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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
This site is great i never knew about it at first
22-01-2011 11:13:pm
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· Mitsubishi A6M Zero
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Rotate: To turn around a center point of axis; in a regular and recurring sucession[12]
Cycle: a complete set of events recurring in the same sequence[12½]
Rotating your Forces
Rotating fresh troops into any prolonged battle offers a couple of distinct advantages, namely improved morale and the ability to keep pressure on your enemies.

A battle between skilled commanders can resemble a highly choreographed "dance", as one retreats another advances.
• The Battle for Morale
The battle for morale is waged on both sides of any given conflict. When soldiers are in dangerous or unpleasant situations, they tend to become discouraged and frightened. If they are kept in these situations for too long without a rest, they might very well run from the enemy at their next encounter.[12¼] [13¾]

• Keeping Pressure on the Enemy
You can only demand so much from one group of soldiers, before their morale will begin to suffer. Rotating fresh troops into battle also offers the advantage of keeping the enemy constantly engaged. Unless the opposing commander makes an adjustment, this will have negative effects on enemy morale.
This can also be referred to as Swarming. Military Swarming involves the use of a decentralized force against an opponent, in a manner that emphasizes mobility, communication, unit autonomy and coordination/synchronization.[13¼]

Uses in History

• 1916 - WWI - The Battle of Verdun
The battle of Verdun was the longest and bloodiest of WW1, with nearly a million dead or wounded between the French and Germans alone. Battlefield conditions were obvoiusly harsh, and both sides had issues with low morale. The French commander Pétain began a system of rotating his troops to Verdun, from other locations along the western front; giving him a relatively well rested defensive force. For awhile Germany countered with a similar tactic, but later had to commit those reinforcements to fight Russian forces on the eastern front. The French were able to hold, and by August 1917 were able to recapture all the territory Germany had occupied since early 1916. [13] [13½]
In a interesting side note, Pétain was considered a hero following WWI, but got a little too chummy with Hitler, and was sentenced to death after WWII (later commuted to life).
Counter Tactics

• Retreating
If you do not have the resources and/or organization to counter a "Swarming" attack, retreat and delay battle to a more favourable time and/or location.
• Flanking Maneuver
Swarming attacks rely on splitting available forces into smaller groups, and then keeping up a constant attack. Attempt to isolate a small group of enemy forces and flank them!!
• Breakthru & Blitzkrieg
Swarming is a finesse tactic and requires good micromanagement skills and supply lines. The best counter is to straight-out overpower them with a Breakthru or Blitzkrieg. Why does this scene come to mind?
In Axis and Allies RTS

• Winning the Battle of Morale
Every regiment has a morale rating, displayed onscreen as the blue bar below the company banner. Select a regiment and look at the blue morale bar under its banner in the information panel. The vertical line in the morale bar indicates the regiment's breaking point. When the morale of a regiment drops below its breaking point, the regiment will rout. When a regiment routs, it assumes column formation and moves away from its enemies. You have no control over it until it has stopped on its own and the regiment is as likely to run deeper into trouble as it is toward safety.
There are some things that will cause this morale to decrease. Simply being in combat causes a slow drain, and having a unit within the regiment killed can cause a significant drop in morale. There are also some factors that will cause a regimentís morale to increase, such as time away from combat or killing an enemy. There are a great many more things that can cause a regimentís morale to rise and drop during a battle, and those factors are different for every type or regiment.
• Keeping Constant Pressure on the Enemy
Not only does keeping pressure on the enemy deny them time to observe, recover, and plan; it also can help to win the battle of morale (see above). The ultimate goal of this tactic is to attack, and never stop attacking; cycling in new forces as soon as a portion of your forces retreat. Even if your opponent is winning the battle, if you keep them continuously engaged, their morale will eventually break and they will rout.
"Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays."
Sun Tzu, the Art of War: Waging War


Spotter's Guide Axis and Allies

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[12] Definition: Rotate - Websters New World Dictionary 1984 pg1283
[12¼] http://en.wikipedia.org/wiki/Morale
[12½] Definition: Cycle - Websters New World Dictionary 1984 pg351
[12¾] http://en.wikipedia.org/wiki/Reinforcement
[13] 100 decisive battles By Paul K. Davis pg.358
[13¼] http://en.wikipedia.org/wiki/Swarming_(Military)
[13½] http://en.wikipedia.org/wiki/Battle_of_Verdun
[13¾] Source: Axis and Allies RTS Official Manual

"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
Sun Tzu, the Art of War

Legal disclaimer | Axis and Allies RTS

www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest © 2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

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Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
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Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
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