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AXIS-AND-ALLIES.COM: Forums


Search found 583 matches
Author Message
 Topic: Modding Ideas
Gizmotron

Replies: 2
Views: 4096

PostForum: Axis and Allies Mods   Posted: Mon Oct 29, 2018 9:06 pm   Subject: Modding Ideas
certain nations in the "Uncommon Valor" mod can actually deploy a "supply drop" regiment for roughly $300. yes, it's expensive.... but historically these would have been expensive ...
 Topic: additional campaign missions
Gizmotron

Replies: 46
Views: 35022

PostForum: Axis and Allies Mods   Posted: Sat Oct 27, 2018 2:53 pm   Subject: additional campaign missions
now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely Ger ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Tue Oct 23, 2018 8:16 pm   Subject: Finally I am Back with a bit of Modding on the side
you can't create a unit that is capable of bombarding remote targets and using local attacks. I tried it a couple of different times. the game would always crash. so I settled for simply using a re ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Tue Oct 23, 2018 1:13 am   Subject: Finally I am Back with a bit of Modding on the side
you don't have to randomize the spawn point. it's simply much easier to increase the projectile spread. I tried this out years ago and it works well.

open up the medium_tank_shot.tgi in the Proje ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Sat Oct 20, 2018 1:04 pm   Subject: Finally I am Back with a bit of Modding on the side
originally we didn't plan on making Australia and Canada into unique factions. however, we ultimately made Australia and Canada into seperate factions mostly BECAUSE of the WW2 map. it served as an ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Fri Oct 19, 2018 4:54 pm   Subject: Finally I am Back with a bit of Modding on the side
that all makes sense. by 1943 Italy was practically knocked out of the war. How many countries do you plan on putting into the WW2 game? I whole-heartedly agree that the WW2 map needs to be broken ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Thu Oct 18, 2018 6:29 pm   Subject: Finally I am Back with a bit of Modding on the side
I hear ya on the supply lines.

in the last month I've been trying to work on a new type of supply drop that is delivered by pack animals instead of airplanes. it's based on the idea of deploying ...
 Topic: Finally I am Back with a bit of Modding on the side
Gizmotron

Replies: 22
Views: 981

PostForum: Axis and Allies Mods   Posted: Tue Oct 16, 2018 9:28 pm   Subject: Finally I am Back with a bit of Modding on the side
I got blocked for several years because of an IP problem as well. I wrote an email to the admin and it worked the first two times. but by the third time I figured the admins just really, REALLY hate ...
 Topic: Modding
Gizmotron

Replies: 7
Views: 1096

PostForum: Axis and Allies Mods   Posted: Thu Aug 23, 2018 8:36 pm   Subject: Modding
https://www.moddb.com/mods/axis-allies-rts-10-country-chinese-mod-added/downloads/axis-allies-rts-10-country-chinese-mod-version-5

this is an English translation of a very popular A&A mod in Ch ...
 Topic: Modding
Gizmotron

Replies: 7
Views: 1096

PostForum: Axis and Allies Mods   Posted: Wed Aug 22, 2018 5:17 pm   Subject: Modding
odd. I've never seen that specific bug in the original game... although I do remember goliath infantry had this habit of routing nonstop.

if that's all you'd like to do... is fix the German and Ru ...
 Topic: Modding
Gizmotron

Replies: 7
Views: 1096

PostForum: Axis and Allies Mods   Posted: Tue Aug 21, 2018 9:46 pm   Subject: Modding
no problem. this is as good a place as any.

which version of "Uncommon Valor" are you using? this is the most recent version:
https://www.moddb.com/mods/axis-allies-uncommon-valor/down ...
 Topic: Trigger Ideas & Favorites
Gizmotron

Replies: 1
Views: 562

PostForum: Custom Maps   Posted: Thu May 10, 2018 11:01 pm   Subject: Trigger Ideas & Favorites
it's a bit time-consuming to pull off... but one of my favorites is creating a ring of permanent visibility markers around a hill or high-point on the map. if somebody captures that hill I use a seri ...
 Topic: Modding
Gizmotron

Replies: 7
Views: 1096

PostForum: Axis and Allies Mods   Posted: Sat May 05, 2018 3:54 pm   Subject: Modding
http://www.moddb.com/games/axis-allies/downloads/aak2-rwd-extractor

use the program in this file to fully extract all of the RWD data files into individual graphic, tgi files, and folders that can ...
 Topic: Uncommon Valor 4.3 uploaded
Gizmotron

