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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
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We need to start advertising the game on google or somethin
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This site is great i never knew about it at first
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· Great Britian Strategy and Generals

Current Active Topics

Guide To Airpower Upgrades
Upgrading Your Airpower Simply put, it is recommended to do every available upgrade before you call in your first airstrike. Information regarding airpower upgrades can be found in our Airpower section visit this page  encyclopedia search
Guide To Artillery Tank Upgrades
Upgrading Your Arty TanksWhen it comes to upgrading your Artillery Tanks, your goal will be to work toward researching every possible upgrade; as they will likely be your main fighting force for the remainder of the game. visit this page  encyclopedia search
German Strategy and Generals
Strengths 1. AT Mech: Arguably the strongest Anti Tank Mech regiment in the game. The Jagdpanther and it's 88mm Gun inflict a punishing 100 attack value when fully upgraded, making it the best Tank Destroyer in the game hands down. Good available upgrades, only missing Mechanical Reliability, but Germany also has a couple of unique upgrades, Advanced Armor Training and Schurzen which help make up for this. Decent halftracks that possess the important Improved Machine Guns upgrade. The challenge with Germany is surviving the infantry stage of the game, and deploying enough of them with their weak economy. Played correctly, Germany can be a dominate force during the Mech Stage of the game.   2. Armor: Whether Heavy Tank, King Tiger Tank, or the underrated German Arty Tank, Germany has some of the finest armor in the game. The challenge with Germany is to get to the armor stage of the game, due to their weak economy.   "Which would your men rather be, tired, or dead?"General Rommel - Said to an Officer while building Hitler's Atlantic Wall For more see: Generals of Germany
Great Britian Strategy and Generals
Strengths 1. SaS: They are the strongest infantry against all infantry and the second strongest infantry against mechs. Along with having 2 sniper units in their squad, SAS has a 2 defense, which differs from the typical 1 defense of most infantry. Their armor can even be upgraded to 3 defense with Special Forces for even more durability. This upgrade is a must have when going against mechs.   2. Economy: British HQ's cost less than those of any other country, which allows players to produce more buildings in less time, and in turn helps to bolster their economy.   3. Airpower: Second best airpower in the game, only missing the Napalm upgrade available exclusively to the USA.  "The U.S. has broken the second rule of war. That is, don't go fighting with your land army on the mainland of Asia. Rule One is don't march on Moscow. I developed these two rules myself."General Montgomery - regarding US approach to the Vietnam War For more see: Generals of Great Britian
Infantry of WW2
AXIS & ALLIESA&A Infantry Infantry can play a key role to your early game success in Axis and Allies online play. Vital in many ways, such as to capture and hold cities early, preventing your enemies from "Eco Whoring", gaining experience for your special ops, as well as defending your own base, or outright defeating your enemies. To be victorious you must learn the stats, matchups, builds, and more.  Learn More: Infantry of Axis and Allies [link]Basic Strategy, Special Ops, Upgrades, Tips, and more!   • Engineer Infantry • Regular Infantry • Mortar Infantry • Assault Infantry • Anti-Tank Infantry • Commando Infantry • Goliath Infantry • Heavy Infantry • Recon Infantry • Sniper Infantry • Banzai Infantry • Conscript Infantry • Flamethrower Infantry
Military Tactics and Strategy
Military Tactics Military tactics entail the management and maneuvering of forces to capture objectives and/or defeat the enemy. Tactics must be adapted to the current conditions, and are chosen with regard to the size and type of forces available; taking into account the size and strength of enemy forces. Other important factors in determining tactics are logistics, terrain, reconnaissance, and the likely tactics of the enemy.   One of the beautiful things about the Axis and Allies real-time strategy pc game is that all these classic military tactics can be used in the field! Included are some examples of how to best use each tactic to p00n noobs young and old! Learn More: Military Tactics [link] • Advancing • Retreating • Flanking Maneuver • Pincer Movement (pinch) • Feint • Rotating your Forces (cycling) • Blitzkrieg • Breakthru • Leapfrogging • Divide & Conquer • Center Peel • Infiltration • Encirclement • Breakout • Bait & Bleed (camping) • Fabian Strategy
