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| AXIS-AND-ALLIES.COM: Forums |
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Gizmotron

Joined: May 10, 2011
Last Seen: May 23, 2012
Hits Total: 3443
Posts: 204
Badges 08/80 Level 023

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![cssbody=[nukePIEbody2] cssheader=[nukePIEhdr2] header=[1000 Hits to the Website] body=[] singleclickstop=[On]](bbeditor/images/transparent.gif) ![cssbody=[nukePIEbody2] cssheader=[nukePIEhdr2] header=[25 Time Winner: User of the Day] body=[] singleclickstop=[On]](bbeditor/images/transparent.gif) ![cssbody=[nukePIEbody2] cssheader=[nukePIEhdr2] header=[100 Posts in the Forums] body=[] singleclickstop=[On]](bbeditor/images/transparent.gif)
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Posted:
Sun Oct 30, 2011 5:06 pm |
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I tried coming up with a map that reflects what Autumn feels like in North America. It took a bit of ingenuity to get the right sort of feeling. I got rid of just about every green thing I could find on the map. I supplemented the two autumn-style trees of the forest terrain by integrating trees from the chapparal, desert and savannah doodads. one trick I used to give more variety was to take three randomly generated trees from Savannah and put them in the same spot. it does a nice job of giving the impression of a large leafy tree changing color in the fall.
there are six cities, each one was hand-made. one of my pet peeves in WWII single-player mode is that all the cities were more or less the same in terms of economic and industrial signficance. on this map I tried to make some cities stronger in oil, others in ammunition, and others with more money.
This isn't a very complicated map in terms of game-play, but it did take a long time to make everything look the way I wanted it to. |
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