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AXIS-AND-ALLIES.COM: Forums


Search found 564 matches
Author Message
 Topic: Mod Releases
Gizmotron

Replies: 53
Views: 28159

PostForum: Axis and Allies Mods   Posted: Sun Jun 11, 2017 10:02 am   Subject: Mod Releases
this website doesn't allow for file postings anymore. it's been a year or two, at least, since anybody was able to upload much of anything.

(almost) all of those new generals could be found in the ...
 Topic: Bunker Builders
Gizmotron

Replies: 5
Views: 5321

PostForum: The Basics   Posted: Sat May 13, 2017 9:31 pm   Subject: Bunker Builders
bunkers DO have their uses.

the crucial thing is that before you build any bunkers you need to have something worth defending. it also needs to be something that you can't afford to defend with ...
 Topic: Retreating
Gizmotron

Replies: 1
Views: 2294

PostForum: Tactics and Strategy   Posted: Sat Feb 25, 2017 12:42 pm   Subject: Retreating
Oswald Boelcke, considered by many to be the godfather of modern fighter pilots, is attributed the following words
"when operating in enemy territory always remember your path of retreat"
...
 Topic: Bait and Bleed - Camping
Gizmotron

Replies: 4
Views: 3746

PostForum: Tactics and Strategy   Posted: Sun Jan 29, 2017 7:20 pm   Subject: Bait and Bleed - Camping
one twist on this is that I'll capture cities with one or two recons, knowing that they'll get captured. I allow them to fall (so I can replace the lost recon regiments with something more effective) ...
 Topic: Bait and Bleed - Camping
Gizmotron

Replies: 4
Views: 3746

PostForum: Tactics and Strategy   Posted: Sun Jan 29, 2017 7:11 pm   Subject: Bait and Bleed - Camping
the only time the bait-and-bleed strategy should be used in team games is in the following way:

the nation(s) with the superior nation for a stage of battle should shoulder the burden of being pr ...
 Topic: Is anyone still here?
Gizmotron

Replies: 7
Views: 2422

PostForum: Custom Maps   Posted: Sun Jan 29, 2017 11:30 am   Subject: Is anyone still here?
yeah, setting the all of the adjacent and outlying buildings to neutral would work. this way it wouldn't matter who captured it how many times. the supply zone is still there.

it's certainly ea ...
 Topic: Artillery Halftrack Regiment aka Arty Mech
Gizmotron

Replies: 6
Views: 7943

PostForum: Mech   Posted: Tue Jan 24, 2017 4:37 pm   Subject: Artillery Halftrack Regiment aka Arty Mech
artillery in the original game had a couple of drawbacks:

1. it lacked the range of historical artillery. you could only get in one really good volley before advancing forces could close in to ...
 Topic: Is anyone still here?
Gizmotron

Replies: 7
Views: 2422

PostForum: Custom Maps   Posted: Tue Jan 03, 2017 12:20 pm   Subject: Is anyone still here?
I recommend starting small. create a new map with the smallest possible dimensions and get it to where you want it. eventually, you can start building up to larger and larger sizes (if you want). I ...
 Topic: Arctic Roadways v24 (work in progress)
Gizmotron

Replies: 4
Views: 4621

PostForum: Custom Maps   Posted: Tue Jan 03, 2017 12:12 pm   Subject: Arctic Roadways v24 (work in progress)
using area triggers or visual field triggers are usually the best way to get a reaction. basically the idea is that if you have a certain team move any sort of actor into a predefined area with enemy ...
 Topic: Fabian Strategy
Gizmotron

Replies: 3
Views: 2712

PostForum: Tactics and Strategy   Posted: Mon Dec 05, 2016 11:09 pm   Subject: Fabian Strategy
this is one of those rare strategies where it's beneficial to build bunkers. use a string of maybe four entrenched regiments supported by artillery and machine-gun bunkers. while you build up your ec ...
 Topic: Uncommon Valor Beta 3 uploaded
Gizmotron

Replies: 0
Views: 2125

PostForum: Axis and Allies Mods   Posted: Tue Oct 18, 2016 7:14 pm   Subject: Uncommon Valor Beta 3 uploaded
http://www.moddb.com/mods/axis-allies-uncommon-valor

this mod completely overhauls the game from top-to-bottom. the AI behaves differently, AT infantry is now extremely useful. battleships can st ...
 Topic: Missing A&A
Gizmotron

Replies: 6
Views: 2915

PostForum: General Discussion   Posted: Fri Oct 07, 2016 7:22 pm   Subject: Missing A&A
I see people downloading mods over at Axis & Allies mods over at ModDB every day so... I'm pretty sure there are people out there still playing.

http://www.moddb.com/games/axis-allies

not a ...
 Topic: any good custom maps for single-player?
Gizmotron

Replies: 10
Views: 6007

PostForum: Custom Maps   Posted: Tue Sep 13, 2016 9:05 pm   Subject: any good custom maps for single-player?
by the time I started playing this game the community was already starting to 'die out'. there were some fun maps out there, and I might have a half-dozen buried on my computer somewhere... but most ...
 Topic: any good custom maps for single-player?
Gizmotron

