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A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
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By good luck I found this site just before getting the game.
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Glad I found this
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
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AXIS-AND-ALLIES.COM: Forums


Search found 49 matches
Author Message
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Wed Feb 20, 2019 9:13 pm   Subject: Mobile Infantry
Interesting.

It might be worth my while to get into contact with the Chinese community, then. I don't necessarily need new models, it'd just be nice - especially considering the US and Great Britai ...
 Topic: additional campaign missions
Schwieger

Replies: 46
Views: 41057

PostForum: Axis and Allies Mods   Posted: Sun Oct 28, 2018 11:07 am   Subject: additional campaign missions
now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely Ger ...
 Topic: Finally I am Back with a bit of Modding on the side
Schwieger

Replies: 22
Views: 5843

PostForum: Axis and Allies Mods   Posted: Thu Oct 25, 2018 5:07 am   Subject: Finally I am Back with a bit of Modding on the side
Thanks, never realized you had a playlist. Yeah safe to say that we were all that focused on all the little details. You'd never consider "Locked = True" as the reason for why front units co ...
 Topic: Finally I am Back with a bit of Modding on the side
Schwieger

Replies: 22
Views: 5843

PostForum: Axis and Allies Mods   Posted: Wed Oct 24, 2018 6:59 pm   Subject: Finally I am Back with a bit of Modding on the side
The argue for Tube vs Rocket artillery. Tube allows for better accuracy, typically longer range, and most importantly sustained fire. Rocket trades all of that for a massive first salvo effect. I'll b ...
 Topic: Finally I am Back with a bit of Modding on the side
Schwieger

Replies: 22
Views: 5843

PostForum: Axis and Allies Mods   Posted: Mon Oct 22, 2018 6:38 am   Subject: Finally I am Back with a bit of Modding on the side
Has anyone looked into factional music again any time recently? I do recall there was an issue with looping/not looping the last time we looked into it.

Also - here's a thought that came to me @Ste ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Sun Oct 14, 2018 2:02 pm   Subject: Mobile Infantry
Alright, well, I never did get a reply from the Chinese mod team. I think that leaves me at a loss.

:hmmm:
 Topic: Finally I am Back with a bit of Modding on the side
Schwieger

Replies: 22
Views: 5843

PostForum: Axis and Allies Mods   Posted: Sun Oct 14, 2018 2:00 pm   Subject: Finally I am Back with a bit of Modding on the side
Good to see an old hand back here. Feels like we take months-long breaks but always come back. Been away for a bit myself. Lost some of my progress a few months ago to a drive death, but I replaced it ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Tue Mar 13, 2018 6:06 am   Subject: Mobile Infantry
Ooof. There's a dearth of activity there.

I'll see what I can do.

Anyway, I'll keep you posted on what I end up finding out with air. Placing it on the backburner for the time being while I wor ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Sun Mar 11, 2018 6:00 pm   Subject: Mobile Infantry
Interesting.

It might be worth my while to get into contact with the Chinese community, then. I don't necessarily need new models, it'd just be nice - especially considering the US and Great Britai ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Thu Mar 08, 2018 6:52 am   Subject: Mobile Infantry
this reminds me of why I decided to give anti-tank infantry a large attack bonus against armored cars and halftracks. it helped make AT infantry more useful. even if they couldn't hope to destroy a ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Sun Mar 04, 2018 7:09 pm   Subject: Mobile Infantry
Interesting.

I've been toying around with it. I think that I do have a system that I don't mind that much. The combat mechanics in Steel Fists are so divorced from the standard A&A combat mech ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Sun Feb 18, 2018 10:08 pm   Subject: Mobile Infantry
I did touch on your suggestion of a denizen component and I have to say I'm not the largest fan of this method of implementation. I'm going to need to look into this more as units spawned this way don ...
 Topic: Mobile Infantry
Schwieger

Replies: 23
Views: 16451

PostForum: Axis and Allies Mods   Posted: Fri Feb 16, 2018 9:49 pm   Subject: Mobile Infantry
some modders in China figured out how to do this by using a denizen component. the infantry get spawned in the presence of the enemy. after studying their code I was able to reproduce the effect. s ...
 Topic: Steel Fists: Confederacy Rising Footage
Schwieger

Replies: 0
Views: 4545

PostForum: Axis and Allies Mods   Posted: Tue Feb 28, 2017 2:33 am   Subject: Steel Fists: Confederacy Rising Footage
I've got some good ones for you guys today.

