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PostPosted: Tue Jan 31, 2012 10:19 am Reply with quote Back to top

This thread will be used to discuss technology and to post tech icons for free use. Feel free to post your own.

The Prussian eagle I used for my upgrade "Prussian Discipline" for Gemany (-morale breakpoint)

The hunters 2 I used for "Luftwaffe Air Superiority"

Iconoverthrow I used for "Revolutionary Spirit" upgrade

Iconcentral for "Central Planning" which adds money.

Jetengines for plane speed boost

GERenginnering for building health

GERprecision for artillry upgrade
 
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PostPosted: Wed Feb 01, 2012 3:54 pm Reply with quote Back to top

Great idea!!!

I would add some tech to improve the airplane to attack better the vehicles or warships of the enemy. Other idea could be a tech to improve the retreat maneuver or maybe some kind of option to do counterattacks.

The aerial units and land troop have many techs, however with the naval unit doesn’t happen this. The battleships could improve their fire against land troop or against other warships. Other options would be a tech to improve the defense against aerial attack or maybe development of new arms as for example the torpedoes.
 
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PostPosted: Thu Feb 02, 2012 2:33 pm Reply with quote Back to top

I was thinking that other interesting tech could be the Partisans unit by USSR. They played an important role during the war, especially in attacks against German supplies. I don´t know if it is useful create a new unit because you can hit the enemies supplies with paratroops or with special ops. But, it could be interesting to have a tech to improve some USSR´s units in this sense.
 
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PostPosted: Thu Feb 02, 2012 6:28 pm Reply with quote Back to top

VKleist wrote:
I was thinking that other interesting tech could be the Partisans unit by USSR. They played an important role during the war, especially in attacks against German supplies. I don´t know if it is useful create a new unit because you can hit the enemies supplies with paratroops or with special ops. But, it could be interesting to have a tech to improve some USSR´s units in this sense.


I was thinking of adding a guerilla type unit. They would shoot, retreat, and then the target will take on health damage for a time. I guess I could use that for a partisan.
 
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PostPosted: Thu Feb 02, 2012 6:48 pm Reply with quote Back to top

given the nature of Partisans they're forced to conduct assymentrical warfare. I think this would work best as a special op.

the CO should be a saboteur (obviously without the temporary life-span!) the bulk of the regiment should be rifle-armed conscripts... and to give it added fighting ability a sniper should be included as well as a unit armed with a sub-machine gun. it would be great for summoning against undefended depots or cities-- but it would be next to useless against full strength combat-worthy regular regiments.

I think it should remain unattached-- it would be the sort of regiment where it could only survive by using special ops like "Infantry Resupply"... assuming the player didn't plan on discarding them-- as seems to be the case with many of these scrabbled together guerrilla units. just look at the Warsaw Uprising, sure, it worked for a little while-- but that was because of repeated air-drops from the Allies, and the fact that some of the resistance fighters were trained soldiers in the past. they still ended up getting crushed by combined arms and regular regiments.
 
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PostPosted: Fri Feb 03, 2012 9:29 am Reply with quote Back to top

A few more here:

Tank Obsession for Germany, -25% cost to tanks

Tank Dominance/Superiority for Germany - +5 morale (No advanced infantry training anymore)

Royal Air Force - like air superiority, but better defense bonus (While my Luftwaffe one above adds more attack)

IconJPNTank was for a Japnese tank cost decrease - but since tanks are their weakness I am nixing it.
 
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PostPosted: Sat Feb 04, 2012 7:11 am Reply with quote Back to top

Maybe other kind of tech could be a option for the allies forces, a “support-supplies tech” because the allies got much useful help from many nations as for example Brazil, Argentina, Persia, China, Australia etc The fact is that in many battles these forces were key in the victory.

This tech could make cheaper the buildings, units or maybe to get stronger some allies´units.
 
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PostPosted: Sat Feb 04, 2012 10:55 am Reply with quote Back to top

VKleist wrote:
Maybe other kind of tech could be a option for the allies forces, a “support-supplies tech” because the allies got much useful help from many nations as for example Brazil, Argentina, Persia, China, Australia etc The fact is that in many battles these forces were key in the victory.

This tech could make cheaper the buildings, units or maybe to get stronger some allies´units.


Yes, I will be adding something like this. Basicly it will add 3 ammo, 2 oil for GBR.
 
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PostPosted: Sat Feb 04, 2012 9:35 pm Reply with quote Back to top

sure, the oil and ammo bonus sounds like a good idea: "Colonial Resources" or "International Trade" could be good working titles.

as for making British tents cheaper? why make it easier for them than it already is? they've got the cheapest tents in the game. if you wanted to make ANYBODY else's tents cheaper I could see that happening.

