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21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
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Glad I found this
29-07-2011 9:17:pm
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
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Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
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Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
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Yep Lets Get This Site and Game to new people.
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We need to start advertising the game on google or somethin
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This site is great i never knew about it at first
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SPECIAL OPS
[ SPECIAL OPS ]

· List of All Special Ops
· Counting Bombs


 ECONOMY 
    Basic  Guidelines
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Economy: One of the most important aspects of Axis and Allies RTS. Many times in-game situations will largely control how you develop your Economy... If you are planning an early game infantry push, or your base is located in the front, you might spend more on regiments and less on the HQ's (which bolster your economy). If you have plans on really getting your economy going, or your base is located in the back, you might spend more on HQ's and less on your armed forces. However, as always, make sure to grab nearby or crucial cities, and don't leave your teamates hanging if they need your support on the front lines.
 
This can be a delicate balance at times, and even the best of players can get caught with their pants down at times, doing too much eco. Simply put, if you are gonna spend early game money on a bunch of infantry, you better get something accomplished with it. Hold a crucial city or have created havoc in someones' base. If you go economy watch the fronts closely and talk with your teamates, your great economy will mean nothing if the front totally collapses. So to begin, lets look at the various countries, and what challenges and advantages they have in regards to their economy.

 
  [ before|after upgrades, income per hq, per minute]
 
LOWER MONEY PRODUCTION
ONLY COUNTRY +30 EVERY HQ

  CORP HQ  MONEY PRODUCTION UPGRADE INFANTRY HQ  MONEY PRODUCTION UPGRADE AIRBORNE HQ  MONEY PRODUCTION UPGRADE MECHANIZED HQ  MONEY PRODUCTION UPGRADE ARMOR HQ  MONEY PRODUCTION UPGRADE
+25 | +NA +25 | +NA +25 | +NA +25 | +NA +20 | +NA
+25 | +30 +25 | +30 +25 | +30 +25 | +30 +20 | +25
+25 | +30 +25 | +30 +25 | +30 +25 | +30 +25 | +30
+25 | +30 +25 | +30 +25 | +30 +25 | +30 +20 | +25
+30 | +NA +30 | +NA +25 | +NA +30 | +NA +30 | +NA

EXAMPLE: HOW TO READ THIS CHART
BEFORE Military Surplus UPGRADE > +25 | +30 < AFTER Military Surplus UPGRADE
 
Interesting Economy Notes
 
While the United States unquestionably has the strongest economy, Japan is the only country that can earn +30 per minute from every HQ (once upgraded).
 
 
BEWARE! Be kind to your economy! Only produce as many of these HQ's as you need, as they produce less money!
 
Great Britian also has a solid economy when you consider the less expensive HQ costs. Russia has the same Eco as the Brits (minus the tent discount), but add the Tank Production Upgrade and they can crank out some serious late-game hardware. Then there is poor Germany... Great Mech and Tanks but an Eco that really suffers, especially early game (or all game, see below).
 

 
  3 TENTS
  
(1) | (1) | (1)
7 TENTS
  
(1) | (4) | (2)
15 TENTS
  
(1) | (10) | (4)
20 TENTS*
  
(1) | (14) | (5)
+75 +175 +375 +475
+90 +210 +450 +575
+90 +210 +450 +600
+90 +210 +450 +575
+90 +210 +430 +600

  [after upgrades, income per minute]
 
So where does this leave us at this point? You ask?
Basic Economy guidelines: If you are going for an all-out early push then go full force, otherwise spend as little on an armed force as you feel comfortable with and concentrate on HQ production. However, you must adapt to the in-game situations as they arrise. Be prepared to deliver some regiments as needed to help your team! Don't buy any necessary tech buildings until right before you need them. When making units, go quantity over quality (as far as upgrades), or at least wait to upgrade them until they reach the front.
 
* 20 Tents: You will need at least one tech building, such as motor pool, arty brigade, or both (Japan).

 
Spamming Infantry HQ's
If you have ever watched a film on an experienced player, you will notice they make ALOT of infantry HQ's.. and it's not because they need to make that much infantry. As a general rule, no matter which country you choose, the more Infantry HQ's, the better your economy.
 

 

 
 
POWER OF ECONOMY

(1) USA: TO TAKE THE BEST ADVANTAGE OF THEIR ECONOMY, AS A GENERAL RULE, DONT BUILD AIRBORNE TENTS EARLY, OR AT ALL (AIRBORNE TENTS MAKE LESS MONEY FOR USA) #1 ECO IN THE GAME, AND DON'T FORGET TO MENTION EISENHOWER

(2) GREAT BRITIAN: CHEAPER TENTS and THE MONEY PRODUCTION UPGRADE MAKE GREAT BRITIANS ECO POWER #2

(3) JAPAN: THE ONLY COUNTRY THAT CAN GET +30 FROM EVERY TYPE OF HQ (FULLY UPGRADED). ADD MIKAWA's LEND LEASE and THE MONEY PRODUCTION UPGRADE AND YOU HAVE THE #3 ECO IN THE GAME

(4) RUSSIA: WELL THEY HAVE A BETTER ECO THAN GERMANY, AND LATE GAME CAN REALLY HAVE A GOOD ECO WHEN PLAYED CORRECTLY. ECO POWER #4

(5) GERMANY: WORST ECO IN THE GAME, #5. BE AS CAREFUL WITH YOUR SPENDING AS YOU CAN, MAXIMIZE HQ PRODUCTION EARLY. YOUR GONNA NEED HELP AS GERMANY, MAYBE YOUR TEAMATES WILL GIVE YOU SOME MONEY?

Reaching your economic dreams and potential in axis and allies rts can be part science, art, luck, and creativity. There is no magic build order that will boom your eco and win you every game. As we have said many times, you must learn to adapt your strategy, in real time, as the situations present themselves on the battlefield. Want to learn more? Go find a talented player in the Gamespy lobby, play them, and watch the film!



 

 
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