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A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
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By good luck I found this site just before getting the game.
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Glad I found this
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
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PostPosted: Tue Oct 09, 2012 1:53 pm Reply with quote Back to top

Hey, Giz: Have you decided to split China into two factions (Nationalists and Communists), then?

If so, I'll try to do at least three generals for each side.
 
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PostPosted: Tue Oct 09, 2012 9:16 pm Reply with quote Back to top

yeah-- I'll split them up into two different sides. the Nationalists are the ones I have the most progress on. but since the Communists used mostly captured equipment-- they should be much easier to do when the Nationalists are done. I'll have them distinguished by wearing a red arm-band or some similar thing.

I think I can come up with four Nationalists and four Communists-- fortunately the Communists took a lot of nice full-color photos after they won!

figure it would be Mao Zedong, Zhou En Lai, Zhu De, and Lin Biao for sure.

for the Nationalists it would be Chiang Kai Shek, Li Zongren, Bai Chongxi, and Sun Liren.

I might have one for Bai Chongxi-- I'll have to see about adding color to it.
 
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PostPosted: Wed Oct 10, 2012 4:59 pm Reply with quote Back to top

How far along are you with the Chinese factions? Have you started skinning buildings and the like? I know you've started on some infantry at least.

Also, I can do flag poles and flags (the waving ones) for the buildings if you like.
 
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PostPosted: Wed Oct 10, 2012 7:54 pm Reply with quote Back to top

the basic models for the Nationalist buildings are done-- I need to go back and make sure that all the damaged and disabled models match up. I borrowed freely from all the other nations to create a new set of buildings that doesn't feel completely derivative of some other nation. the Communists, in all likelihood, will be based almost exclusively on Russian buildings.
 
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PostPosted: Thu Oct 11, 2012 8:23 am Reply with quote Back to top

Did you add a waving flag to them?
 
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PostPosted: Thu Oct 11, 2012 8:47 pm Reply with quote Back to top

I created a new Nationalist flag graphic in the shared textures folder. I didn't alter the GBR HQ model apart from the basic skin. do I need to manually add a waving flag to the HQ for it to show up?

I tested the waving flag seperately-- and it appeared to work just fine. I figure once I start integrating the nation it will show up in the game.

I haven't made any of the Communist buildings yet. I want to finish the Nationalist faction before moving on to them. since the Communists mostly used captured Japanese and Nationalist Chinese gear and uniforms.
 
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PostPosted: Thu Oct 11, 2012 9:11 pm Reply with quote Back to top

Gizmotron wrote:
I created a new Nationalist flag graphic in the shared textures folder. I didn't alter the GBR HQ model apart from the basic skin. do I need to manually add a waving flag to the HQ for it to show up?

I tested the waving flag seperately-- and it appeared to work just fine. I figure once I start integrating the nation it will show up in the game.

I haven't made any of the Communist buildings yet. I want to finish the Nationalist faction before moving on to them. since the Communists mostly used captured Japanese and Nationalist Chinese gear and uniforms.


can't wait to play as them!

Am wondering. what would I do to add more than 8 playbale sides per map?
 
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PostPosted: Mon Oct 22, 2012 10:56 pm Reply with quote Back to top

ah, you have to create a map in the editor that makes use of 11 different sides. I hadn't figured out how to add that into the game-play lobby just yet.

sorry for the delay in reply.
 
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PostPosted: Wed Nov 21, 2012 10:06 pm Reply with quote Back to top

I was playing a custom map as the USA versus a bunch of other countries in a 10 vs 10 free-for-all map the other day and realized the following.

tactical airfields are a real game changer. although they only have a fraction of the attack value that regular bombers have they seem to make up for this by making six bombing runs instead of tree-- so now I'm wondering if the number of bombs is hard-coded somehow. this means that tactical bombers are ideal for attacking regiments. although each bomb has lower values, the sheer number of bombs dropped in rapid succession is enough to almost guarantee that the targeted regiment is destroyed.

presently Germany, Japan, and the United States have tactical bombers (they cost about half the price of a regular bomber). it means that you can wipe out regiments more effectively with fighter-bombers than regular ones. I'll probably have to make sure I add Tactical Airfields to Great Britain and the Soviet Union for the sake of balancing game-play.
 
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PostPosted: Wed Nov 21, 2012 10:10 pm Reply with quote Back to top

having tried out the Fallschirmjaeger Automatic Rifle troops as a counter to SAS rushes-- I like them-- but they should require some research. the other night I started off with just three of these regiments and went through the process of getting them fully upgraded. I completely over-ran and destroyed two nearby enemy bases within 30 minutes using just these three regiments.

although they're not quite as 'broken' or powerful as SAS Commandos they can mow down most other regiments with ease. since they have two machine gun units as supporting units they're very strong against mechs. so I think this regiment needs to have "automatic rifles" as a required tech.

