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Gizmotron
 


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PostPosted: Mon Dec 17, 2012 7:53 pm Reply with quote Back to top

I've got a Bataan inspired mission in the mod I posted online at ModDB. it's only playable from the Japanese perspective-- when I tried playing it from the American perspective I just kept getting rolled over and over again. I figured I could make a new version where the player has to survive the timer (like D-Day or Bastogne).
 
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PostPosted: Mon Dec 17, 2012 8:24 pm Reply with quote Back to top

Maybe have two perspectives Japanese side too. Fall of Singapore with the British and Japanese perspective?
 
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PostPosted: Mon Dec 17, 2012 9:03 pm Reply with quote Back to top

yeah, Singapore is on my list. I have a new draft of the "Pacific Campaign" that currently has about 40-50 different maps-- a lot of them feature China, some feature Britain and the United States-- but ALL of them feature Japan.
China gets 15 missions
Russia gets 3 missions for now (although if I make an alternate version of Chuikov as the Soviet advisor for China, I could bump that up to a couple of more)
the US gets 15 missions
Britain gets 10 or so

I've also come up with 15 new Italian-based map ideas
and I've also come up with about 10 mission ideas for France (including France, Vichy Forces, and Free French Forces)

I've also scrounged up about three ideas for Poland... so, I think I've got a good list going. however, I'm open to suggestions.

although I didn't do "Battle of the Coral Sea" proper-- I do have an attempted Japanese landing at Port Moresby-- which is basically what that battle was all about. truth be told A&A is pitful for naval battles-- so I avoid them if at all possible.

Operation Cartwheel is on the list-- because I wanted to make use of the larger map sizes I've included in the game. it would require capturing multiple islands to win. expect lots of amphibious and airborne forces to finish those maps. and it will give some of my new generals a chance to use their Submarine Attack special op to sink some enemy boats!
 
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PostPosted: Mon Dec 17, 2012 9:39 pm Reply with quote Back to top

Oh ok nice in Operation Cartwheel you are going to include MacArthur's invasion of the Philippines and many other invasions of the island right?

I hope so cause want to play it. Smile
 
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PostPosted: Tue Dec 18, 2012 9:26 pm Reply with quote Back to top

I thought Operation Cartwheel was for New Guinea and the Solomons.... still figuring out how to map that out-- the crucial thing I want to capture is the idea of capturing multiple islands in succession.

I've found enough interesting bits on the Phillipines where it will get a couple of missions all to itself.
 
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PostPosted: Wed Dec 19, 2012 7:18 pm Reply with quote Back to top

It is that but the I used terminology incorrect but maybe for the leapfrogging strategy. No Burma/ China campaigns not yet??
 
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PostPosted: Wed Dec 19, 2012 10:49 pm Reply with quote Back to top

no, the Chinese Nationalist faction still needs a lot of work. I've got the buildings half-way there, most of the units and regiments-- but then there's gluing it all together.

for the time being I settled for making the Japanese "India" mission playable for the Brits. it's pretty difficult. I won't tackle Burma until after the Chinese faction is done.

since I work in logistics, the holiday season is a really bad time for me to make a lot of progress on the mod!
 
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PostPosted: Thu Dec 20, 2012 8:59 pm Reply with quote Back to top

Oh ok. I see and what other missions have you completed so far??
 
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PostPosted: Fri Dec 21, 2012 12:39 am Reply with quote Back to top

LOL. not many-- most the new Pacific maps are still in the drawing stage.

these are already in the new mod

British defense of India
Japanese invasion of Bataan
Japanese assault on Corrigedor

there are some new maps that are almost done

Manstein in Crimea (German only)
Fallschirmjaegers at Cherbourg (USA only)

after I get them perfected for the first side I want to tweak them so that they'll be playable from the other side. that way you could play for the Americans as they try to capture Cherbourg as it's being defended by elite German paratroopers-- or you could try your hand as the Paratroopers and holding out for reinforcements.
 
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PostPosted: Fri Dec 21, 2012 12:48 am Reply with quote Back to top

given that I changed nearly every single mission in the existing A&A single-player campaign-- has anybody played some of those missions yet?

there's a new capturable railroad for the El Alamein map. this actually allows you to extend your supply lines deep into enemy territory without having to build supply depots.

Guadalcanal is now much more difficult-- but I don't want to spoil any surprises.

now that Zhukov has a more powerful set of special ops the Stalingrad map is much more difficult.
 
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PostPosted: Sat Dec 22, 2012 12:19 pm Reply with quote Back to top

Ah I see and you differentiated the generals' ops which make them more unique and challenging??

I finished all the missions in the single player lol, too easy. Even when its on hard too easy.
 
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PostPosted: Sun Dec 23, 2012 1:07 pm Reply with quote Back to top

I did quite a bit more than just adding new special ops and generals.

if they're so easy maybe you should start making your own "elite" maps and post them online.

part of why I included so many new types of buildings, doodads, and AI generals is so that players could have move from a 'sandbox' of options to a 'beach'. more options to create your own new maps.

making maps without triggers isn't difficult-- it just requires patience and putting in the hours of work.

