Home
Communication
News
Site Info
Links
WW2 History
Military Tactics
Reference Guide
The Basics
Display/Control
Infantry
Airborne
Mech
Armor
Airpower
Special Ops
Upgrades
Generals
AXIS and ALLIES RTS | Heavy Airborne
Heavy Airborne are the default choice for
airdrops in A&A, but on this page we'll take a look at the ground deployed version, which is seen almost exclusively from Japan, due to a reduced cost of
$75 (all others
$100)
[For info on paradrops see: Airborne HQ ]
Ground deployed airborne has several advantages over their infantry counterparts, mainly stronger units across the board. For instance, Japanese paratrooper units are armed with a
Type 100 Submachinegun that has a better attack speed [33%], and the unit also features better grenades [25], better Pierce Damage Effect [12], and better defense value [2]; when compared to the standard Japanese infantry unit.
Why do you only see them with Japan? At
$75 the regiment is a good value, but at
$100 the regiment becomes more expensive than SaS (arty brigade
$150 instead of SaS upgrade
$100). Considering the regiment doesn't have sniper units, they are not a great matchup 1v1 versus SaS; their success usually depending on an advantage in numbers, which Japan can acquire due to the reduced cost.
AXIS and ALLIES RTS | Basic Heavy Airborne Build
Basic Heavy Airborne Build The basic build will vary some depending on map size and starting money (if more than
$500)
Sell Default Bunkers
Extra cash helps in the early game
(1) Infantry Tent
Plus recon to capture nearby cities
(2-3) Airborne Tents
Prime your eco, more HQ's = more money
(1) Economy Upgrade
Get this upgrade before your 5th HQ
(1) Artillery Brigade
Get Arty Brigade and deploy Heavy Airborne
(?) Spam Supply Depots
Deploy supply for ammo (stay out of red)
If you are planning an early game Heavy Airborne attack, or your base is located in the front, you might spend more on regiments and less on the HQ's (which bolster your economy). If you have plans on really getting your economy going, or your base is located in the back, you might spend more on HQ's and less on your armed forces. Of course this is an example of a multiplayer build (3v3, 4v4), if you attempt to eco this much in a 1v1 you would be quickly rolled...
AXIS and ALLIES RTS | Heavy Airborne Upgrades
Get a basic idea of which upgrades effect which infantry units, and how to apply those upgrades in online play. Included is a suggested upgrade order to help newer players understand which upgrades are the most benefitial to their cause. See:
Upgrading Your Infantry/Airborne
AXIS and ALLIES RTS | Basic Heavy Airborne Combat
Spread your Heavy Airborne versus Mortars so enemy bombardment does not effect multiple regiments
Group Behavior and Formation There are two different types of formations,
formation on the regiment level (Assault, Aggressive, and Column), and formations on the division level, which are a formation of a group of regiments.
Keep your Heavy Airborne spread out in small groups versus snipers with a bomb. A single regiment by itself becomes an easy target for enemy snipers
Groups of regiments can also be put in the Assault, Aggressive, and Column formation by activating group behavior, but this is not recommended for combat, only for reorganizing your division if it becomes too spread out. That means most of the time your division should have custom formations with group behavior set to off. This also allows you to set the formation for each regiment in your division without affecting the group formation.
If your opponents have no bombs or artillery feel free to bunch your Heavy Airborne to put maximum firepower on target
You will want to use different group formations for different game situations, some basic examples are seen on the left and right. The determining factors are usually what type of enemy regiments you are facing, and how many special op bombs your opponents have. Hotkeys are essential for effectively managing your divisions, so once you have selected and organized a group, save it by holding down [Ctrl] and pressing any of the keyboard number keys; or simply right click an spot on the
group control bar .
Of course there are many other factors that influence a successful infantry campaign, see
conclusion for more tips and links.
AXIS and ALLIES RTS | Japanese Mortars or Heavy Airborne?