First video is a portion from a testing of Khalkin Gol. I play as the Soviets here and Lord Buspass is my opponent with the Japanese. There is one Soviet ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Tue Jun 28, 2016 3:22 am   Subject: AI_power_up_kit.zip
agreed. I believe the idea of spread was intended for volleys of multiple projectiles. my original intent in tampering with projectile spread was to make artillery LESS accurate. unfortunately, I n ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Fri Jun 17, 2016 4:21 pm   Subject: AI_power_up_kit.zip
projectile spread definitely has an impact on the projectile animation. but I can't honestly say that it's made a huge difference in terms of where the damage gets delivered. when I changed the proj ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Wed Jun 15, 2016 3:49 pm   Subject: AI_power_up_kit.zip
@AntitankFile -

Have you looked at the projectile templates at all? I've been looking into them for the past few days and I came across a projectile spread feature that seems to work for the bomb ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Thu May 12, 2016 10:08 am   Subject: AI_power_up_kit.zip
Well... Damn. I'll see what I can do although my efforts for the time being will be focused elsewhere as far as supply is concerned. I will be looking into limiting ammunition for bunkers and regiment ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Tue May 10, 2016 10:32 am   Subject: AI_power_up_kit.zip
The supply depots improvement is interesting indeed. I'm actually curious - what did you change? I've also been toying with the concept for myself, but I have other things I need to take into consider ...
 Topic: Steel Fists: Confederacy Rising Multiplayer
Schwieger

Replies: 0
Views: 6243

PostForum: Axis and Allies Mods   Posted: Thu Apr 07, 2016 5:15 pm   Subject: Steel Fists: Confederacy Rising Multiplayer
Just thought I'd leave a few more links for you guys. This is me (Schwieger) vs a friend of mine on my Stalingrad map. Enjoy!

https://www.youtube.com/watch?v=bFAGqMqNqhw

https://www.youtube.com/ ...
 Topic: AI_power_up_kit.zip
Schwieger

Replies: 12
Views: 14342

PostForum: Axis and Allies Mods   Posted: Thu Apr 07, 2016 5:13 pm   Subject: AI_power_up_kit.zip
The supply depots improvement is interesting indeed. I'm actually curious - what did you change? I've also been toying with the concept for myself, but I have other things I need to take into consider ...
 Topic: Anyone Still Here? Calling All Modders!
Schwieger

Replies: 3
Views: 7880

PostForum: Axis and Allies Mods   Posted: Sat Dec 12, 2015 6:51 pm   Subject: Anyone Still Here? Calling All Modders!
The issue at hand is the fact that once an army nears the opponent's base it becomes trivial to simply pump out regiments as they die leading to stalemate and a bloody slog. I've actually been talking ...
 Topic: It's been so long
Schwieger

Replies: 3
Views: 7069

PostForum: General Discussion   Posted: Sat Dec 12, 2015 9:23 am   Subject: It's been so long
Hey, welcome!

@Gizmotron - I made a thread in the modding section if you're interested in seeing if you can provide some input.
 Topic: Anyone Still Here? Calling All Modders!
Schwieger

Replies: 3
Views: 7880

PostForum: Axis and Allies Mods   Posted: Sat Dec 12, 2015 9:21 am   Subject: Anyone Still Here? Calling All Modders!
Hello all, it has been a few years now, hasn't it? Damn. Still kicking though and still playing this great game. Was going some matches with a few friends of mine and it came to our attention that it ...
 Topic: Bears Against the Sun
Schwieger

Replies: 1
Views: 5924

PostForum: General Discussion   Posted: Sun Feb 15, 2015 7:29 pm   Subject: Bears Against the Sun
https://www.youtube.com/watch?v=FOnJkpw9D2g

https://www.youtube.com/watch?v=ycWMPPIML3w

Evening, Gents! Just thought I'd leave two short clips from a 1v1 I had with a friend of mine playing my C ...
 

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