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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
This site is great i never knew about it at first
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· Great Britian Strategy and Generals

Infiltration: to pass through weak places in the enemy lines, gradually or stealthily, to attack or seize control from within[24]
Infiltration tactics bypass enemy front-line defenses, in an attempt to destroy your opponents from within. The objective of infiltration is usually to destabilize and confuse enemy forces, target important enemy production facilities, or to soften defenses for attack by supporting forces (with heavier weapons).[25]

Infiltration can cause an attacking enemy to retreat, and a retreating enemy to be flanked.
In WWI, infiltration tactics were used to try to break the stalemate of trench warfare. Often preceded by artillery bombardment, lightly-equipped infantry would attack enemy rear areas, cutting off the enemy front lines. Then the main force would attack, completing a classic Hammer and Anvil maneuver. [25]

With the increased mobility of armed forces in WW2, infiltration could be delivered to the battlefield with speed and precision. Mechanized units could outmaneuver fixed defenses, or transport planes could insert airborne forces to take key cities, roads, and bridges. Improvements in technology and intel also meant that spys and saboteurs could complete their objectives with greater proficiency.

Uses in History

• 1944 - Operation Shingle - The Italian Campaign
After the defeat of the Axis forces in North Africa, American and British forces invade Italy, but the advance slows as they encounter German fortifications known as the Gustav Line. In an attempt to outflank the Gustav Line, allied forces launch Operation Shingle, with amphibious landings in Anzio and Nettuno. The landings were largely unopposed, but logisitical and planning failures doomed the attack to a stalemate; as the Germans were able to mobilize 40,000 defenders in 2 days. [25¾]

• 1944 - The Battle of Arnhem - Market Garden
The largest airborne operation of all time, Market Garden was an audacious plan to drive deep into the heart of industrial Germany. Airborne forces (Market) were to capture key roads and bridges, followed by ground forces (Garden) of the XXX Corps. After initial successes, shortages in supply and poor communication helped to slow the advance. All in all the mission was a failure as allied forces failed to grab a foothold across the Rhine and suffered heavy casualties. [25¼]

• WW2 - Special Operation Executive (SOE)
The Special Operation Executive was also known as "Churchill's Secret Army" or "The Ministry of Ungentlemanly Warfare" and Churchill had hoped they would "set Europe ablaze." The SOE employed just over 13,000, but supported nearly a million operatives across the globe. [25½]

Counter Tactics

• Reconnaissance
It's a good idea to use some form of reconnaissance at all times, so that you have a reasonable degree of intel regarding the size and location of enemy forces. A variety of special ops, a spare supply truck, or a stray regiment can all accomplish this task. If you are informed of battlefield conditions you'll be prepared for enemy attacks wherever them may come.
• Retreating
If you are unprepared to defend against the size/scale of an infiltration attack, you can always concede some territory and retreat your front line forces to deal with the threat; before it becomes a logistical nightmare.
• Flanking Maneuver
An infiltrating force is very vulnerable to being flanked, use planning and deceptive tactics to block the enemy path of retreat.
• Pincer Movement (pinch)
The ultimate counter tactic against an overly agressive enemy, the Pincer Movement has been used for over 2000 years; to encircle invading forces. Let them infiltrate, then encircle them.
• Terrain
Use impassable terrain such as mountains, and natural choke-points on the map, to your advantage. If your enemies must attack, make them attack in areas that are hard to operate in.
In Axis and Allies RTS

• Airborne!!!
Before you even consider an airborne "drop", you must achieve two critical conditions. First, you (and your allies) must have deployed enough ground forces to hold the front lines. Second, you must have a strong economy, at least $400 per minute.
While not manditory, most players will only deploy large scale airborne assaults with 6 or more airborne hq's, which allows you to "drop" and entire division (6 regiments) in one pass. If you are going to the expense of deploying an airborne assault, make sure to deploy enough of them to destroy their targets, and/or accomplish their objective(s). Small airdrops can be effective for stealing cities or other guerrilla/commando tactics, but when it comes to attacking an enemy base, strength comes in numbers. For more see: Airborne

• Reconnaissance
A large scale airborne assault is costly, so it's a good idea to use some form of reconnaissance prior to your attack, so that you have a reasonable degree of intel on your target and it's defenses. A variety of special ops, a spare supply truck, or a stray regiment can all accomplish this task.
• Airhead
Paratroopers can be used to establish an airhead that can become a staging point for an advance, or simply to weaken enemy defenses by performing commando raids, and causing them to defend more territory.
• Hammer and Anvil
The hammer and anvil is like the pincer movement in reverse. The flanks attack first, infiltrating enemy territory to capture a location behind enemy lines, becoming the "anvil". As enemy forces turn to counter the threat, the main force attacks, acting as the "hammer". Any opposing forces are now caught in-between the "hammer and anvil".
• Feint
Use a diversionary maneuvers and/or attacks to lure the enemy into defending another area, then launch your main attack in the weakened area.
• Use the "Fog of War" to your advantage
For infiltration tactics to be successful, it is imperative the enemy does not see you coming. Use any area that has not been supplied by enemy forces, and catch them by surprise!!
• Special Ops
A variety of Special Ops are well suited for infiltration, including saboteurs, infantry resupply, supply drop, and of course the panzer hohle and maskirovka paper tanks of Rommel and Chuikov.
• Base Rush
In Axis and Allies RTS, a base run is an expression that refers to a player running their forces (often at mech) toward an opponent base (often toward the corp hq) in a risky or suicidal manner. Many consider this a noobish tactic, but it is something to be aware of, and in reality it's just another good reason to deploy adequate supply in front of your base, so you see them coming. Also known as: noob rush, noob run, base rush, suicide run, etc..
"Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected."
Sun Tzu, the Art of War [weak points and strong]
"At first, then, exhibit the coyness of a maiden, until the enemy gives you an opening; afterwards emulate the rapidity of a running hare, and it will be too late for the enemy to oppose you."
Sun Tzu, the Art of War [the nine situations]


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"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
Sun Tzu, the Art of War

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www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest © 2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

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Monday, August 24, 2009
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Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
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Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
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Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
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