battleship
gbr
range = 90
recharge-time = 15
BlastDamageEffect
amount = 100
MoraleLossEffect
amount = 1.5
AABunkerAttack
targets
+enemy, +air
range = 30
health = 5000
defense = 15
detection-range = 35
Cost = 500
Production
unit-limit = 5
Upkeep
ammo = 5
oil = 5

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battleship
ger
range = 90
recharge-time = 15
BlastDamageEffect
amount = 100
MoraleLossEffect
amount = 1.5
AABunkerAttack
targets
+enemy, +air
range = 30
health = 5000
defense = 15
detection-range = 35
Cost = 500
Production
unit-limit = 5
Upkeep
ammo = 5
oil = 5

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battleship
jpn
range = 90
recharge-time = 15
BlastDamageEffect
amount = 120
MoraleLossEffect
amount = 1.5
AABunkerAttack
targets
+enemy, +air
range = 30
health = 5000
defense = 15
detection-range = 35
Cost = 500
Production
unit-limit = 5
Upkeep
ammo = 5
oil = 5

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battleship
rus
range = 90
recharge-time = 15
BlastDamageEffect
amount = 100
MoraleLossEffect
amount = 1.5
AABunkerAttack
targets
+enemy, +air
range = 30
health = 5000
defense = 15
detection-range = 35
Cost = 500
Production
unit-limit = 5
Upkeep
ammo = 5
oil = 5

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battleship
usa
range = 90
recharge-time = 15
BlastDamageEffect
amount = 100
MoraleLossEffect
amount = 1.5
AABunkerAttack
targets
+enemy, +air
range = 30
health = 5000
defense = 15
detection-range = 35
Cost = 500
Production
unit-limit = 5
Upkeep
ammo = 5
oil = 5

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