I've been banging my head against the wall for just such a special op (called "Industrialization") which was supposed to reduce the deployment, recruitment and research time to get things moving more quickly-- but it's a lot harder than it sounds. some of the the items might be hard-coded (like research time)... figured this would be a good op for the Americans or the Russians.
 
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PostPosted: Sun Feb 05, 2012 11:22 am Reply with quote Back to top

Well, the Brittsh main weakness is that thier HQs hold less units than other factions. I have a 6-5-4-3 scheme and for the British its 5-4-3-3.

For those of you that don't know (Took me forever to figure it out, thought it was in the template folder), to change how many regiments a building can hold, you must edit HQs in the regiment folder. Example: regiment_ger_hq_mechanized.tgi. Was 4, I changed it to five (under HQ Component).
 
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PostPosted: Mon Feb 06, 2012 3:13 pm Reply with quote Back to top

I also was thinking that other interesting tech could be to improve the Japanese capacity to defend. In every battle in the Pacific the Americans troop suffered incredible losses, place as Tarawa, Peleliu, Okinawa, Iwo Jima etc to show this fact. In A&A the bunkers or artillery have not a good consideration, so I think that one tech to improve the Japanese Infantry could be a good idea, maybe not the offensive capacity but yes the defensive capacity.

With German one tech could be some kind of facility to obtain cheaper tech. The German scientifics were very good and many of technologic advances in the next years were based on theirs investigations. Maybe it is a very necessary tech if you take in consideration the German economy in the A&A, with this tech the game could be fairer.
 
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PostPosted: Mon Feb 06, 2012 4:21 pm Reply with quote Back to top

towards that end, I've changed "Improved Fortifications" to add an extra 20% resistance to piercing and explosive damage AND an extra 15% to health. it also adds 5 points to the attack value and 5 points to attack range.

VKleist, I like your idea of improving defense values of various regiments. something like "Determination" or "Given the generally low health values of most Japanese units-- it seems like a good idea. guess you could take it one step further and have a tech that adds one to morale and defense value and call it "Bushido". yeah, think I'll run with that.
 
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PostPosted: Mon Feb 06, 2012 4:52 pm Reply with quote Back to top

this is actually a photograph of an ice-making factory from WWI France-- but it has a suitably industrial look to it that I thought I'd make an icon out of it. seems like a good match for the ammo/oil tech you guys were talking about.
 
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PostPosted: Tue Feb 07, 2012 4:38 am Reply with quote Back to top

Gizmotron wrote:
VKleist, I like your idea of improving defense values of various regiments. something like "Determination" or "Given the generally low health values of most Japanese units-- it seems like a good idea. guess you could take it one step further and have a tech that adds one to morale and defense value and call it "Bushido". yeah, think I'll run with that.


I agree with you. The "Bushido" tech could be a perfect idea. lol
 
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PostPosted: Tue Feb 07, 2012 5:56 pm Reply with quote Back to top

VKleist wrote:
Gizmotron wrote:
VKleist, I like your idea of improving defense values of various regiments. something like "Determination" or "Given the generally low health values of most Japanese units-- it seems like a good idea. guess you could take it one step further and have a tech that adds one to morale and defense value and call it "Bushido". yeah, think I'll run with that.


I agree with you. The "Bushido" tech could be a perfect idea. lol


I'm going to give each faction new techs (my goal is to fill up the HQ tech area completely, that means 11 total techs at the Corps HQ alone). They will be according to the factions preferences. Brits get defense upgrades, Germans attack-based upgrades, Amercians speed, Russia cheaper units, not sure about the Japanese. Maybe a moral focus for them.
 
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PostPosted: Wed Feb 08, 2012 3:08 pm Reply with quote Back to top

You want many new tech, I don´t know how many you have already created. Maybe, If you name them the people could give you new ideas.

What is the number of new techs that you want to create?
 
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PostPosted: Thu Feb 09, 2012 6:57 pm Reply with quote Back to top

VKleist wrote:
You want many new tech, I don´t know how many you have already created. Maybe, If you name them the people could give you new ideas.

What is the number of new techs that you want to create?


If you keep coming up with ideas, I'll probably use them. I am adding completley unique ones as well. For example Brits get paratrooper training with increases the heath of paratroopers and an engineer health upgrade. Still, I plan on filling the Corps HQ tech area with techs, and maybe a few upgrades on the other upgrade buildings. Just need around five more good techs for each faction. I can also create dummy properties, so if you only want a specific units or a few specific units upgraded, I can do that.
 
