BREAKTHRU | Military Tactics
Breakthru: The act, result, or place of breaking through against an opposing force, as in warfare [
The Breakthru is an attack that attempts to "breakthrough" the enemy lines, while secondary forces prevent reserves from joining the battle.
Similar to blitzkrieg, but intead of continuing forward the flanks turn outward to cutoff the enemy flanks. If your flanks are strong enough, the breakthru is a very good counter to the pincer movement.
The Breakthru works on the same initial principal as Blitzkrieg, and can be referred to by many names, such as force concentration, tip of the spear, and penetration warfare. Whatever you call it, the concept remains the same, concentrate an overwhelming amount of forces to break an enemy defensive position; usually one of strategic and/or tactical importance.
A successful breakthru opens a "window of opportunity" to perform a variety of tactical maneuvers, many of which can leave the enemy at a disadvantage. A commander may choose to attempt to
all or part of the enemy force, or continue forward to strike into the heart of enemy territory.
Uses in History HOW THIS TACTIC HAS BEEN USED
• 1944 - D-Day Invasion - Operation Overlord Winston Churchill said that Operation Overlord was "undoubtedly the most complicated and difficult" ever undertaken. With nearly three million troops involved, it was an incredible feat of organization - and the first step towards the liberation of Western Europe and the defeat of Nazi Germany. [ 17¼]
Counter Tactics HOW TO COUNTER THIS TACTIC •
Retreating If you are unprepared to defend against the size/scale of an attack, you can always concede the territory and retreat to a position that will give you a better chance at victory.
Reconnaissance It's a good idea to use some form of reconnaissance at all times, so that you have a reasonable degree of intel regarding the size and location of enemy forces. A variety of special ops, a spare supply truck, or a stray regiment can all accomplish this task. If you are informed of battlefield conditions you'll be prepared for the battle to come.
Pincer Movement (pinch) Many times the pincer movement is setup by a
feined retreat, designed to trick the enemy into advancing into a trap. Open a gap, and when the enemy thinks they have achieved a breakthru, close the gap and encircle them. •
Infiltration Use a small force or special operations to infiltrate enemy territory, to destroy or interrupt their supply lines; or attack vital base structures.
Entrenchment Hardened "entrenched" defenses can hold off an attack force much larger than it's own, or may make the enemy reconsider advancing at this time and place altogether.
Zone of Supply Whenever possible fight within your zone of supply, which not only offers the chance to heal the instant you retreat, but also offers a better view of the battlefield; allowing a commander more time to plan and prepare for enemy attacks.
• Operational Coordination Proper communication regarding enemy troop movements and tactics can help to counter just about any threat.
Terrain Use impassable terrain such as mountains, and natural choke-points on the map, to your advantage. If your enemies must attack make them attack in areas that are hard to operate in.
In Axis and Allies RTS USING THIS TACTIC IN THE FIELD
• Use the "Fog of War" to your advantage For the breakthru to be successful, it is imperative the enemy does not see you coming. Use any area that has not been supplied by enemy forces, and catch them by surprise!!
Feint Use a diversionary maneuver or attack to lure the enemy into defending another area, then launch your main attack in the weakened area.
• Operational Coordination Operational Tactics are tactics and maneuvers coordinated with your allies, and when executed successfully, are usually more decisive in terms of victory; than tactics that occur in head-to-head isolation play. Once again communication is key, but play your cards right and you may be able to achieve an operational flanking maneuver, and destroy an entire enemy division; instead of just a couple regiments.
Special Ops A variety of Special Ops will aid in any breakthru attempt, including but not limited to: assembly line, mechanized advance, mechanized and armored resupply, fighting spirit, smoke barrage, and of course the blitzkrieg of
Rommel and Kesselring. •
Airpower Airpower can be used to attack ground units, usually late in the game when all valuable buildings are protected by anti-air defenses. If targeting enemy units, keep in mind to outright "kill" most armored regiments, it will require two airstrikes, which will cost you more than it costs the enemy to replace it; so best to coordinate with an offensive push, special op bomb, or a simultaneous attack on their armor hq's for maximum effect and kills.
"Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected."
Sun Tzu, the Art of War [weak points and strong]
"There is no instance of a country having benefited from prolonged warfare."
Sun Tzu, the Art of War [waging war]
FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private.
REFERENCES | Military Tactics
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
Sun Tzu, the Art of War
Legal disclaimer | Axis and Allies RTS www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with
Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest © 2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
.:: Top User of Today ::.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Monday, August 24, 2009 · Teamspeak 3 soon to be Released? Thursday, August 20, 2009 · GameSpy Shuts Down Gaming Fan Sites Thursday, July 30, 2009 · Noob Tip: How to Hotkey a Group of Regiments Thursday, July 31, 2008 · Japanese Mortars or Heavy Airborne? Thursday, July 24, 2008 · List of All Special Ops · List of All Upgrades · Upgrades to Skip · Guide To Airpower Upgrades · Guide To Artillery Tank Upgrades · Guide To Tank - Armor Upgrades · Guide To Artillery Mech Upgrades · Guide To Anti Tank Mech Upgrades · Guide To Infantry Upgrades Monday, July 21, 2008 · Recommended Basic Gameplay Settings Sunday, July 20, 2008 · Counting Bombs Friday, June 13, 2008 · German Armor | Spotting a King Tiger Thursday, May 01, 2008 · Keyboard Shortcuts Wednesday, March 26, 2008 · Ukraine · Southern Europe · Philippines · North Africa · India · Germany · France · Alaska · Battle of Stalingrad · Normandy Breakout · The Burning of Moscow · Operation Market Garden · Battle of Kursk Older Articles
Pentium III 1.5 GHz
256 MB RAM
HD 1.4 GB
64 MB Video
for Internet play
The Official VOIP
and the A&A