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21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
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bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
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Schwieger
 


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PostPosted: Sat Jul 23, 2011 8:34 pm Reply with quote Back to top

Hello All! Very Happy I've played Axis and Allies for a few years now, one of those on and off players. Never really play online, I mostly make maps for myself and play those. Various scenarios, stuff of that sort. Lately I've been tweaking the WWII - changing what territories belong to who, what is in the territories, unit cost, ect. I plan on renaming some of the units and Generals - this is where I'm stuck - and hope I can get some help on this site.
 
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OwNVictoryHour
 


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PostPosted: Thu Jul 28, 2011 1:29 pm Reply with quote Back to top

No help from me seems. Only thing i could say is reedit the files.
 
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Schwieger
 


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PostPosted: Thu Jul 28, 2011 5:18 pm Reply with quote Back to top

Yea seems a bit barren here.. lol

You know if the amount of generals is set? Or can there be more than 4.. and where is the description for the generals stored?

I'm also looking to decrease accuracy of all units..
 
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Schwieger
 


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PostPosted: Fri Jul 29, 2011 6:45 pm Reply with quote Back to top

Here is a list of changes I have made/plan on making:



    Land unit changes:

  • Artillery range (accuracy too?_
  • Health of artillery decrease (save for Su-152 which will be swapped in the AT regiment for Su-85)
  • Removal of artillery tank and artillery halftrack - replace with generic "Artillery Regiment"
  • Tanks immune to bullets (depending on how this works out with balancing)
  • Overhaul of units in regiments to reflect infantry supporting vehicles
  • new various units Japanese marines, ect..


    Airpower overhaul:

  • All 109s are now G-6 variant
  • Yaks have Yak-3 and Yak-9...
  • Going to look into requiring Yak-3 supercharger upgrade
  • G4M is now Japanese naval bomber not G8N (admit it the idea of a 4 engine bomber on a carrier is absurd)
  • Brits and Americans both use P-51 for escort
  • Bomber variant of P-51
  • Bomber variant of F4U (for carriers)


I'm not very savvy where it comes to 3d models so it seems for the time being I'm stuck with the MK.22 Spitfire Sad

Regular infantry regiments are no longer next to useless late game

And some other stuff too.. still working out balancing, ect

At this point I only really need help with a few things (are there any modders here? lol):

what controls unit accuracy?
how to add generals?
how to make regiments spawn when going to tactical battles in the campaign mode?
 
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OwNVictoryHour
 


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PostPosted: Mon Jan 09, 2012 9:50 pm Reply with quote Back to top

You will need a program to unwrap those files in to a way you can read it.
 
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Gizmotron
 


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PostPosted: Sat Feb 23, 2013 2:19 pm Reply with quote Back to top

Schwieger wrote:
Yea seems a bit barren here.. lol

You know if the amount of generals is set? Or can there be more than 4.. and where is the description for the generals stored?

I'm also looking to decrease accuracy of all units..


thread necromancy-- however

if you make the public status of a general "false" there appears to be no limit to the number of generals you can add to a particular nation. the tutorial version of Patton and Zhukov are "false" public status.

the downside of public status being "false" is that these generals would only be available through the editor-- and won't show up in randomly generated maps.

it's possible to add up to ten generals in WW2 mode-- but it requires changing the dynamic campaign interface. the description is best changed directly in the general's .tgi file.

another possibility is to simply copy the nation and add a number to the end. since this new national faction won't be associated with the metagame you could dump an almost endless list of new generals into this faction. it's also much easier than trying to edit the WW2 campaign interface!

reskinning animated general faces is quite time consuming. so I would advise copying the template set up in the Forgotton Combatants mod-- where the animated face is rendered practically invisible and a snapshot of the general is used for a background. it's nice and simple!
 
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