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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
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WEAPONS of WWII
[ WEAPONS of WWII ]

· Mitsubishi A6M Zero
· B-17 Flying Fortress
· MG42 - Maschinengewehr 42
· The Browning M1919
· Te-Ke Tankette



Terrain -> Introduction
Victory will go to those whom best understand and utilize terrain to their advantage, for example, by occupying benefitial terrain, or forcing the enemy to fight from poor terrain. When exploited properly, terrain also can be used to help corner, outflank, or surround your enemies.
 

Terrain -> Cities
It is important to understand the basics of city terrain in Axis and Allies RTS. Simply put, it's good for infantry, and bad for vehicles. While in city terrain, the city terrain modifier can be seen in the information panel
 

MAXIMUM SPEED ADJUSTMENT

DEFENSE VALUE BONUS

ARMOR PIERCING RESISTANCE

GUNFIRE RESISTANCE
INFANTRY 2.0 +4 +20% N/A
VEHICLES 3.0 N/A N/A -20%

BAD
GOOD

Infantry
As you can see, infantry receives a huge defense value bonus as well as an additional 20% resistance to armor piercing (AP) attacks. Infantry already has a base resistance of 20% to AP attacks, giving Infantry at total of 40% AP resistance while in city terrain.
 
The defense value bonus will help infantry survive special op bombs... Most experienced players will wait to bomb infantry, until they are outside of city, jungle, or forested areas.
 
Vehicle
Vehicles have a base resistance of 40% to Gunfire attacks, so they still possess a 20% Gunfire resistance while in city terrain. The speed penalty by itself is not huge, as most mechanized regiments being produced online will have tank destroyers in them [AT-Mech] which have a max speed of 3.5. A regiment can only move as fast as it's slowest unit.
 
The biggest problem vehicles face in city terrain is retreating. City streets can become very congested, and units/regiments easily get tangled with each other, making retreating your regiments more difficult. Use of the single retreat is nearly impossible as regiments often cannot get past the friendly and enemy forces around them.
 
There will be times you have to enter a city with vehicles, just do so with care. Make sure you leave yourself a clear path of retreat, and don't let enemy forces flank you, and block your avenue of escape. If your vehicles rout within the city they will likely be killed.
 
Cities are covered in detail in our Guide:
City Control and Strategy
[1][2][3]

Terrain -> Jungle
Very similar to city and forest terrain, as far as it's effect on different units; and once again, it's good for infantry, and bad for vehicles. Vehicles move extremely slow (slower than any other terrain) in the jungle. While in jungle terrain, the jungle terrain modifier can be seen in the information panel
 

MAXIMUM SPEED ADJUSTMENT

DEFENSE VALUE BONUS

ARMOR PIERCING RESISTANCE

GUNFIRE RESISTANCE
INFANTRY 2.0 +4 +20% N/A
VEHICLES 1.5 N/A N/A -20%

BAD
GOOD

Infantry
In the jungle, infantry receives the same defense value bonus and 20% resistance to armor piercing (AP) attacks as in city and forest terrain. Infantry already has a base resistance of 20% to AP attacks, giving Infantry at total of 40% AP resistance while in jungle terrain.
 
The defense value bonus will help infantry survive special op bombs... Most experienced players will wait to bomb infantry, until they are outside of city, jungle, or forested areas.
 
Infantry can actually outrun vehicles while in the jungle, making the Philippines a favorite map of infantry lovers.
 
Vehicle
Vehicles have a base resistance of 40% to Gunfire attacks, so they still possess a 20% Gunfire resistance while in jungle terrain.
 
The biggest problem vehicles face in jungle terrain is how long it takes to retreat due to the speed penalty. It takes regiments so much longer to retreat, that it is easy to retreat them too late and end up getting them killed. Just be aware, and retreat vehicles sooner than you would in any other terrain.
 
If you are playing a jungle map, you will likely have to enter the jungle with vehicles, just be careful. Make sure you leave yourself a clear path of retreat, and don't let enemy forces flank you, and block your avenue of escape. If your vehicles rout within the jungle they will likely be killed.

Terrain -> Forest
Forests are present on most maps (except for Philippines and North Africa), and how dense they are depends on the map played and game settings. The more forest there is on a map, the more infantry you will likely see. Very similar to city and jungle terrain, as far as it's effect on different units; and once again, it's good for infantry, and bad for vehicles. While in forest terrain, the forest terrain modifier can be seen in the information panel
 

MAXIMUM SPEED ADJUSTMENT

DEFENSE VALUE BONUS

ARMOR PIERCING RESISTANCE

GUNFIRE RESISTANCE
INFANTRY 2.5 +4 +20% N/A
VEHICLES 2.0 N/A N/A -20%

BAD
GOOD

Infantry
In the forest, infantry receives the same defense value bonus and 20% resistance to armor piercing (AP) attacks as in city and jungle terrain. Infantry already has a base resistance of 20% to AP attacks, giving Infantry at total of 40% AP resistance while in the forest.
 
