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Mountbatten
 


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Last Shout: Operational Tactics are tactics and maneuvers coordinated with your allies, and when executed successfully, are usually more decisive in terms of victory; than tactics that occur in head-to-head isolation play.



PostPosted: Sun Apr 06, 2008 8:08 pm Reply with quote Back to top

Continued discussion for breaking entrenchment in Axis and Allies RTS... As discussed in our
City Control and Strategy page(s) -> The "Hit and Run"
Routing Entrenched
Message Negative Any other useful techniques for breaking entrenchment are welcomed
 
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IkeWinStalin
 


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PostPosted: Fri Apr 16, 2010 2:19 am Reply with quote Back to top

Combined forces. Mech and recon in group. Have recon inside mech attacking at the exact same time.

Mortar and artillery bombarment.

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Combine tactics, knowledge & resources to win! DECLARE WAR on Clans! *Clans are Axies powers online. Allies must break through and givem hell! Unite! Combine! Overwhelm! WWII tactics + Micro = a chance. Hit hard+cover+heal = fight again! 
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OwNVictoryHour
 


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PostPosted: Thu Mar 03, 2011 8:42 pm Reply with quote Back to top

Id say overpower with what ever u can. Its mainly what units they got there u have to double to make that sucessful so its not recommended. So as in if theres 3 units there u probly gonna need 6 to win or sometimes loose. Another Way is Morters or Snipers a Easy way to win a entrenchment with infantry. And my last way is a old one, for 1 recon in a city. first entrench one of your recon near the other entrenched recon. Then once hes entrenched, send the other one and then retreat till both entrenched forces attack. Then send ur other recon as renforcements. And For Mech and Arty Tanks, Mech just run it they really gain no entrenchment so no need to worry about it. With arty tanks, Id just get arty tanks and hope for the best, cause thats the best u can do. Hope This is Useful for u in gaming u can find me on the site often. Thanks Arrow Arrow Arrow Wink
 
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Planetshakers
 


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PostPosted: Sat Mar 31, 2012 6:32 pm Reply with quote Back to top

Snipers and SAS with a combo of mech and artillery for fire support. Against tanks you need artillery tanks or mech along with air planes to critically damage them.
 
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