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AXIS and ALLIES RTS | King Tiger Tank Regiment
The King Tiger Tank sacrifices speed and mobility to maximize firepower and armor, making it an ideal unit for direct engagement. Due to it's slow speed, in some game situations the King Tiger Tank regiment may require either artillery or air support; especially versus large numbers of arty tanks.
From Wikipedia, the free encyclopedia Tiger II is the common name of a German heavy tank of the Second World War. The official German designation was Panzerkampfwagen VI Ausf. B and the tank also had the ordnance inventory designation SdKfz 182. It is also known under the informal name Königstiger (German for the Bengal Tiger), often literally translated by the Americans as King Tiger, and by the British as Royal Tiger
MoreThe design followed the same concept as the Tiger I, but was intended to be even more formidable. The Tiger II combined the thick armor of the Tiger I with the sloped armor of the Panther. The tank weighed 68.5 (early turret) to 69.8 (production turret) metric tons, was protected by 150 to 180 mm of frontal armor, and was armed with the 88 mm KwK 43 L/71 gun. The very heavy armor and powerful long-range gun gave the Tiger II the advantage against virtually all opposing Allied and Soviet tanks. This was especially true on the Western Front, where the British and U.S. forces had almost no heavy tanks to oppose it. The M4 Sherman was unable to penetrate the front even at point blank range and the M26 Pershing and IS-2 had to come within 1300 m and 200 m respectively. The chassis was also the basis for the Jagdtiger turretless tank destroyer.
Differences of the Tiger I The German King Tiger Tank is incorrectly labeled in Axis and Allies RTS as Panzer VI Ausf. B which is actually a Tiger II, or King Tiger Tank. The more accurate labeling would be Panzer VI Ausf. E (original designation was PzKpfw VI Ausf. H and was redesignated as Panzer VI Ausf. E in 1943) or Tiger I. See Spotting a King Tiger for more
King Tiger Tank Regiment
As can be seen
below , the
King Tiger unit can easily outmatch the enemy units it will likely be facing. Although the King Tiger has the highest health, attack, range, and defense values, it is not without weakness, or by any means unstoppable.
The biggest challenge it faces in combat is being bombarded from a distance by artillery tanks. Due to the slow speed of the King Tiger, at times they have to absorb multiple bombardments before even reaching the front lines.
Tiger Tank Unit vs Common Oppponents [HOW TO READ ]
Examples of how the Tiger Tank regiment matches up versus likely enemy units
HEALTH: BEFORE -> 300/330 <- AFTER MECHANICAL RELIABILITY
DEFENSE VALUE: HOW RESISTANT UNIT IS TO DAMAGE
ATTACK VALUE: BEFORE -> 50/60 <- AFTER GYROSTABILIZED TANK GUNS
FOR FULL STORY ON UPGRADES SEE:
GUIDE TO ARMOR UPGRADES
British Crocodile Flame TankFlamethrower
400/440
7
30/30
range = 6
German King Tiger Heavy Tank88mm Gun
600/600
10
90/100
range = 22
Japanese Type 2 Ke-To Medium Tank*75mm Gun
375/375
5
55/55
range = 20
Russian IS-2 Heavy Tank122mm Gun
550/605
9
80/90
range = 20
United States M3A1 Stuart Light Tank37mm Gun
300/330
4
50/60
range = 18
AXIS and ALLIES RTS | More About the King Tiger Tank Regiment
Tiger Tank Units *
[health = 600]
[defense 10]
[speed-max 2.50]
[acceleration 1.25]
[range 22]
[recharge-time 6]
[base-resistances]
60%
50%
10%
* BEFORE UPGRADES
King Tiger Regiment
The King Tiger regiment can be a powerful weapon in Axis & Allies, but also faces a couple challenges to be successful in online play.
High Cost | Weak Economy
The King Tiger regiment is the most expensive regiment to research and produce, and Germany also happens to have the weakest economy. It can be difficult to transition from the "mech" stage straight to King Tigers, in most cases get some regular Heavy Tanks out first.
Slow Speed
The King Tiger regiment is also the slowest regiment in the game, which causes a number of problems in terms of it's performance. It will take a long time for Tiger II tanks to reach the front lines, and they also have trouble when closing the "gap" between enemy artillery tanks. The King Tiger regiment is most effective when used to advance slowly, using techniques such as leapfrog entrenchment .
Tiger Tank versus Arty Tank
When engaging Artillery Tanks it's important to space out your Heavy Tanks to protect against splash damage from enemy bombardment . Splash Damage will inflict damage to anything near the targeted location, so spread out!
Watch the Skies
Your King Tigers will be a priority target for enemy airpower, yet another reason to stay spread out. Splash Damage will inflict damage to anything near the targeted regiment(s), so retreat any units under attack; if possible retreat back to your anti-air defenses!
Enemy airfields should, in turn, be a high-priority target for you and your allies!
In Conclusion
The Strongest & Most Expensive
The German King Tiger Tank is unquestionably the strongest regiment in the game, but as it was in real life, it is also the most expensive to research, deploy, and support. Considering Germany has the weakest economy, it's usually a good idea to deploy at least a division of heavy tanks first, and save king tigers for the late-game. While the Tiger Tank has the highest health, attack, range, and defense values, it also is the slowest unit in the game. Keep your Tigers in supply and spread-out to protect against artillery bombardment and special-op bombs.
Artillery Support While the King Tiger Tank regiment can certainly do well on it's own, it will perform much better if supported by artillery. Try deploying a division of "arties" to support your "Tigers", or team up with an ally.
Beware of Forest, Jungle, and City Terrain Stay in open terrain with your King Tiger Tanks, as
Forest ,
Jungle , and
City Terrain makes one of the games' slowest units even slower. When playing on maps with alot of forest or jungle King Tiger Tanks are not recommended.
King Tiger Tank Regiment - That concludes the basics of the King Tiger Tank regiment in Axis and Allies RTS. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to our A&A wiki, post in the official forum thread..
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Legal disclaimer | Axis and Allies RTS
www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
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