Japan has many options when it comes to
Infantry , and good upgrades as well, such as
Special Forces ,
Improved Mortars ,
Foraging ,
Plentiful Ammunition , and more.. While
Commandos certainly have their place in the game, many experienced players can't seem to agree on which in better, Japanese
Mortar Infantry or
Heavy Airborne . So we thought we would take a moment to profile these two commonly seen regiments, and maybe you can decide for yourself..
First, let's take a look at the regimental level, with the most obvious differences being that the
Mortar Infantry regiment has [2]
Mortar Infantry Units and [1]
MG Unit , while the
Heavy Airborne regiment has exactly the opposite. The
Mortar Infantry regiment costs a little less at
$65, and of course these these two regiments are deployed from different HQ's. There are differences between airborne and infantry units as well, but we will cover those in a moment.
Read More.. [Story Continued]
AXIS and ALLIES RTS | Unit Comparison - Heavy Airborne Units
AXIS-AND-ALLIES.COM | UNOFFICIAL RANKS | HEAVY AIRBORNE
Here's our unofficial ranks, by unit and regiment for heavy airborne. Click on the icons to sort the columns
AXIS and ALLIES RTS | Heavy Airborne Para-Drops
Interested in doing para-drops on an enemy base? Heavy airborne is the perfect choice. For tips and the basics of air-deployed airborne, see our: Airborne Headquarters
AXIS and ALLIES RTS | In Conclusion | Heavy Airborne
Heavy Airborne - They do the same thing a typical mortar squad, but less efficiently. However, their slower morale kill rate (because they only have 1 mortar per squad) is compensated by their 2 defense. Heavy airborne is the most ideal infantry choice when fighting mechs.
Whatever you choose to deploy, it's up to you as commander to put your forces in an advantageous position with an understanding of
base resistances ,
terrain modifiers ,
formation ,
upgrades ,
special ops ,
military tactics , and more.
HEAVY AIRBORNE - That concludes the basics of heavy airborne in A&A. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to ur A&A wiki, post in the official forum thread..
FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private.
Register Today!
Legal disclaimer | WW2 Images
WW2 Photos: All WW2 Photos featured are in the public domain (17 U.S.C. § 101 and § 105). Various sources including but not limited to, Wikipedia, and the archives of many of the countries that were involved in the conflict.
For more info on public domain content click the Wikipedia icon to the left
Legal disclaimer | Axis and Allies RTS
www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
.:: Top User of Today ::.
Updates Every 30 Minutes
Monday, August 24, 2009 · Teamspeak 3 soon to be Released? Thursday, August 20, 2009 · GameSpy Shuts Down Gaming Fan Sites Thursday, July 30, 2009 · Noob Tip: How to Hotkey a Group of Regiments Thursday, July 31, 2008 · Japanese Mortars or Heavy Airborne? Thursday, July 24, 2008 · List of All Special Ops · List of All Upgrades · Upgrades to Skip · Guide To Airpower Upgrades · Guide To Artillery Tank Upgrades · Guide To Tank - Armor Upgrades · Guide To Artillery Mech Upgrades · Guide To Anti Tank Mech Upgrades · Guide To Infantry Upgrades Monday, July 21, 2008 · Recommended Basic Gameplay Settings Sunday, July 20, 2008 · Counting Bombs Friday, June 13, 2008 · German Armor | Spotting a King Tiger Thursday, May 01, 2008 · Keyboard Shortcuts Wednesday, March 26, 2008 · Ukraine · Southern Europe · Philippines · North Africa · India · Germany · France · Alaska · Battle of Stalingrad · Normandy Breakout · The Burning of Moscow · Operation Market Garden · Battle of Kursk
Older Articles
DOWNLOAD DEMO
System Requirements:
Win98/SE/Me/2000/XP
Pentium III 1.5 GHz
256 MB RAM
HD 1.4 GB
8x CD-ROM
64 MB Video
DirectX 9.0c
56 kbps/Cable/DSL
for Internet play
The Official VOIP
FREE DOWNLOAD
Voice Communication
Software of
axis-and-allies.com
and the A&A
Community