(I've been meaning to make "Automatic Rifle Infantry" for the Soviet Union as well-- so it's all the better to make that a new tech, now that I think of it).
 
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PostPosted: Fri Nov 23, 2012 4:30 pm Reply with quote Back to top

Is there a place I can download this because I am bored because there is not multiplayer anymore.
 
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Gizmotron
 


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PostPosted: Fri Nov 23, 2012 6:21 pm Reply with quote Back to top

http://www.moddb.com/mods/gizmotrons-axis-allies-user-mod

this is where you can get the mod I posted two months ago. it's pretty different from the regular out-of-the-box game. with twice as many special ops and nearly three times the original number of generals-- there should be plenty of variety on an old game for you.

additionally-- I'm keen to get some feedback on what works and what doesn't.
 
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PostPosted: Sun Nov 25, 2012 10:41 pm Reply with quote Back to top

Ok thanks
 
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PostPosted: Mon Nov 26, 2012 10:01 pm Reply with quote Back to top

HINT: you have to recruit an Industrial HQ if you ever want to recruit heavy tanks, arty mechs, or just about anything requiring the usual brigades and tech.
 
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Gizmotron
 


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PostPosted: Mon Nov 26, 2012 10:27 pm Reply with quote Back to top

one of the division HQs I never got around to finishing was the "Arsenal HQ". it would allow the player to deploy arty bunkers, AA bunkers, and AT bunkers from trucks. I toyed around with it being a solitary unit that turns into a solitary bunker-- but I've also experimented with trying to create larger 'regiment-style' bunker layouts where a single bunker is flanked by infantry or vehicles.

the advantage of these regiments is that they could perform the same role as bunkers but actually gain experience.

the disadvantage is that they would deduct from your total regiment count and would be completely unable to move. (although with my mod's upper limit of 180 regiments I don't see how that could seriously be a problem. even in my most ridiculously large games I've never juggled more than 80 regiments at a time. the enormous regiment cap is really more for the AI-- because if I didn't make it monstrous the AI would stop recruiting regiments long before the player ever did-- with a high cap the AI keeps 'reaching for the stars' in terms of regiments deployed.
 
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Gizmotron
 


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PostPosted: Thu Nov 29, 2012 10:37 pm Reply with quote Back to top

tonight's test-session confirmed my worst suspicions about the new USA Airborne HQs. the fact that they can deploy an elite paratrooper regiment with a saboteur in it with no previous research means that in 1-vs-1 games anybody with Radar Scan or Secret Agent can find an enemy base quickly, spam the "Black Devils" regiment and flatten the enemy base within 15 minutes. although it provides a good incentive to not sell your bunkers in order to boost your eco early in the game... it buys you valuable seconds when trying to fight these guys off in the early stages of the game.

I'll have to look into making sure that saboteurs require some special sort of research for the United States. for all of the other nations I mixed them in with engineers or other units that at least required an arty-brigade or motor pool. this is a fairly serious game-play flaw!
 
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PostPosted: Sat Dec 01, 2012 10:23 am Reply with quote Back to top

Well, I did techs for the rangers and each new elite infantry regiment in my mod. So, you could probably just use those. I don't remember what I sent you though.
 
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PostPosted: Sat Dec 01, 2012 1:07 pm Reply with quote Back to top

I'll give that a try-- currently "Rangers" are basically marines that can one-shot = one-kill infantry with their rifles AND have vicious melee-range attacks. they require sniper tech to deploy-- so I can use the new "ranger" tech as the required research for the US saboteurs.
 
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theharkonnen
 


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PostPosted: Sat Dec 01, 2012 3:18 pm Reply with quote Back to top

Did I ever send it to you though? I think I gave you most of my icons, but I don't remember giving you my techs file.

Anyway, did you get the icons I sent you? I figure we could use a few for spec ops.
 
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PostPosted: Sat Dec 01, 2012 6:56 pm Reply with quote Back to top

yeah, I got the icons. I've already changed the one for Artillery Barrage, Aerial Supremacy, and Aerial Interception (the one that works like Communist Purge on ALL enemy aircraft in the target area). I'm thinking that I'll use "Adrenaline Rush" to replace the existing "Lightning Advance" or "Fatigue" icons.

the Tank Incapacitation icon reminds me that I wanted to make a special op that works on Japanese and Russian AT infantry units. I changed their attack values to a mere 20 points of armor piercing (which means that a new special op to give them short bursts of usefulness might be in order). otherwise I might have it work like "Surrender" that only works on tanks and applies flame damage at the same time.
 
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