The defense value bonus will help infantry survive special op bombs... Most experienced players will wait to bomb infantry, until they are outside of city, jungle, or forested areas.
 
Infantry can actually outrun vehicles while in the forest, and have a higher max speed when compared to city or jungle terrain. This helps make forested areas THE hotspot for infantry combat.
 
Vehicle
Enemy infantry will do everything they can to force the battle to the forests, so do what YOU can to deny them that advantage! Even if it means taking an longer route, or attacking their supply lines to force them to retreat (to terrain more favorable to vehicles).
 
If fighting enemy vehicles in the forest, try and make sure both of you and your opponent are in the forest, or even better, just your opponent.

Terrain -> Sand
The sand modifier has little effect, capping just the speed of both infantry and vehicles. In sand, the advantage would go to vehicles, since infantry receives no bonuses and should be trying to fight in city, jungle, and forested areas.. While in sand, the sand terrain modifier can be seen in the information panel
 

MAXIMUM SPEED ADJUSTMENT

DEFENSE VALUE BONUS

ARMOR PIERCING RESISTANCE

GUNFIRE RESISTANCE
INFANTRY 2.0 N/A N/A N/A
VEHICLES 3.5 N/A N/A N/A

BAD
GOOD

Infantry
Infantry has a hard time competing with vehicles in sand, since it receives no bonuses and is also vulnerable to special op bombs while "out in the open". Only enter sandy areas if it offers some sort of reward, such as killing enemy regiments or destroying enemy bases. Don't group too many regiments together while in sand, as you may be "bombed"
 
Vehicle
Although vehicles do suffer a speed penalty in sand, it's better to be fighting there than in city, jungle, or forest terrain.

Terrain -> Snow
Snow maps are not played that often, mostly because you cannot read the message log (white text) to keep informed of important game events, with snow in the background.. That being said, the snow modifier has little effect, capping the speed of both infantry and vehicles. In snow, the advantage would go to vehicles, since the speed penalty makes any type of infantry rush somewhat difficult.
 

MAXIMUM SPEED ADJUSTMENT

DEFENSE VALUE BONUS

ARMOR PIERCING RESISTANCE

GUNFIRE RESISTANCE
INFANTRY 2.0 N/A N/A N/A
VEHICLES 3.5 N/A N/A N/A

BAD
GOOD

Infantry
Unless it is a small map, you might avoid any large scale infantry attacks on a snow map. The max speed penalty might mean your opponent has mech out, by the time you get to his base.
 
Vehicle
No huge deal here, better to be in the snow, than in forest, city, or jungle terrain.

Terrain -> Proper Use

What follows are some basic examples of how to use terrain to your advantage using different types of units. The basic idea will always be: Fight from beneficial terrain, force your opponents into poor terrain, or hopefully both!
 
vs
Infantry versus Infantry
Try and position your troops right on the edge of benefitial terrain such as city, forest, and jungle, so that enemy forces will be denied the bonuses those terrains offer. Also, entrenching right on the edge of benefitial terrain is great for holding a key location, but is a defensive tactic only.
 
vs
Infantry versus Vehicle
As always, you will still want to keep your infantry fighting in benefitial terrain such as city, forest, and jungle. However, versus vehicles you will want to retreat back from the edge of these terrains, to force attacking vehicles to fight from inside poor terrain (city, forest, and jungle).
 
vs
Vehicle versus Vehicle
Try and put poor terrain such as city, forest, and jungle in-between your vehicles and advancing enemy vehicles. If they are going to attack make them fight with a penalty while you have none. This can be useful to buy time if you are outnumbered, and in such cases entrenchment may be a good idea as well.
 
Also be aware that your opponents may try to do the same to you, much better to take the long way around if the terrain ahead is too dangerous.


"A superior leader who calculates the distance or proximity of dangers and obstructions, and move with confidence anywhere in his environment, is on the path to victory."
 
Sun Tzu, the Art of War
 

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All logos, trademarks, and GNU Free Documentation in this site are property of their respective owner(s). www.axis-and-allies.com is an independently run community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. GameSpy Arcade is an independent gaming service run by GameSpy. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com
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Favorite Japanese Infantry

Commandos
Mortars
Heavy Airborne
Banzai



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Votes: 1543
Comments: 0
Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad
· Normandy Breakout
· The Burning of Moscow
· Operation Market Garden
· Battle of Kursk

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