Login or Register
 Home
 Communication
 Comments
 Forums
 Calendar
 Messages
 Recommend Us
 Shout Box
 News
 Submit News
 Stories Archive
 Surveys
 Topics
 Site Info
 Donations
 Feeds
 Legal
 Members List
 Member Map
 Search
 Sitemap
 Statistics
 Top 25
 Links
 Top A&A Sites

 WW2 History
 WW2 Archives
 WW2 Propaganda
 WW2 Discussion
 WW2 Arsenal
 Military Tactics
 Military Tactics
 Advancing
 Retreating
 Flanking Maneuver
 Pincer Movement
 Feint
 Rotating your Forces
 Blitzkrieg
 Breakthru
 Leapfrogging
 Divide and Conquer
 Center Peel
 Infiltration
 Encirclement
 Breakout
 Bait and Bleed
 Fabian Strategy

 Reference Guide
 The Basics
 A&A Encyclopedia
 Basic Strategy
 Cities
 Economy
 Oil and Ammo
 Terrain
 Display/Control
 Keyboard Shortcuts
 Mouse Control
 Recommended Settings
 Infantry
 Infantry
 Recon Infantry
 Regular Infantry
 Mortar Infantry
 Anti Tank Infantry
 Engineer Infantry
 Sniper Infantry
 Commando Infantry
 Conscript Infantry
 Assault Infantry
 Goliath Infantry
 Heavy Infantry
 Banzai Infantry
 Flamethrower Infantry
 Airborne
 Airborne HQ
 Heavy Airborne
 SaS Paratroopers
 Banzai Airborne
 Mech
 Mechanized HQ
 Halftracks
 Artillery Halftracks
 Anti Tank Halftracks
 Rocket Trucks
 Armor
 Armor
 Light Tanks
 Medium Tanks
 Heavy Tanks
 Artillery Tanks
 Anti Air Tanks
 Flame Tanks
 King Tiger Tanks
 Tankettes
 Rocket Tanks
 Airpower
 Airpower
 Special Ops
 Special Ops
 Upgrades
 Upgrades
 Infantry Upgrades
 AT Mech Upgrades
 Arty Mech Upgrades
 Armor Upgrades
 Arty Tank Upgrades
 Upgrades to Skip
 List of All Upgrades
 Generals
 Generals
 Germany
 Rommel
 Rundstedt
 Kesselring
 Manstein
 Great Britian
 Montgomery
 Mountbatten
 Wavell
 Wingate
 Japan
 Yamamoto
 Kuribayashi
 Mikawa
 Nagumo
 Russia
 Chuikov
 Konev
 Zhukov
 Rokossovski
 United States
 Arnold
 Eisenhower
 Nimitz
 Patton
Admin
Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
Only registered users can shout. Please login or create an account.
Shout History | ShoutBox ©

SETTINGS and CONTROLS
[ SETTINGS and CONTROLS ]

· Noob Tip: How to Hotkey a Group of Regiments
· Recommended Basic Gameplay Settings
· Keyboard Shortcuts
· The Regiment Info Icon


 Recon 
   Infantry Regiment
The Unofficial Axis and Allies RTS MegaSite
Your Not a Member, Register Today!
The recon infantry regiment is seen in every online game, and is also the cheapest regiment in the game at only $25. Prized for their ability to quickly earn experience for your special ops, recon infantry are easy to micro and can perform a variety of battlefield tasks successfully. Such as:
 
 

 
 
Recon infantry are loved for their ability to quickly earn experience for special ops and their easy micro; and are also equally hated for those same reasons. The recon rush is considered by many to be an unskilled noob tactic, and some have suggested it charges experience so fast that it is unfair, and upsets the balance of the game. Love them or hate them, recon are a part of the game that every player must learn to use, and deal with.

 

Recon are essential for capturing cities in the early game, and are well suited for the task for several reasons.
 
• At only $25 you can deploy alot of them to attempt to capture multiple cities.
 
• It's often a foot-race to get to a city before your opponent, and recon are one of the fastest regiments in the game; due to the trailblazing modifier, which only effects recons and commandos.
 
For details, tips and tricks, regarding Recon and Cities: Axis & Allies Cities


 

Well they wouldn't be called Recon without some Reconnaissance... Using a spare recon regiment to explore unsupplied areas for potential threats and intel offers benefits throughout the game.
 
"Just drive down that road until you get blown up"
George S. Patton (Instructions to reconnaissance troops)


 

The concept is simple, and prevalent in most RTS games, take the cheapest unit, make as many as possible, and rush the enemy; hopefully catching them by surprise.
 
You must be swift - time is of the essence if a recon rush is to be successful. The trick to the recon rush is to hit your opponent while they are still building up their eco.
 
You must be silent - the recon rush is easily countered if your enemies know it's coming. Don't show your hand too early, and take the road less traveled to the target, avoiding enemy cities, supply, and regiments when possible.
 
Can you be deadly? - that's often a matter of perspective... From a combat perspective, against a reasonably skilled player, about the best you can hope for from the recon rush is to kill a few regiments, and if your lucky maybe destroy an HQ or two. In a 1v1 that would be a death blow, but in 4v4 play would probably only be a minor setback for the enemy. However, the goals of the recon rush are usually not the outright defeat your enemies. Often recon are used to simply charge experience for a special-op bomb, or to keep the enemy occupied while you build your economy (Fabian Strategy).
 
One condition that must always be met with the recon rush is, while fighting you must keep them within your zone of supply at all times! Recon rout quickly, but will also recover and heal quickly if kept in supply.


 

Experience for your special ops in A&A is earned in variety of ways, the main way being through combat. This combat experience is earned on the regimental level, without regard for how many units are in the regiment.
 
