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Infantry can play a key role to your early game success in Axis and Allies online play. Vital in many ways, such as to capture and hold cities early, preventing your enemies from "Eco Whoring", gaining experience for your special ops, as well as defending your own base or outright defeating your enemies. When it comes to late-game infantry, the only effective options will be engineers to protect your base, and and airborne for para-drops.

Need some basic strategy advice from one of the best infantry players of all-time? See our:
Axis and Allies General and Neo-Attack Strategies by

Basic Strategy - Infantry
Infantry is the earliest, and most important stage of the game. Time is of the essence. You must micro and eco efficiently and effectively. Every advantage you get in the Infantry stage of the game will dramatically help you in the Mech and Tank stages. This stage is sometimes skipped in high money games, where the game play instantly begins at the Mech, or even Tank stage. Sometimes players do not even feel like attacking with infantry and decide just to eco up until they can engage in the Mech stage.
Depending on what country you use, your available options towards approaching battle will differ. The general infantry strategies most countries have available to them are listed .... [read more]


The basic infantry available to all countries can be found in the infantry hq. Recon are seen with all countries, regular infantry is seen occassionally, and mortars are strong but are usually only deployed with Japan and Germany. While upgrades can enhance the performance of these basic infantry regiments, none are required to deploy them.... Although the engineer, anti-tank, and mortar infantry cannot be deployed without the appropriate technology building.
• Infantry
Essential for capturing cities early, and most often seen in large numbers with any of the special-op bomb generals
Decent regiment but most will deploy recon instead, Germany and USA have the strongest, and also seen with the rapid deployment generals.
The strongest non-sniper based infantry, mortars are great at breaking enemy morale.
Japan has the strongest mortar unit, doing more morale damage than the other countries; and the German mortar regiment is also a standout, as it has an extra MG unit.
Occassionaly seen with Germany and Japan, but too weak versus sniper based infantry and bombs
A mid to late-game regiment, use engineers to build AA and arty bunkers to repel air/airborne attacks

Then comes the specialized infantry, which adds a couple of the games' strongest infantry regiments; as well as many obsolete regiments newer players must avoid. With the exception of conscripts and heavy infantry, all these regiments will require researching an upgrade before deploying.
• Specialized Infantry
Snipers are the cheapest way to get sniper units on the field. Put at least 8 regiments into combat and snipers can easily kill any type of infantry in the blink of an eye.
Their weakness is versus vehicles, not as strong as mortars or SaS.
Commandos can be very successful if you maintain a 3 to 1 advantage in numbers. Only $35!
Looks great on paper, and probably one of strongest vs vehicles, but too weak vs snipers, commandos, & SaS
Gets owned by sniper based inf, and like most infantry not quite strong enough vs vehicles
It's best unit commits suicide, and Japan has too many other (stronger) options for infantry
Can be effective in spam attacks due to low cost of $35 and no upgrades required, but beware of sniper based infantry
In theory, they could be effective as a moral killer, but USA is usually in a hurry to get to the mech stage of the game; and don't want to waste time with flamethrowers.
Entrenched in cities Goliaths can hold vehicles for a long time, but limited capabilities and a poor economy make these a waste of resources most of the time

Although it's too early for para-drops during the infantry stage of the game, all airborne regiments have a ground deployed version available at half cost. This brings two of the strongest infantry-based regiments into the battle. For info more info about airborne, see our: Airborne HQ
• Ground Deployed Airborne
The ground deployed version is seen almost exclusively with Japan, due to a 25% cheaper cost of $75. There is some debate which is better, Japanese Mortars or Heavy Airborne [read story]
Don't pack enough punch for everyday combat

• Ground Deployed Specialized Airborne
The strongest all-around infantry, with the ability to compete vs any type of infantry, as well as hold their own vs AT-Mech in favorable terrain
Some like them, but better off with heavy airborne

Although there are many different types of regiments you could deploy, newer players will be best off to stick to the 6 highlighted in green above.

Economy and Return on Investment
Simply put, if you are gonna spend early game money on a bunch of infantry, you better get something accomplished with it. At the very least, hold a crucial city, create havoc in someones' base, or buy time to bolster your economy. If you take heavy casualties, you may be forced to deploy even more infantry, which will cause your economy to lag behind for the remainder of the game.
Matchups & Window of Opportunity
You must use reconnaissance to determine which general(s) are opposing you, as this will determine what types of enemy infantry you will likely see. Matchups are important, for example, you dont want spam a bunch of recon if your fighting against snipers.
The window of opportunity for infantry to be successful is relatively small, so it's important to be efficient with your infantry builds, and get a strong force into combat as quickly as possible. SaS, mortars, and heavy airborne can remain effective into the mech stage (except on desert maps and high money games), but once the artillery shows up their days of front line combat are over.
Beware of Open and Exposed Terrain
Whenever possible, stay in Forest, Jungle, and City Terrain, as infantry will receive attack and defense bonuses. If fighting vehicles, fall back a little to force them to fight within the city, forest, or jungle. If fighting infantry, position your forces on the edge of benefitial terrain, denying that terrain to your enemies. Keep this basic concept in mind with all types of Axis and Allies combat: Fight from beneficial terrain, force your opponents into poor terrain, or hopefully both! For more info see Terrain and Cities.
When playing on maps with alot of forest or jungle heavy tanks are not recommended.
Combat Modifiers
There are numerous modifiers that effect the performance of infantry, both positive and negative. Combat modifiers can be viewed in real-time by selecting a single regiment, and viewing which icons appear in the top of the information panel (example). There are many different types of modifiers, some come from upgrades and special ops, some are situational, and some effect only certain units and regiments.
Probably the best way to understand how these modifiers effect combat is through experience and to study game films... In closely fought battles it's often the modifiers that make the difference. It's up to you as commander to put your forces in an advantageous position with an understanding of base resistances, terrain modifiers, formation, upgrades, special ops, military tactics, and more.
Important Upgrades
Upgrades differ by country, and which upgrades best suit your situation also depend on the type of regiments you wish to deploy. Production upgrades such as Conscription should be ordered prior to deploying the bulk of your forces.
Keep in mind that some upgrades effect all infantry units, but many of them only effect certain units. Before you order any performance enhancing upgrades you must first make sure these upgrades will actually effect the infantry you have in the field. For example, the Improved Machine Guns upgrade will not effect British SaS as they have no MG Infantry Units in them. For the full story see our Guide to Upgrading Your Infantry | Airborne
Where's the Bomb?
Once again use reconnaissance to determine which enemies have special-op bombs... If facing alot of "bombs", then alot of infantry is a bad idea. You can help protect your infantry by not bunching too many together, or keeping them in terrain that offers a defensive bonus such as Forest, Jungle, and City.
With the popularity of 4v4 Random Games in A&A online play, being able to quickly count how many "bombs" your allies and opponents have, can be very benefitial, see counting bombs for more.

INFANTRY - That concludes the basics of the Infantry in Axis and Allies RTS. Like our story? Digg it! Have a correction, addition, question? You can contribute to our A&A wiki, post in the official forum thread..


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Heavy Airborne


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Monday, August 24, 2009
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Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
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Wednesday, March 26, 2008
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