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AXIS and ALLIES RTS | SaS | Special Air Service
David Stirling
SAS, short for Special Air Service, was founded by David Stirling in 1941. SAS happens to be one of the strongest infantry based regiments in Axis and Allies RTS, and is one of the "Special Infantry" regiments (only available to Great Britian).
So lets take a moment to look at a basic SaS build, some tips regarding SAS combat, and a few things to watch out for on the field of battle.
Basic SaS Build |
Basic Combat and Group Formation |
In Conclusion
AXIS and ALLIES RTS | Basic SaS Build
The Common SaS Build The basic SaS build will vary some depending on map size and starting money (if more than
$500)
Sell Default Bunkers
Extra cash helps in the early game
(1) Infantry Tent
Plus recon to capture nearby cities
(2-3) Airborne Tents
Prime your eco, more HQ's = more money
(1) Economy Upgrade
Get this upgrade before your 5th HQ
(1) SaS Upgrade
Get Upgrade and deploy SaS
(?) Spam Supply Depots
Deploy supply for ammo (stay out of red)
If you are planning an early game SaS attack, or your base is located in the front, you might spend more on regiments and less on the HQ's (which bolster your economy). If you have plans on really getting your economy going, or your base is located in the back, you might spend more on HQ's and less on your armed forces. Of course this is an example of a multiplayer build (3v3, 4v4), if you attempt to eco this much in a 1v1 you would be quickly rolled...
AXIS and ALLIES RTS | Basic SaS Combat
Spread your SaS versus Mortars so enemy bombardment does not effect multiple regiments
Group Behavior and Formation There are two different types of formations,
formation on the regiment level (Assault, Aggressive, and Column), and formations on the division level, which are a formation of a group of regiments.
Keep your SaS spread out in small groups versus snipers with a bomb. A single regiment by itself becomes an easy target for enemy snipers
Groups of regiments can also be put in the Assault, Aggressive, and Column formation by activating group behavior, but this is not recommended for combat, only for reorganizing your division if it becomes too spread out. That means most of the time your division should have custom formations with group behavior set to off. This also allows you to set the formation for each regiment in your division without affecting the group formation.
If your opponents have no bombs or artillery feel free to bunch your SaS to put maximum firepower on target
You will want to use different group formations for different game situations, some basic examples are seen on the left and right. The determining factors are usually what type of enemy regiments you are facing, and how many special op bombs your opponents have. Hotkeys are essential for effectively managing your divisions, so once you have selected and organized a group, save it by holding down [Ctrl] and pressing any of the keyboard number keys; or simply right click an spot on the
group control bar .
Of course there are many other factors that influence a successful infantry campaign, see
conclusion for more tips and links.
AXIS and ALLIES RTS | SaS Para-Drops
Interested in doing para-drops on an enemy base? For tips and the basics of air-deployed airborne, see our: Airborne Headquarters
AXIS and ALLIES RTS | SaS Conclusion
The SaS regiment is one of the most powerful infantry regiments, but is also expensive to produce. This means in certain matchups you will be outnumbered, for instance versus Russian snipers which can be deployed for as cheap as
$60ea (
Rokossovski ). Find ways to buy time to produce more regiments, and entrench in key defensive positions if necessary.
If you happen to catch your opponents by surprise a small group of SaS can create havoc versus an unprepared enemy. If all they have is recon they'll be in a world of hurt... A single SaS regiment can be used to capture cities on the edge of the map which are usually secured only by recon.
It's up to you as commander to put your forces in an advantageous position with an understanding of
base resistances ,
terrain modifiers ,
formation ,
upgrades ,
special ops ,
military tactics , and more.
SAS INFANTRY - That concludes the basics of British SAS airborne/infantry. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to ur A&A wiki, post in the official forum thread..
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Legal disclaimer | WW2 Images
WW2 Photos: All WW2 Photos featured are in the public domain (17 U.S.C. § 101 and § 105). Various sources including but not limited to, Wikipedia, and the archives of many of the countries that were involved in the conflict.
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Legal disclaimer | Axis and Allies RTS
www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
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