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PostPosted: Thu Feb 09, 2012 10:27 pm Reply with quote Back to top

after reading through a book called "the History of Military Medicine" by um... Richard Gabriel and Karen Metz, one of the things that stuck out was the fact that Japanese infantry had the lowest ratio of unserviceable troops of any major army. their research concluded that there were two major factors in why Japanese soldiers were far less likely to get sick and be put out of action: the cremation of all dead soldiers seriously reduced the spread of disease. Japanese soldiers were far more likely to practice good hygiene.

"Combat Medics" or something like that: increases the rate of resupply by 15 percent. of course, the Japanese already have "Foraging", and "Plentiful Ammuniton" (10 percent)-- it means that they could "bounce back" from a major battle a lot faster than their enemies.

there is already a "beserk" technology available for campaign and editor missions-- to have this be a researchable tech for the japanese would probably be a good idea-- I believe the tech means that all regimetns will fight to the death rather than rout.

another Japanese tech could be the "Type 89 Grenade Launcher". it would enable their infantry to lob grenades longer distances. up to 100 meters! it could be used like a light mortar. it would have about half the firepower but twice the rate of fire.
 
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PostPosted: Fri Feb 10, 2012 5:36 pm Reply with quote Back to top

Gizmotron wrote:
after reading through a book called "the History of Military Medicine" by um... Richard Gabriel and Karen Metz, one of the things that stuck out was the fact that Japanese infantry had the lowest ratio of unserviceable troops of any major army. their research concluded that there were two major factors in why Japanese soldiers were far less likely to get sick and be put out of action: the cremation of all dead soldiers seriously reduced the spread of disease. Japanese soldiers were far more likely to practice good hygiene.

"Combat Medics" or something like that: increases the rate of resupply by 15 percent. of course, the Japanese already have "Foraging", and "Plentiful Ammuniton" (10 percent)-- it means that they could "bounce back" from a major battle a lot faster than their enemies.

there is already a "beserk" technology available for campaign and editor missions-- to have this be a researchable tech for the japanese would probably be a good idea-- I believe the tech means that all regimetns will fight to the death rather than rout.

another Japanese tech could be the "Type 89 Grenade Launcher". it would enable their infantry to lob grenades longer distances. up to 100 meters! it could be used like a light mortar. it would have about half the firepower but twice the rate of fire.


These all are good ideas. I will add them. Though for the berserk tech, it will only affect infantry.
 
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PostPosted: Sat Feb 11, 2012 9:25 am Reply with quote Back to top

Actually the berserk idea gives me an interesting idea. Why not give each faction's infantry a unit ability. Jpn gets the berserk infantry, Rus gets no upkeep for infantry (This way they can spam infantry, much like in the war), Germany gets a large bonus for morale for SS units (not as much as berserk though), don't know about the Brits or Amers. Any suggestions?
 
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PostPosted: Sat May 19, 2012 10:53 am Reply with quote Back to top

not sure how to implement it just yet-- but a new "Zimmerit" technology for the Germans to help make their tanks more resitant to anti-tank mines seems like a good idea. since most people (on this site) have been incorporating the idea of anti-tank mines-- thought I'd throw that out there.

the tricky thing is that Zimmerit would have been useless against artillery-- so for this tech to really make sense there might need to be a new type of mine-explosive damage. the nice thing about THAT though is that you could tailor the damage so that tanks have no resistance to it under normal circumstances. especially since mines were designed to explode beneath the vulnerable belly of the tank.
 
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PostPosted: Tue Jun 19, 2012 10:06 pm Reply with quote Back to top

Germany, Italy, and the United States all invested considerable research into guided bomb technology, so I think "Guided Munitions" could be a fun tech.

it shouldn't be as powerful as "Increased Payload" (it could add 8 points of damage to bomber attacks). although, seriously, the United States Air Force is already the best in the game-- so I'm not sure they need more advantages!

(now that I think of it, Japan was developing guided bombs as well-- and not JUST the Kamikaze) so they could probably use the tech as well.
 
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PostPosted: Wed Jun 20, 2012 1:39 pm Reply with quote Back to top

I gave all factions unique bomber upgrades.

Germany gets anti-building bombs.

Japan gets anti-ship bombs

Italy will have chem bombers (Was going to give it to Japan, but I'm trying to make each one unique per factions)

America gets napalm obviously

Russia gets shrapnel bombs, increased area of effect.
 
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PostPosted: Wed Jun 20, 2012 6:56 pm Reply with quote Back to top

Infantry Camoflage: adds 10% resistance to all types of damage
Vehicle Camoflage: adds 10% resistance to all types of damage
 
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PostPosted: Fri Aug 31, 2012 3:43 pm Reply with quote Back to top

Since this was your idea, Gizmotron, I think you should be able to use the icon I made for your last idea.
 
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