viable options for online play are the British Flame Tank, and the German King Tiger, which will also require additional researches. Before deploying King Tigers, most players will deploy some Heavy Tanks first, usually at least a division of 6. This is due to the high cost and ammo/oil requirements of King Tigers, as well as the weak German economy.
NOTE: Japan is the only country without heavy tanks, and is pretty much forced to make arty tanks instead

[2] Tank Production
Available to Germany and Russia, researching this technology helps to transform them into late-game powerhouses. The -10% Cost this upgrade offers esentially breaks down to "Buy 9, get the 10th free!", which makes a huge difference over the course of a long game. Make sure to research before you deploy your armor for maximum savings. Even more useful when used in combination the Rapid Deployment special op available to General Rokossovski
DEPLOY YOUR ARMOR
No sense in upgrading your armor until you have produced them... Performance upgrades can be researched as needed, trying to keep pace, or stay ahead of the upgrades of your opponents
   [you can left click on an enemy to see which upgrades they possess] [DEMO]

[3] Mechanical Reliability
Unless you went straight heavies, you likely picked up this upgrade at the mech stage of the game.. If not, make sure to get it now. The 10% health advantage offered by Mechanical Reliability gives a noticeable boost to the performance of all vehicles. Also helps regiments to survive special op bombs. A must have upgrade that will offer benefits the remainder of the game.

[4] Schurzen
Germany has no way to upgrade the health of their vehicles, but Schurzen offers a +15% AP Resist for armor units, a bonus that is not available to any other country. Schurzen offers greater resistance to the Kamikaze special op, but has no effect on any of the other special op bombs

[4a] Gyrostabilized Tank Guns
The "mack daddy" of all armor upgrades, Gyrostabilized Tank Guns offers a massive +10 attack value to all armor units. The Artillery Brigade is required for this upgrade. Germany and Russia most likely will have it at this point (tank production), but you may want to wait a little longer to order this upgrade with the United States (to help your economy)
(Arty Brigade $150 + Gyrostabilized Tank Guns $150 = $300)
[5] Diesel Engines
The Bonus +15% Max Speed helps greatly with chasing down fleeing enemies, as well as with retreating; especially after being hit by a special op bomb. Also comes in handy when fighting vs the much faster AT Mech regiment.
[6] Foraging
Another upgrade that may have been researched during the infantry stage of the game... However, if you have yet to research it, you might consider it now. The ability to heal 15% faster while in zone of supply is a bargain for $75

[7] Advanced Armor Training
Available only to Germany, the Bonus +3 Morale offered by Advanced Armor Training will help keep all armor units from routing as easily, and helps especially vs the Arty Tank regiment. Just beware that the better a regiments morale, the more likely it will fight to the death.. So, as always, make sure to retreat units before they die.
[8] ARTILLERY BRIGADE UPGRADES
If you have yet to get your artillery brigade, now is the time!
(theres still a couple more primo upgrades to get)

[8a] Gyrostabilized Tank Guns
If you have been holding off to save money, now is the time to spend!
(Arty Brigade $150 + Gyrostabilized Tank Guns $150 = $300)
The "mack daddy" of all armor upgrades, Gyrostabilized Tank Guns offers a massive +10 attack value to all armor units.
[8b] Plentiful Ammunition
Same deal as Foraging but costs a little more ($100 instead of $75) and offers a smaller bonus (only a +10% bonus instead of +15%)
[9] "FINISHING UP" YOUR UPGRADES
No sense in upgrading your infantry until you have produced them... Performance upgrades can be researched as needed, trying to keep pace, or stay ahead of the upgrades of your opponents
(you can left click on an enemy to see which upgrades they possess)

[9a] Improved Logistics
Available to every country except Russia, this upgrade effects just about every structure and unit in the game. Gives a Bonus of +5 Detection Range for units, and +5 Supply Range for structures that provide a zone of supply. Though the effect may seem small, it does make a difference when laying out supply lines, detecting enemy troop movements, and also helps any regiment that has the bombard ability.
[10] ENGINEER BRIGADE UPGRADES
There are a couple "non-essential" upgrades that hail from the engineer brigade. Not required, but they are useful in some game situations and styles of play.
[10a] Entrenchment
Once you reach the armor stage of the game, techniques such as leapfrog entrenchment really start to make alot of sense, and if you like that technique, get this upgrade to speed up the advance 25% (if available).

[10b] Proximity Fuses
Although AA defenses are seen less and less each day in online play, there are times when building AA bunkers makes sense. Moving your Corp HQ often will help protect against airborne attacks, but offers no protection against airpower. If you see airfields or bombers, it's time to start building AA; and if you are build AA bunkers, make sure to get this upgrade if it's available.
In Conclusion
There is no magic upgrade order that will work in every situation, so be able to adapt your strategies and tactics to keep your gameplay fluid.
Words of Wisdom
"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way round or through it. If nothing within you stays rigid, outward things will disclose themselves.
 
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend."

Bruce Lee

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