Japan Strategy and Generals
Strengths 1. Infantry: Japan has many options when it comes to infantry, and also has the right upgrades for an infantry based build, most notably, Special Forces. Mortars, Heavy Airborne, and Commandos are all viable options when it comes to Japan.   2. Economy: Japan is the only country to earn +30 from every type of HQ (after Military Surplus upgrade), which leads to a strong late-game economy.   3. Airborne: Japanese Heavy Airborne costs less than any other country, $75/$150 instead of $100/$200[ground deployed/air dropped]   4. Arty Tanks: The Japanese Arty Tank regiment is the only one in the game to feature medium tanks as support vehicles, all others only have light tanks.  "My attack on Singapore was a bluff, a bluff that worked... I was very frightened that all the time the British would discover our numerical weakness and lack of supplies and force me into disastrous street fighting."General Yamashita For more see: Generals of Japan
Upgrades to Skip
Worthless Upgrades Ok, maybe they are not completely worthless upgrades, but as far as teaching a newer player to play the game, these are upgrades that can be skipped (or researched late in the game). visit this page  encyclopedia search
Ukraine AXIS and ALLIES Random Map The rolling plains of the Ukraine invited invasion by providing no clear lines of defense. Because Ukraine was famed for its agricultural productivity, possession of it meant food not just for soldiers, but also the home front. Situated between Russia and Germany, the Ukraine would be a battleground for the two nations.    
Guide To Artillery Mech Upgrades
Upgrading Your Arty Mech Deploying Artillery Mech is a gamble in the first place, spending money to upgrade them increases the stakes even more. We look at which countries have which upgrades, and then run thru a suggested upgrade order.. visit this page  encyclopedia search
Axis and Allies Ladder - Competition
AXIS & ALLIESA&A Ladder While not completely ready for the public, and still missing official rules/faq; the Axis and Allies Ladder is ready for beta team members to play games that count. For access to the ladder see: http://www.axis-and-allies.com/ftopict-247-Ladder-Application.html   After your IN: Since the FAQ isn't ready make sure to read the posts in the Ladder Members forum for tips on getting started  
Russia Strategy and Generals
Strengths 1. Snipers: Snipers can take out enemy infantry faster than any other type of infantry. Not worth making snipers unless you deploy at least 8 or more regiments, as the sniper units of these regiments can easily kill an entire enemy regiment very quickly (since most regiments have 8 or less units). Keep your snipers in trees and cities to help avoid being "bombed".  2. Armor: Whether Heavy Tank or Arty Tank, Russia has some of the finest armor in the game. Russian armor has a higher health than the other countries, and in most cases a higher defense value as well, which can be seen in the following unit comparisons: [ARTY TANKS] [LIGHT TANKS] [MEDIUM TANKS] [HEAVY TANKS] [COMMAND TANKS]   "This war is not an ordinary war. It is the war of the entire Russian people. Not only to eliminate the danger hanging over our heads, but to aid all people groaning under the yoke of Fascism."Josef Stalin 1941 For more see: Generals of Russia
Noob Tip: How to Hotkey a Group of Regiments
Commanding a dozen regiments during the heat of battle can be a daunting task. To make it easier, you can select and group up to six regiments at the same time and give them orders simultaneously. To select and group multiple regiments, click on an open area, hold down the left mouse button and drag a box around all of the regiments you wish to include. You can also manually add or remove regiments by holding down [Shift] or [Ctrl] and clicking on a regiment. Once you have selected a group, you can save it by holding down [Ctrl] and pressing any of the keyboard number keys. This assigns all of the regiments in that group to that number key, allowing you to reselect that group by pressing that number key. When you assign a group to a number key in this way, that group appears in the unit bar at the top of the screen. Note: You can add groups to the unit bar directly by right-clicking in an empty square, and can select them by clicking on their portraits in the bar. If you like, you can also assign individual regiments and buildings to hotkeys and the unit bar in the same way. (Source: Axis and Allies RTS Official Manual)
List of All Special Ops
