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Before the Soviet Union’s entry into World War II, Vasily Chuikov was an advisor of Chiang Kai-Shek’s in China, but in 1942 he was recalled to lead the 62nd Russian Army in Stalingrad. Over one million people died during the 200 days of fighting in the city, but eventually the Russians managed to break the siege, encircle the German troops, and force their surrender. Chuikov later participated in the capture of Berlin.
Source Wikipedia, the free encyclopedia
"Every German soldier must be made to feel that he is living under the muzzle of a Russian gun." Vasily Chuikov
"He ordered us to stand fast and save Stalingrad. So we knew then that it was do or die. We could not retreat." Vasily Chuikov
Carpet Bomb 1800
AXIS and ALLIES RTS
Carpet Bomb - One of the most powerful special ops in the game. Sends a wave of long range bombers to carpet bomb a target area. [compare all the special op bombs ]
The Double Bomb - The most important aspect in online multiplayer is to coordinate the use of the carpet bomb with the other "bombs" your allies may (or may not) have. The "double bomb" can have devastating effects on enemy forces when used correctly. When you have acquired enough experience for your carpet bomb, let your allies know, and if someone else has one, hold onto yours until you can "double". [more info ]
The Single Bomb - Occasionally there are circumstances where you may need to use a single bomb to defend a base, or to prevent your forces from being "pinched ". Once again, communicated with your allies, ask them if they have anything to counter the threat, and if not, go ahead and single bomb.
If you have the only bomb on your team you have a little more freedom about when and where to use it. However, with freedom comes some responsibilty, so keep an eye on battlefield conditions, and if your allies need it more than you do, help them out.
The Front Lines - Another important aspect of using any bomb type special op, is to use them where you have nearby forces. Not only can you chase down wounded/routed regiments and "finish them off", but you can also use this as an opportunity to "push" (advance) the front lines, as enemy forces will be retreating to heal.
Charging Your Bomb - You also have a responsibilty to your allies to try to "charge" your bomb quickly by gaining as much experience as possible. That may mean you focus a little less on your economy, and a little more on making regiments and getting them into battle. The more troops you have fighting the quicker you will gain exp for your bomb!
Maskirovka 500
300
AXIS and ALLIES RTS
Maskirovka The Russian Maskirovka , commonly refered to as a "Paper Tank " (or "Fake Tank "), produces a single, unattached medium tank regiment. Although it is often the subject of jokes, the Paper Tank does actually have some practical applications in online mulitplayer gameplay. Annoy your enemies by stealing their cities and destroying their tech buildings , or even blocking their retreat . Possibly the most powerful use is a technique we'll call the....
The Basic Idea: Move a sizable force (out of view of the enemy), with supply trucks, towards a city by an opponents' base, and use a Paper Tank to steal the city before you get there. Try not to enter the supply zone of the city with your main force until it has been captured by the Paper Tank. This way your enemies won't know you have reinforcements there, and may only send a small force to try to retake the city. Deploy your supply trucks as needed, and enjoy chewing on a base for awhile... Step by step instructions at the link above, or view the slideshow
Assembly Line 300
600
+15%
AXIS and ALLIES RTS
Assembly Line - "Requisitions parts to increase the health of your vehicles"
Similar to the Military Gear Up special op, except Assembly Line effects vehicles instead of infantry. This special op will slowly "decay" for five minutes, unless destroyed first. It does not provide a zone of supply, however, it will increase the health of all vehicles by 15% no matter where you place it on the map, so put it in a safe place for maximum benefit!
Useful in a variety of circumstances since it increases the health of ALL vehicles, and a bargain for the 300 EXP cost. Use it mid-game to help your Russian AT-Mech compete with those of the USA and Germany, or late-game to help your Russian Armor shine... Best if you get your supply ready, and when you are ready to push , use this upgrade!
Corp Reorganization AXIS and ALLIES RTS
Corp Reorganization - Everyone has to deploy a new corp hq from time to time. Don't be hasty about placing that second corp (this special op can only be used once per hour). Make sure you have resolved the situation that caused you to lose your first one! You can always ask your allies if the have a safe place, their base defenses may be better than yours.
If there is no safe place wait until there is one! Move your technology buildings in the meantime, as they may be subject to attack following the fall of your corp hq (losing those buildings too will limit the regiments you can produce).
Keep in mind your second Corp HQ will become a "high priority" target for your enemies. If they can destroy your second corp, and your technology buildings, you will be stuck making only light tanks or halftracks (depending on the tents you have left), which really can't compete in the later stages of the game (or any stage of the game for that matter).
Chuikov is Russia's strongest and most versatile general, and also happens to be one of the strongest late-game generals in the game.
Want to go infantry? Russia is good at putting alot of regiments on the field quickly (with the
Conscription upgrade) and Chuikov can use his Carpet Bomb to help dominate the early infatry battles. If your opponent has no (or few) bombs feel free to make large quantities of
snipers ,
regular infantry , or even
conscripts , and go for the early game win. In such builds, make sure to get your
infantry upgrades and use favorable terrain such as cities, forests, and jungle to your advantage!
Want to make AT-Mech? Russian AT-Mech is underrated, and only needs a little help to compete vs USA and German mech. Chuikov can offer that help with Assembly Line.
Want to make Armor? Russia can be a powerhouse in the late game, with
Tank Production and a decent economy, combine that with Chuikov's Carpet Bomb and Assembly Line, and you have the ingredients for some major ground assaults.
In conclusion, as with any bomb general, try and save all your EXP early on for your bomb, as they can be devasting during the infantry and mech stages of the game. If you want to spend EXP on other special ops, either make more regiments and fight more, or make sure using that special op will offer significant benefits.
Also, make sure to familiarize yourself with the inherent strengths of Russia [
LINK ]
"The Germans underestimated our artillery. And they underestimated the effectiveness of our infantry against their tanks. This battle showed that tanks forced to operate in narrow quarters are of limited value; they're just guns without mobility. In such conditions nothing can take the place of small groups of infantry, properly armed, and fighting with utmost determination. I don't mean barricade street fighting-there was little of that-but groups converting every building into a fortress and fighting for it floor by floor and even room by room. Such defenders cannot be driven out either by tanks or planes. The Germans dropped over a million bombs on us but they did not dislodge our infantry from its decisive positions. On the other hand, tanks can be destroyed from buildings used as fortresses." Vasily Chuikov
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