I didn't want to make the maps TOO difficult or newbie players would never be able to beat them. honestly, newbies thought Stalingrad was difficult before-hand. how much more difficult would it be once you add multiple AI generals with 6 special ops each? the Luftwaffe starts off the Stalingrad map with two fully operational airfields that start bombing the Russian base within 5 minutes of the game starting. you basically have to build your forces up to assault Stalingrad whlie fending off wave afer wave of bombers. sure, it might be easy for an experienced player like you-- but I had to think about new players as well.

making maps with a lot of triggers, however, takes a considerable amount of work. try playing the "Japanese Stronghold" or "Invasion of India" in the tutorial-- I put those maps in there to provide a larger challenge to players.

there's also the "Arctic Roadways" map I posted on this forum. if you think that one is "too easy" you must be so advanced as an A&A that you should just start making your own maps.
 
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PostPosted: Sun Dec 23, 2012 1:46 pm Reply with quote Back to top

planetshakers, did you discover the battleship easter egg on the revised Guadalcanal map?
 
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PostPosted: Sun Dec 23, 2012 3:41 pm Reply with quote Back to top

Nope because I haven't downloaded yet thats why. I am still doubting whether to do it or not.

you should make a special mission. For expericenced players
 
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PostPosted: Sun Dec 23, 2012 6:29 pm Reply with quote Back to top

<sigh>

download the mod, try it out, and THEN get back to me about new map ideas.

you asked for a link, after all.

you may find that new special maps for "experienced players" are, in fact, unneceessary.
 
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PostPosted: Sun Dec 23, 2012 7:25 pm Reply with quote Back to top

ah I c, but I can't play online now.

<Sigh>

How many missions are added total??
 
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PostPosted: Fri Jan 25, 2013 9:59 pm Reply with quote Back to top

something to consider: biographical campaigns.

if you guys had a specific general where you wanted to follow their WW2 career you could post some map ideas here. it would be handy if they were listed in chonological order and a web-link or two were provided for reference.
 
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PostPosted: Fri Oct 04, 2013 11:12 pm Reply with quote Back to top

theharkonnen wrote:
Of course, we could dive deeper into an Axis campaign and have a seige of Washington D.C. map.

We could also have a fictional US invasion of Japan (If the bomb wasn't invented or if the US had only one).

Also, I am trying to give the national leaders a unique spec op set for each one. Generally, they will be the same, but they will all give different banuses. For example, Hitler gets "Triumph of the Will" (Basicly Blitzkrieg on mega steriods - much larger area and much more bonus) and Britain gets "Heart of Valor" (Bonus to defense), while Stalin gets "Reign of Terror". US gets "Freedom's Cry", Japan gets "The Emperor's Blessing". These all are done. These spec ops affects everything, but builings. I am split between the op affecting allies or not.

Again, the above spec ops are designed for the national leader only to give the ai a huge boost in the final missions.

I also plan on giving each leader a special guard unit spec. op. THis isn't done, but Hilter gets the lst SS Life Guard division.


This is just my personal opinion, but if I was Germany and I was going to invade the U.S, I would rather hit New York City, Boston, or Philadelphia first before Washington D.C because they're major economic centers while American politicians have a tendency to be expendable. Not to mention a occupation of New York City, the largest city in the world would've been much more symbolic than an occupation of Washington D.C along with the fact that it's a major industrial center and the very heart of American capitalism.

In fact Imperial German Plans dating back before the First World War focused around invading New York City and Boston
Imperial German War Plans for an Invasion of the United States - Wikipedia

However, a Japanese invasion of the United States would probably focus around San Diego, San Francisco, or Seattle so they're both major port cities and economic centers.
 
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PostPosted: Sat Nov 09, 2013 6:06 pm Reply with quote Back to top

Yeah, I may this post a while back, before I ended up doing 200+ new models. Gizmotron is the resident expert at map making, so its really up to him if we do such missions.

Obviously I would like to do this since the Axis campaign was so lacking towards the end of it.
 
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PostPosted: Sat Oct 27, 2018 2:53 pm Reply with quote Back to top

now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely German vs Russia map. if Russia trounced Japan so badly at Khalkin Gol that they signed a cease-fire WHY on earth would Japan travel through the Ural mountains to attack Moscow?
 
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PostPosted: Sun Oct 28, 2018 11:07 am Reply with quote Back to top

Gizmotron wrote:
now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely German vs Russia map. if Russia trounced Japan so badly at Khalkin Gol that they signed a cease-fire WHY on earth would Japan travel through the Ural mountains to attack Moscow?


It's like 9,000 km from Moscow to Vladivostok by rail. Even assuming the Russians provide zero resistance, I don't think the Japanese could even supply an army that far inland.
 
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PostPosted: Mon Oct 29, 2018 4:17 pm Reply with quote Back to top

Gizmotron wrote:
now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely German vs Russia map. if Russia trounced Japan so badly at Khalkin Gol that they signed a cease-fire WHY on earth would Japan travel through the Ural mountains to attack Moscow?


I interpret the makers having japan is that with the sucess of germany, the russians would have sent more troops west making the eastern part of russia weak enough for japan to attack. Yeah, it's dumb thinking on their part, not forgetting the whole axis campaign in general.
 
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