Special Ops - Axis & Allies RTS Special Ops are part of the most specific and focused strategies that exhist within A&A. Experienced players will alter their strategies to take advantage of their special ops. For example, the special ops of Konev are all well suited for the infantry stage of the game, so a player using Konev may be tempted to go for an infantry rush early.   The special ops available to any given general are located on the Special Operations bar, and can be used as long as they are not "grayed out".. It is up to you to know when and how to use them for greatest effect. In most cases that means saving your EXP for your most powerful special ops, and only using your lesser special ops in game changing or emergency situations.   Taking time to learn the strongest special ops of all the generals will help you quickly size up the strengths, and possible strategies, of not only your opponents; but your allies as well. See Counting Bombs for more info.     Special Ops Directory - Axis & Allies RTS We have addressed the usage of each Special Op by General, in our Generals of Axis and Allies section. What follows below is a directory of the special ops and which generals have them, click on the General for our take on all the special ops. Also Included:  Links to Continued Discussion in our Official Special Ops Threads  Links to our Axis and Allies Encyclopedia
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  Take a moment to register and shout in our custom modded "Shoutbox Slider Supreme". Thanks to some slick jQuery, it's jam packed full of new features and tweaks, such as youtube and image support; so we ask why simply shout, when you can shout supreme?   Shoutbox Slider Supreme  
United States Strategy and Generals
Strengths1. Economy: When it comes to the strengths of the United States, first and foremost it is their economy, which will offer benefits for the entire game. Common for players to "eco whore" during the infantry stage of the game, spamming alot of infantry hq's to bolster their economy (stay away from airborne hq's as they don't generate as much money for USA).  2. AT Mech: One of the strongest Anti Tank Mech regiments in the game. Mechanized Production, Mechanical Reliability, and the special ops of Eisenhower and Patton make them that much stronger.  3. Arty Tanks: USA also has one of the strongest Arty Tank regiments. Use your superior economy to produce more units in less time, and back those arties with the best airpower in the game for a truly devastating offensive push.  4. Airpower: Best airpower in the game. Napalm very effective against enemy structures as buildings have no resistance to fire damage. Although the exact damage inflicted by napalm isnt very well documented, we have seen it add up to +70% to total damage. "When I want my men to remember something important, to really make it stick, I give it to them double dirty. It may not sound nice to some bunch of little old ladies at an afternoon tea party, but it helps my soldiers to remember. You can't run an army without profanity; and it has to be eloquent profanity. An army without profanity couldn't fight its way out of a piss-soaked paper bag. ... As for the types of comments I make, sometimes I just, By God, get carried away with my own eloquence. "General Patton For more see: Generals of USA
Mitsubishi A6M Zero
Mitsubishi A6M Zero The Mitsubishi A6M Zero ("A" for fighter, 6th model, "M" for Mitsubishi) was a lightweight, carrier-based fighter aircraft employed by the Imperial Japanese Navy Air Service from 1940 to 1945. Its history mirrored the fortunes of Imperial Japan in World War II. At the time it was introduced, the Mitsubishi A6M was the best carrier-based fighter plane in the world and was greatly feared by Allied pilots. Tactics were developed by 1942 by Allied forces to engage the Zero on equal terms. By 1943, American and British manufacturers were producing fighters with greater firepower, armor, and speed and approaching the Zero's maneuverability. By 1944, the Mitsubishi A6M was outdated but remained in production. In shifting priorities during the final years of the War in the Pacific, the Zero was utilized in kamikaze operations.     Type Fighter Manufacturer Mitsubishi Maiden flight 1 April 1939 Introduction July 1940 Retired 1945 (Japan) Produced 1940-1945 Number built 11,000 Variants Nakajima A6M2-N Continue The Discussion You are welcome to continue the discussion in our official Mitsubishi A6M Zero Thread    
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Favorite Japanese Infantry

Heavy Airborne


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Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
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· Alaska
· Battle of Stalingrad
· Normandy Breakout
· The Burning of Moscow
· Operation Market Garden
· Battle of Kursk

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