Recon are the cheapest way to get to your regiment cap of 20, and in turn offer the fastest way to charge your experience. While 20 SaS or Mortars will generate more experience than 20 recon, this comes from higher combat effectiveness; likely receiving more bonuses for killing and destroying enemy targets than recon would. However, it will take you much longer to deploy 20 SaS or Mortar, hence the popularity of recon spam to charge powerful special ops such as the carpet bomb, nuke, etc...
 
For more on special ops see: Special Ops - Axis & Allies RTS


 


A good example of the fabian strategy: entrenching recon on the back side of a city versus at-mech. For more see when mech attack fall back
The fabian strategy is a cautious strategy of delay, and avoidance of large scale direct engagements. Usually used to "buy time" to build economic and military strength, the fabian strategy is a favorite of the eco whores of A&A. By taking a limited number of troops, and entrenching them in good defensive terrain, you can concentrate most of your resources toward booming your economy.
 
For more see: Military Tactics: Fabian Strategy


 

Once you reach the mid-to-late game, recon have little value fighting on their own; but that doesn't mean you have to kill them off quite yet. Due to the regiment cap of 20, eventually you will need those "roster spots" for stronger regiments than recon; but until then there is still some they can contribute.
 
Mix and Match - trying mixing some recon with your at-mech or armor, not because they will deal out much damage, but it gives your enemies less time to heal. It also gives enemy regiments something else to shoot at, as you would much rather they are wasting attacks on your recon; than attacking your mech or armor. At the very least it will require your opponent to do extra micro to avoid attacking the recon.
 
On Point - send some recon out in front of your arty tanks, as it will extend their view of the battlefield and allow them to bombard targets that would otherwise be hidden by the fog of war.
 


 

Recons deploy fast and are the only regiment that come out from tents with full health, so if your base ever gets ambushed, recon spams will often buy you some time to coordinate a defense.
 
Recon infantry won't be enough to defend your base on their own, so make sure to get some more capable forces back home asap.


 

Get a basic idea of which upgrades effect which infantry units, and how to apply those upgrades in online play. Included is a suggested upgrade order to help newer players understand which upgrades are the most benefitial to their cause. See: Upgrading Your Infantry/Airborne


 

Recon - Typically, the build order for recons will be 3-4 tents, and then spam as many recons as you want. The plus of this approach is that you gain experience points fast, which helps if you have a general with a bomb. Also, recons route fast, hence, making their retreat process easier since most of it is automatic and requires very little micro. Because they only have 5 units per squad, they will heal faster than a typical 11-unit infantry squad. Due to the cheap cost of recons, they are the ideal choice against countries with bombs. However, recons should never be used against snipers. Their 5-men squad makes them an easy target for snipers to wipe out fast.
 
Whatever you choose to deploy, it's up to you as commander to put your forces in an advantageous position with an understanding of base resistances, terrain modifiers, formation, upgrades, special ops, military tactics, and more.

RECON INFANTRY - That concludes the basics of Recon Infantry in A&A. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to our A&A wiki, post in the official forum thread..

OFFICIAL FORUM THREAD  

 



FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private. Register Today!


GameRanger is a free download for Mac and PC that lets you play over 500 games and demos online with friends and opponents worldwide.


 Legal disclaimer | WW2 Images

 Legal disclaimer | Axis and Allies RTS


 
A&A.com ©
.:: Top User of Today ::.

.:: Top A&A Sites ::.


Atari - Axis and Allies
[Rank: 1] [Hits: 1741]


Axis and Allies Wiki
[Rank: 2] [Hits: 1368]


Triple Threat Clan
[Rank: 3] [Hits: 1324]


Spotters Guide
[Rank: 4] [Hits: 1145]


Kiss My Ass Clan
[Rank: 5] [Hits: 1006]


Timegate Studios
[Rank: 6] [Hits: 1000]


Encore
[Rank: 7] [Hits: 991]


Misfits of War
[Rank: 8] [Hits: 948]


CSM - Christ Saved Me
[Rank: 9] [Hits: 841]


Dead Killers
[Rank: 10] [Hits: 784]
<< June 2017 >>

S M T W T F S
        123
45678910
11121314151617
18192021222324
252627282930 

Favorite Japanese Infantry

Commandos
Mortars
Heavy Airborne
Banzai



Results
Polls

Votes: 1549
Comments: 0
Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad
· Normandy Breakout
· The Burning of Moscow
· Operation Market Garden
· Battle of Kursk

Older Articles

DOWNLOAD DEMO

 
System Requirements:
Win98/SE/Me/2000/XP
Pentium III 1.5 GHz
256 MB RAM
HD 1.4 GB
8x CD-ROM
64 MB Video
DirectX 9.0c
56 kbps/Cable/DSL
for Internet play
The Official VOIP

FREE DOWNLOAD

Voice Communication
Software of
axis-and-allies.com
and the A&A
Community
You have been warned!
We have caught 238 shameful hackers.

NukeSentinel(tm)
(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.25 Seconds

You can syndicate our news using the file backend.php

Distributed by Raven PHP Scripts
New code written and maintained by the RavenNuke™ TEAM


All logos, trademarks, and GNU Free Documentation in this site are property of their respective owner(s). www.axis-and-allies.com is an independently run community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. GameSpy Arcade is an independent gaming service run by GameSpy. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com


:: fisubice phpbb2 style by Daz :: PHP-Nuke theme by www.nukemods.com ::
:: fisubice Theme Recoded To 100% W3C CSS & HTML 4.01 Transitional & XHTML 1.0 Transitional Compliance by RavenNuke™ TEAM ::