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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
This site is great i never knew about it at first
22-01-2011 11:13:pm
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If you want to find pictures vehicles and other of World War II try to see on wikipedia (of various nationalities).

If you need I can help in the search.

Interesting links:

Just so you know, there is a target type of "water". This means we can give temp. bonuses to ships and the like.

Maybe a amphibious assault spec. op that makes landing craft indestructible for a period of time.

There is a "routing" target type. Maybe a special op that doesn't allow enemies to retreat.
reading up on the woefully inadequate qualities of anti-tank rifles for Russia and Japan perhaps an infantry unit that uses "satchel charges" would be in order. it would basically be like an extremely powerful grenade-- it would inflict, perhaps 200 points of explosive damage in one hit, hit 3 points on morale -- but would have a long recharge time (let's say once ever 10-15 seconds).

for anti-tank work the Japanese would 'spam' rifle grenades and satchel charges (which is actually why I gave the Japanese rifle grenades in the first place, because I made AT rifles no better than machine guns against tanks)
The title looks ok lol.
this website doesn't allow for file postings anymore. it's been a year or two, at least, since anybody was able to upload much of anything.

(almost) all of those new generals could be found in the following patch:


it's a really BIG patch though. theharkkonnen and I have added over 35 factions to the game. pretty much any and every faction players would want for WW2 has been added to this patch.
Gizmotron wrote:
now that I'm revising the original SP campaigns... I'm going to change the Moscow map. Japan didn't even have a snowball's chance in hell of getting to Moscow. so I'm changing it to a completely German vs Russia map. if Russia trounced Japan so badly at Khalkin Gol that they signed a cease-fire WHY on earth would Japan travel through the Ural mountains to attack Moscow?

I interpret the makers having japan is that with the sucess of germany, the russians would have sent more troops west making the eastern part of russia weak enough for japan to attack. Yeah, it's dumb thinking on their part, not forgetting the whole axis campaign in general.
Oh yea lol. Accuracy is what is lol.
Well Mr. English teacher, why don't you have spell checker for us to see your skills in grammar you say such as in S-V agreements and fragments. LOL
yeah, I got the icons. I've already changed the one for Artillery Barrage, Aerial Supremacy, and Aerial Interception (the one that works like Communist Purge on ALL enemy aircraft in the target area). I'm thinking that I'll use "Adrenaline Rush" to replace the existing "Lightning Advance" or "Fatigue" icons.

the Tank Incapacitation icon reminds me that I wanted to make a special op that works on Japanese and Russian AT infantry units. I changed their attack values to a mere 20 points of armor piercing (which means that a new special op to give them short bursts of usefulness might be in order). otherwise I might have it work like "Surrender" that only works on tanks and applies flame damage at the same time.

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