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· Upgrades to Skip
· The Supply Depot and Zone of Supply
· Using Supply as Counter-Intel
· Using Supply Trucks as Recon - Intel
· Making Large Quantities of Supply
· The Tech Noob
· Using Supply Depots for Ammo and Oil
· Supply Fields and Multiplayer
· Tent Swapping

   Infantry Regiment
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81MM Mortar
Mortars have existed in some form or another for centuries, originally a simple "cup" filled with explosives and a projectile. This original form of the mortar resembled a mortar and pestle, from which the mortar derived it's name.
Although some semi-portable mortars where used in the late 1600's and American civil war, the British Stokes Mortar of WWI redefined artillery support. For the first time a single soldier could transport a mortar, and this mobility allowed mortars to complete many specialized jobs; often more accurately than the large artillery guns.
In Axis and Allies RTS the mortar regiment is usually deployed by Japan and Germany. Japanese mortar units have the best bombard and morale damage, and the German mortar regiment has 2 mg units, where all others have 1.
The mortar regiment's ability to inflict morale damage is it's main asset, wearing down the enemy and breaking their will to fight. Since no units have resistances to morale damage. mortars can be effective into the mech stage of the game; if kept in benefitial terrain and micro'd efficiently.


Basic Mortar Build
The basic build will vary some depending on map size and starting money (if more than $500)

Sell Default Bunkers
Extra cash helps in the early game
(3-4) Infantry Tents
Prime your eco, more HQ's = more money
(1) Economy Upgrade
Get this upgrade before your 5th HQ
(1) Artillery Brigade
Get Arty Brigade and deploy Mortars
(?) Spam Supply Depots
Deploy supply for ammo (stay out of red)

If you are planning an early game Mortar attack, or your base is located in the front, you might spend more on regiments and less on the HQ's (which bolster your economy). If you have plans on really getting your economy going, or your base is located in the back, you might spend more on HQ's and less on your armed forces. Of course this is an example of a multiplayer build (3v3, 4v4), if you attempt to eco this much in a 1v1 you would be quickly rolled...


Get a basic idea of which upgrades effect which infantry units, and how to apply those upgrades in online play. Included is a suggested upgrade order to help newer players understand which upgrades are the most benefitial to their cause. See: Upgrading Your Infantry/Airborne


Spread your Mortars versus Mortars so enemy bombardment does not effect multiple regiments
Group Behavior and Formation
There are two different types of formations, formation on the regiment level (Assault, Aggressive, and Column), and formations on the division level, which are a formation of a group of regiments.

Keep your Mortars spread out in small groups versus snipers with a bomb. A single regiment by itself becomes an easy target for enemy snipers
Groups of regiments can also be put in the Assault, Aggressive, and Column formation by activating group behavior, but this is not recommended for combat, only for reorganizing your division if it becomes too spread out. That means most of the time your division should have custom formations with group behavior set to off. This also allows you to set the formation for each regiment in your division without affecting the group formation.

If your opponents have no bombs or artillery feel free to bunch your Mortars to put maximum firepower on target
You will want to use different group formations for different game situations, some basic examples are seen on the left and right. The determining factors are usually what type of enemy regiments you are facing, and how many special op bombs your opponents have. Hotkeys are essential for effectively managing your divisions, so once you have selected and organized a group, save it by holding down [Ctrl] and pressing any of the keyboard number keys; or simply right click an spot on the group control bar.
Of course there are many other factors that influence a successful infantry campaign, see conclusion for more tips and links.

Bombardment is an attack by artillery fire directed against fortifications, troops, towns, and/or buildings. It allows your forces to stand-off and attack the enemy from a distance, the benefits of which are obvious.
Bombarding can break your opponents will to fight, and effect the moral of targeted regiments, which can be key in determining who wins and loses any given battle. Bombarding with mortars obviously happens on a smaller scale than with arty mech or arty tanks, but the same principals still apply.
One method for covering your troops with artillery is to use the guard command. Select a group of mortars and tell them to guard a friendly regiment on the front lines. As long as they have healthy mortar units they will stay behind the guarded regiment and bombard anyone who attacks them. This works for all type of artillery, just keep in mind that a regiment will not heal while bombarding.
Bombarding can be used to remove the zone of supply from an enemy city. To place a city under siege simply bombard the city center.


Can't get enough stats? Here's a breakdown of the Mortar regiment by unit, before/after upgrades. Click on the icons to sort the columns


Here's our unofficial ranks, by unit and regiment for mortar infantry. Click on the icons to sort the columns

3  3  5  5  2  
(2) Germany's best option for infantry. Good mortar units, and 2 MG units per regiment, all others have only 1
2  2  3  3  3  
(3) Strong regiment and good upgrades, but it is never seen online since SaS is stronger overall, and a better vs infantry.
1  4  1  1  1  
(1) The best overall units, and Japanese mortars inflict more moral damage than the other countries (1.0 > 0.75).
5  5  4  4  5  
(5) Russian mortars have weak units, so better to go with a much stronger regiment, Snipers.
4  1  2  2  4  
(4) Good supporting units, but weak mortar units, which are the main punch of the regiment


Mortar - Known as the "moral killer", their main duty is not to kill units, but to route them so that they cannot engage in combat and to paralyze them as a consequent of having 0 morale. Once paralyzed, those units make easy targets to kill because they cannot retreat. Japan has the most efficient mortars because the typical mortar unit does 0.75 morale damage while a Japanese mortar unit does 1 morale damage. Upgrade these mortar units with faster attack speeds when you can, they'll help a lot.
Whatever you choose to deploy, it's up to you as commander to put your forces in an advantageous position with an understanding of base resistances, terrain modifiers, formation, upgrades, special ops, military tactics, and more.

MORTARS - That concludes the basics of mortar infantry in A&A. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to ur A&A wiki, post in the official forum thread..


81mm Mortar crew

Negro mortar company of the 92nd Division
3-inch mortar of the 8th Royal Scots


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Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
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Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
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Friday, June 13, 2008
· German Armor | Spotting a King Tiger
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