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ADVANCING | Military Tactics
Advance: To go forward; to move ahead [1 ]
Advancing
Here are some basic tactical reasons to Advance [2 ]
To show strength and break enemy morale
To pretend strength or attack a weak point
To start or end a battle at favourable time
To deny the enemy time to observe, recover, and plan
Coordinate your advance with expanding your supply lines and extending your zone of supply
Advancing
The Advance, aka "offensive", "invasion", and/or "attack", is an aggressive attempt by a military force to capture territory, and/or achieve a strategic, operational or tactical objective. The Advance can be waged on land, at sea or in the air.
Any conflict that escalates to a military engagement will require some type of advance to produce a victor; unless some political solution is reached. A well planned attack is also a good way to secure the initiative in any type of confrontation.
Strategic Offensive
A strategic offensive is the coordinated use of all allied forces, using simultaneous or phased attacks to achieve a strategic goal, defeat the opposition, destroy an enemy force, and/or capture territory.[2¼ ]
Counter Tactics THERE ARE MANY WAYS TO COUNTER AN ADVANCE, HERE'S A FEW BASIC IDEAS:
• Entrenchment
Hardened "entrenched" defenses can hold off an attack force much larger than it's own, or may make the enemy reconsider advancing at this time and place altogether.
• Flanking Maneuver
Cutting off the path of retreat for the advancing enemy will usually halt their offensive, and possibly even offer a chance to get some "kills".
• Pincer Movement (pinch)
The ultimate counter tactic against an overly agressive enemy, the Pincer Movement has been used for over 2000 years; to encircle invading forces.
• Infiltration
Use a small force or special operations to infiltrate enemy territory, to destroy or interrupt their supply lines; or attack vital base structures.
In Axis and Allies RTS THERE ARE MANY DIFFERENT WAYS TO ADVANCE YOUR FORCES, BUT HERE'S A FEW BASIC IDEAS:
• Supporting Forces
Your advance will have a much greater chance at success if your main attack force is supported by a secondary force, or airpower . Some examples include supporting Recon with Mortars , AT-Mech with Arty Tanks , Arty Tanks with Airpower , and so on...
• Zone of Supply
To have a successful offensive push you must expand your zone of supply as you advance. Zone of supply is important in many ways, but most importantly, your regiments will heal and be resupplied while in zone of supply. Also has positive effects on morale, combat effectiveness, and more. Any place on the map that has been "lit up with supply" also serves as a warning zone for potential enemy attacks (enemy troops will show up in the minimap of any supplied area)
• Divide & Conquer
Splitting your attack force into 2 or more parts, and advancing on multiple fronts simultaneously can create havoc for your enemies.
• Operational Coordination
Operational Tactics are tactics and maneuvers coordinated with your allies, and when executed successfully, are usually more decisive in terms of victory; than tactics that occur in head-to-head isolation play.
"When it was to their advantage, they made a forward move; when otherwise, they stopped still."
Sun Tzu, the Art of War [the nine situations]
"Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive."
Sun Tzu, the Art of War [tactical depositions]
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REFERENCES | Military Tactics
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
Sun Tzu, the Art of War
Legal disclaimer | Axis and Allies RTS
www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest © 2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
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