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theharkonnen

Joined: Jan 10, 2012
Last Seen: May 22, 2012
Hits Total: 2899
Posts: 191
Badges 07/80 Level 022

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Posted:
Fri Jan 27, 2012 1:08 pm |
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I am going to use this thread for AI-related questions:
1. Is there anyway to make the ai build specific units? They don't seem to build rocket trucks, goliath units, or flamethrower units much. I was hoping to fix this. Plus I am wondering if new regiments will be built or not.
2. Is there a template that controls the special ability use? There's one for research, but that seems to be it. |
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MaxxCombat

Joined: Jan 02, 2012
Last Seen: Jan 29, 2012
Hits Total: 648
Posts: 19
Badges 01/80 Level 002

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Posted:
Fri Jan 27, 2012 6:39 pm |
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I Don't know  |
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CptKramer

Joined: Jan 19, 2012
Last Seen: May 06, 2012
Hits Total: 216
Posts: 9
Location: Boston
Badges 01/80 Level 001

Last Shout: No Shouts Yet
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Posted:
Sat Jan 28, 2012 10:44 am |
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In my mod I built an anti tank armored regiment and the ai seems very fond of it, but there might have been an at armor in earlier stages and it was just removed there's no real wy to figure this out unless you tackle the coding used for ai but I know people have done it |
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Gizmotron

Joined: May 10, 2011
Last Seen: May 23, 2012
Hits Total: 3443
Posts: 204
Badges 08/80 Level 023

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Posted:
Sat Jan 28, 2012 12:55 pm |
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apart from creating a highly scripted SAI-disabled team for the AI-- you can't really control what they recruit. all you can do is apply restrictions or tell them what to do.
sometimes the AI will spam AT-infantry and Goliath regiments when I'm carving up the countryside by spamming SAS and Heavy Airbornes!
sometimes I wonder if the game looks at the SAI profile for each general and assumes that the player will just magically go along with that. it's my only guess as to why I could play Wingate with nothing but airborne and see the AI try to spam AT-infantry or Banzai regiments. |
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