Replies: 10
Views: 6007

PostForum: Custom Maps   Posted: Mon Sep 12, 2016 8:40 pm   Subject: any good custom maps for single-player?
one of the biggest motivations to put China into the original WW2 game is so that US players don't have to spend half of their turns defending it! sometimes I wouldn't even bother defending China bec ...
 Topic: any good custom maps for single-player?
Gizmotron

Replies: 10
Views: 6007

PostForum: Custom Maps   Posted: Sun Sep 11, 2016 10:32 pm   Subject: any good custom maps for single-player?
I was thinking about that last weekend, actually. but I have a question or two:

1. do you believe there are too many territories on the map?
(a territory is a piece of the map that can b ...
 Topic: Deadlocked game
Gizmotron

Replies: 2
Views: 5915

PostForum: General Discussion   Posted: Mon Sep 05, 2016 11:11 am   Subject: Deadlocked game
very early on in my SP days I found myself on a map that I just couldn't figure out how to win. I was stuck with German AT and goliath infantry in Scandanavia going up against Russian heavy tanks. ...
 Topic: any good custom maps for single-player?
Gizmotron

Replies: 10
Views: 6007

PostForum: Custom Maps   Posted: Sat Aug 20, 2016 4:49 pm   Subject: any good custom maps for single-player?
yeah, this site pretty much died out in terms of new posting content.

on the map-making front... I found a way to combine multiple terrain types into a new biome.

http://www.moddb.com/mods/axi ...
 Topic: How Do I Name A Side?
Gizmotron

Replies: 8
Views: 9994

PostForum: Custom Maps   Posted: Sat Aug 20, 2016 4:42 pm   Subject: How Do I Name A Side?
for the "Uncommon Valor" mod I've added about 300+ new SAI names based on historical figures. the names will show up in the mission briefing and debriefing

http://www.moddb.com/mods/axis ...
 Topic: AI_power_up_kit.zip
Gizmotron

Replies: 12
Views: 6600

PostForum: Axis and Allies Mods   Posted: Sat Jun 18, 2016 10:59 am   Subject: AI_power_up_kit.zip
agreed. I believe the idea of spread was intended for volleys of multiple projectiles. my original intent in tampering with projectile spread was to make artillery LESS accurate. unfortunately, I n ...
 Topic: AI_power_up_kit.zip
Gizmotron

Replies: 12
Views: 6600

PostForum: Axis and Allies Mods   Posted: Thu Jun 16, 2016 10:52 pm   Subject: AI_power_up_kit.zip
projectile spread definitely has an impact on the projectile animation. but I can't honestly say that it's made a huge difference in terms of where the damage gets delivered. when I changed the proj ...
 Topic: Subject on half tracks and mech
Gizmotron

Replies: 7
Views: 7922

PostForum: Mech   Posted: Wed Mar 16, 2016 9:38 pm   Subject: Subject on half tracks and mech
with a bit of help from studying a Chinese mod I figured out how to get halftracks to summon infantry. the problem was that it made mech regiments nearly invincible. so I restricted the infantry sp ...
 Topic: Anyone Still Here? Calling All Modders!
Gizmotron

Replies: 3
Views: 4832

PostForum: Axis and Allies Mods   Posted: Sat Jan 02, 2016 6:15 pm   Subject: Anyone Still Here? Calling All Modders!
found it. once you've got the fully extracted version of the game you would find it here:

Atari\Axis & Allies\Data\Templates\template_organization_aa.tgi file

each regiment is assigned prop ...
 Topic: Axis and Allies 2
Gizmotron

Replies: 32
Views: 16600

PostForum: General Discussion   Posted: Wed Dec 23, 2015 6:42 am   Subject: Axis and Allies 2
it's not going to be the same as a fully supported new release, but this is probably the closest thing to what people have been asking for concerning Axis & Allies 2:

http://www.moddb.com/mods/ ...
 Topic: Anyone Still Here? Calling All Modders!
Gizmotron

Replies: 3
Views: 4832

PostForum: Axis and Allies Mods   Posted: Sat Dec 12, 2015 2:36 pm   Subject: Anyone Still Here? Calling All Modders!
by "cool down" do you mean that it takes longer to recruit buildings or regiments? I'm sure that there is a way to change how long it takes to recruit a regiment. I've just never seriously ...
 Topic: Uncommon Valor Mod: air power changes
Gizmotron

Replies: 0
Views: 3050

PostForum: Airpower   Posted: Sat Dec 05, 2015 12:41 pm   Subject: Uncommon Valor Mod: air power changes
theharkonnen and I are still working on the ideas discussed here in the past.

we've found a way to replace the bombers with fighters as the lead element in aerial attacks. what this enabled us to ...
 

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