health = 200
defense = 1
speed-max = 3
recharge-time = 2
range = 12
PierceDamageEffect
amount = 12
move-bonus = 110
use-bonus = 110
DamageArmorPierce
range = 0.5
recharge-time = 50
area = 1
attenuation-range-min = 1
attenuation-factor-max = 0.25
impact-impulse = 2000
APDamageEffect
amount = 200
damage-type-ids = explosive
targets = SELF
amount = 900