Replies: 0
Views: 673

PostForum: Axis and Allies Mods   Posted: Tue May 01, 2018 6:29 pm   Subject: Uncommon Valor 4.3 uploaded
http://www.moddb.com/mods/axis-allies-uncommon-valor/downloads/uncommon-valor-43

available at ModDB.

this mod includes Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Cze ...
 Topic: Mobile Infantry
Gizmotron

Replies: 19
Views: 11329

PostForum: Axis and Allies Mods   Posted: Mon Mar 12, 2018 8:55 pm   Subject: Mobile Infantry
actually, they reached out to me when they saw that I intended to add both Nationalist China and Communist China to the "Uncommon Valor" mod.

it started in the comments section here:
htt ...
 Topic: Mobile Infantry
Gizmotron

Replies: 19
Views: 11329

PostForum: Axis and Allies Mods   Posted: Sat Mar 10, 2018 10:54 pm   Subject: Mobile Infantry
a bunch of the models for "Uncommon Valor" were donated/borrowed from other modders. some of these were from the Chinese modding comunity - where the game is still fairly active online (I'm ...
 Topic: Mobile Infantry
Gizmotron

Replies: 19
Views: 11329

PostForum: Axis and Allies Mods   Posted: Wed Mar 07, 2018 7:25 pm   Subject: Mobile Infantry
this reminds me of why I decided to give anti-tank infantry a large attack bonus against armored cars and halftracks. it helped make AT infantry more useful. even if they couldn't hope to destroy a ...
 Topic: Mobile Infantry
Gizmotron

Replies: 19
Views: 11329

PostForum: Axis and Allies Mods   Posted: Fri Mar 02, 2018 9:50 pm   Subject: Mobile Infantry
the game treats spawned regiments the same way that it treats regular regiments. as soon as that regiment ceases to exist, for whatever reason, it no longer exists. when the unit that spawns these r ...
 Topic: Creating a new nation(s)
Gizmotron

Replies: 10
Views: 12183

PostForum: Axis and Allies Mods   Posted: Fri Oct 13, 2017 9:52 pm   Subject: Creating a new nation(s)
well, it certainly wasn't part of my original plan. but we've added India to the list of playable nations.

I've found that making Australia/New Zealand and Canada into separate nations improves ga ...
 Topic: Mod Releases
Gizmotron

Replies: 53
Views: 39381

PostForum: Axis and Allies Mods   Posted: Sun Jun 11, 2017 10:02 am   Subject: Mod Releases
this website doesn't allow for file postings anymore. it's been a year or two, at least, since anybody was able to upload much of anything.

(almost) all of those new generals could be found in the ...
 Topic: Bunker Builders
Gizmotron

Replies: 5
Views: 7514

PostForum: The Basics   Posted: Sat May 13, 2017 9:31 pm   Subject: Bunker Builders
bunkers DO have their uses.

the crucial thing is that before you build any bunkers you need to have something worth defending. it also needs to be something that you can't afford to defend with ...
 Topic: Retreating
Gizmotron

Replies: 1
Views: 3681

PostForum: Tactics and Strategy   Posted: Sat Feb 25, 2017 12:42 pm   Subject: Retreating
Oswald Boelcke, considered by many to be the godfather of modern fighter pilots, is attributed the following words
"when operating in enemy territory always remember your path of retreat"
...
 Topic: Bait and Bleed - Camping
Gizmotron

Replies: 4
Views: 5776

PostForum: Tactics and Strategy   Posted: Sun Jan 29, 2017 7:20 pm   Subject: Bait and Bleed - Camping
one twist on this is that I'll capture cities with one or two recons, knowing that they'll get captured. I allow them to fall (so I can replace the lost recon regiments with something more effective) ...
 Topic: Bait and Bleed - Camping
Gizmotron

Replies: 4
Views: 5776

PostForum: Tactics and Strategy   Posted: Sun Jan 29, 2017 7:11 pm   Subject: Bait and Bleed - Camping
the only time the bait-and-bleed strategy should be used in team games is in the following way:

the nation(s) with the superior nation for a stage of battle should shoulder the burden of being pr ...
 Topic: Is anyone still here?
Gizmotron

Replies: 7
Views: 6516

PostForum: Custom Maps   Posted: Sun Jan 29, 2017 11:30 am   Subject: Is anyone still here?
yeah, setting the all of the adjacent and outlying buildings to neutral would work. this way it wouldn't matter who captured it how many times. the supply zone is still there.

it's certainly ea ...
 

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