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It is important to tailor your strategies to take advantage of the
strengths of a particular country and general; while at the same time avoiding both their
weaknesses and inferior units.
As with any successful
strategy within Axis and Allies, you must be ready to counter the tactics and strategies of your opponents.
Reconnaissance is key! You can't be prepared if you don't know whats coming.
Strengths
1. Snipers: Snipers can take out enemy infantry faster than any other type of infantry. Not worth making snipers unless you deploy at least 8 or more regiments, as the sniper units of these regiments can easily kill an entire enemy regiment very quickly (since most regiments have 8 or less units). Keep your snipers in trees and cities to help avoid being "bombed".
2. Armor: Whether Heavy Tank or Arty Tank , Russia has some of the finest armor in the game. Russian armor has a higher health than the other countries, and in most cases a higher defense value as well, which can be seen in the following unit comparisons: [ARTY TANKS ] [LIGHT TANKS ] [MEDIUM TANKS ] [HEAVY TANKS ] [COMMAND TANKS ]
"This war is not an ordinary war. It is the war of the entire Russian people. Not only to eliminate the danger hanging over our heads, but to aid all people groaning under the yoke of Fascism." Josef Stalin 1941
Weaknesses
1. AT-Mech: While not exactly a weakness versus all countries, Russian AT-Mech will be at a disadvantage against USA and German mech. Russian AT-Mech is also challenged versus infantry, since they are missing the improved machine guns upgrade. However, the weakness of Russian AT-Mech is halftracks (lowest AP attack value), the Russian tank destroyer unit is one of the best!
2. Airborne: Russian airborne is almost never seen in online play, and building airborne HQ's would also require Russia to purchase more supply depots to make up for lost oil; oil they need for the units they should be making later in the game... Armor .
3. Airpower: Russia has the worst airpower in the game, with only two upgrades available and neither effect the attack value of the bombers. In long games Airpower can be used to support your armor, but only after you have significant ground forces and extra money. Be aware Russian airpower is not very good at taking out enemy structures, but is adequate versus ground forces when combined with an offensive push.
"You only have to kick in the door and the whole rotten structure will come crashing down." Adolph Hitler regarding the invasion of Russia
General Chuikov Chuikov is Russia's strongest and most versatile general, and also happens to be one of the strongest late-game generals in the game.
Want to go infantry? Russia is good at putting alot of regiments on the field quickly (with the Conscription upgrade) and Chuikov can use his Carpet Bomb to help dominate the early infatry battles. If your opponent has no (or few) bombs feel free to make large quantities of snipers , regular infantry , or even conscripts , and go for the early game win. In such builds, make sure to get your infantry upgrades and use favorable terrain such as cities, forests, and jungle to your advantage!
Want to make AT-Mech? Russian AT-Mech is underrated, and only needs a little help to compete vs USA and German mech. Chuikov can offer that help with Assembly Line.
Want to make Armor? Russia can be a powerhouse in the late game, with Tank Production and a decent economy, combine that with Chuikov's Carpet Bomb and Assembly Line, and you have the ingredients for some major ground assaults.
"There are those who propose that both sides remove all their forces from Germany. That's a silly idea. The Germans hate us; we couldn't think of removing our forces from Germany. " General Chuikov 1997
General Konev Russia is considered an "infantry" country, and all of the special ops available to Konev are well suited for the infantry game. If your opponent has no (or few) bombs feel free to make large quantities of snipers , regular infantry , or even conscripts , and go for the early game win. In such builds, make sure to get your infantry upgrades and use favorable terrain such as cities, forests, and jungle to your advantage!
Charge your EXP, get your supply ready, and when you are ready to push, try using all 3 of Konev's special ops at once! Watch as your infantry will dominate the front lines!
Mid-to-Late game, smoke barrage will be Konev's only viable special op, but thats not as bad as it sounds. Many players consider smoke barrage to be one of the more powerful special ops, and if you don't have a bomb, smoke is the next best thing.
"We plan alone but we fulfill our plans together with the enemy, as it were, in accordance with his opposition." General Konev
General Rokossovski Russia is good at putting alot of regiments on the field quickly, with the Conscription and/or Tank Production upgrades, and Rokossovski's Rapid Deployment cranks it up another notch. This gives Rokossovski the advantage of producing infantry and armor that costs less than any other general, perfect for spamming !
If your opponent has no (or few) bombs feel free to make large quantities of snipers , regular infantry , or even conscripts , and go for the early game win. In such builds, make sure to get your infantry upgrades and use favorable terrain such as cities, forests, and jungle to your advantage!
Charge your EXP, get your supply ready, and when you are ready to push, try using Rokossovski's Communist Zeal! Watch as your infantry will dominate the front lines!
Mid-to-Late game, Rapid Deployment will be Rokossovski's only viable special op, but thats not as bad as it sounds. Putting more units on the field, for less money, is always a good thing.
"The troops of the Don Front at 4pm on the 2nd February 1943 completed the rout and destruction of the encircled group of enemy forces in Stalingrad. Twenty two divisions have been destroyed or taken prisoner." General Rokossovski - 1943
General Zhukov Considered to be one of the weakest generals for multiplayer, since he lacks a "decent" special op. But don't resign just yet... You can still play to the strengths of Russia.. If the terrain supports it, you might consider spamming snipers ... If you don't win early try a hold out for the armor stage of the game, as Russian armor is first-rate!
"If we come to a minefield, our infantry attacks exactly as it were not there. " General Zhukov
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www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
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Monday, August 24, 2009 · Teamspeak 3 soon to be Released? Thursday, August 20, 2009 · GameSpy Shuts Down Gaming Fan Sites Thursday, July 30, 2009 · Noob Tip: How to Hotkey a Group of Regiments Thursday, July 31, 2008 · Japanese Mortars or Heavy Airborne? Thursday, July 24, 2008 · List of All Special Ops · List of All Upgrades · Upgrades to Skip · Guide To Airpower Upgrades · Guide To Artillery Tank Upgrades · Guide To Tank - Armor Upgrades · Guide To Artillery Mech Upgrades · Guide To Anti Tank Mech Upgrades · Guide To Infantry Upgrades Monday, July 21, 2008 · Recommended Basic Gameplay Settings Sunday, July 20, 2008 · Counting Bombs Friday, June 13, 2008 · German Armor | Spotting a King Tiger Thursday, May 01, 2008 · Keyboard Shortcuts Wednesday, March 26, 2008 · Ukraine · Southern Europe · Philippines · North Africa · India · Germany · France · Alaska · Battle of Stalingrad · Normandy Breakout · The Burning of Moscow · Operation Market Garden · Battle of Kursk
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