These are displayed at the top of your unit or structure's status bar in the form of a small icon. They can be either good or bad, and they can be caused by several things (for example, being surrounded by terrain such as trees, having an upgrade purchased, or simple entrenchment earned over a period of time).
There are likely dozens of these that I've missed, since some of them are rare. If you know of any that aren't in my list, I'd appreciate it if you contacted me with information about how to make them appear so I can copy down their information.
Advanced Armored Training
Affects: Vehicles
+3 to Current Morale
- A small boost in morale for your vehicles. This attribute is added to your vehicle regiments after you purchase the Advanced Armored Training technology from the Corps HQ building. (Germany)
Advanced Infantry Training
Affects: Infantry
+1 to Current Morale
- A small morale boost for your infantry units. This is attached to your infantry units when you purchase the Advanced Infantry Training technology from a Corps HQ. (USA, USSR, Germany)
Aircraft Superchargers
Affects: Aircraft
+25% to Maximum Speed
- This can only be purchased from the Airfield building. It'll make your planes move faster, which often allows them to move through heavily contested areas relatively free of harm. (USA, USSR, Germany, Japan)
Air Superiority
Affects: Fighter
+10 to Attack Value
+5 to Defense Value
- This can be purchased from the Airfield structure. It gives your fighters a significant increase in attack and defense. (Germany, Japan, Britain)
Ammunition Production
Affects: Ammunition Production
+5 to Current Ammo Production
- This can be purchased from the Engineer Brigade building. It will only affect the Engineer Brigade building, changing its ammo production by five. (USA, USSR, Germany)
Banzai Infantry
Affects: Infantry HQ
- This can be purchased from the Artillery Brigade structure. It will allow you to recruit Banzai Infantry regiments from an Infantry Division HQ.
Buildings
+20% Resistance to Shell Damage
Immune to Radiation
- This attribute is automatically on any building, including defensive guns, bunkers, and anti-aircraft guns.
Bunkers
+20% Resistance to Bullet Damage
+20% Resistance to Explosive Damage
- All bunker units, including anti-aircraft guns, automatically have this.
City
Affects: Infantry
+4 to Defense Value
+20% Shell Resistance
- All infantry within city limits will receive these bonuses automatically.
City
Affects: Vehicles
+20% Vulnerability to Bullet Damage
- Any vehicles within city limits will automatically suffer from this.
Conscription
Affects: Infantry HQ
-20% to Recruit Cost
- This can be purchased from the Corps HQ building. It'll reduce the price of infantry units by twenty percent. Worth it if you plan on using a lot of anti-tank units or something. (USSR)
Construction Battalions
Affects: Engineers
+3 to Repair Ability
- This can be purchased from the Engineer Brigade building. It's not always necessary, but sometimes, that extra repair speed can be a life saver. (USA, USSR, Germany, Japan, Britain)
Decaying
10 Damage Every Second
- This is what makes a lot of your parishable items slowly deplete, such as Supply Drops and so forth.
Diesel Engines
Affects: Tanks
+15% to Maximum Speed
- This attribute will affect your tanks after you purchase the Diesel Engine technology from the Motor Pool. (USSR, Germany, Japan, Britain)
Engaged
+25% to Maximum Speed
- Your units gain this attribute when they're attacking a target.
Entrenchment
Affects: All Regiments
+25% to Entrenchment Rate
- Your regiments will all have this attribute once you purchase the Entrenchment technology from an Engineer Brigade. (USSR, Japan, Britain)
Flame Tanks
Affects: Armor HQ
- This can be purchased from the Motor Pool structure. It will allow you to recruit Flame Tank Regiments.
Flamethrower Infantry
Affects: Infantry HQ
- This can be purchased from the Motor Pool building. Having this research allows you to deploy Flamethrower Infantry regiments from an Infantry HQ. (USA)
Foraging
Affects: All Regiments
+15% to Resupply Rate
- This can be purchased from a Corps HQ building. It will increase the rate at which your units heal themselves. (Japan, Britain)
Forest
Affects: Infantry
Speed Limit is Slow
+4 to Defense Value
+20% Resistance to Shell Damage
- Infantry units will automatically gain this attribute when they enter an area with trees in it.
Forest
Affects: Vehicles
Speed Limit is Slow
+20% Vulernability to Bullet Damage
- Vehicles will automatically be inflicted with this attribute when they enter an area with trees in it.
Garand Semi-Auto Rifle
Affects: Infantry Rifles
+20% to Attack Speed
- This can be purchased from the Corps HQ building. It increases the rate of fire of any infantry unit using the Garand rifle. (USA)
Goliath Remote Bombs
Affects: Infantry HQ
- This can be purchased from a Motor Pool structure. It will enable you to recruit Goliath Infantry regiments from the Infantry Division HQ structure. (Germany)
Gyrostabilized Tank Guns
Affects: Tanks
+10 to Attack Value
- This can be purchased from the Artillery Brigade building. It increases the firepower of your armored units by a significant amount. (USA, USSR, Germany)
Heavy Tanks
Affects: Armor HQ
- This can be purchased from the Motor Pool building. Having this research will allow you to buy Heavy Tanks from the Armor HQ. (USA, USSR, Germany, Britain)
Improved AT Weapons
Affects: AT Infantry
+10 to Attack Value
- This can be purchased from the Motor Pool building. It will increase the damage caused by anti-tank infantry units. (USA, USSR, Japan)
Improved Fire Control
Affects: Artillery
+20% to Attack Speed
- This can be purchased from the Artillery Brigade building. It will increase the rate of fire on your artillery units, including your Artillery Batteries. (USA, Germany, Britain)
Improved Fortifications
Affects: Bunkers
+25% Shell Resistance
+25% Explosive Resistance
- This can be purchased from the Engineer Brigade structure. It will increase the defensive values of your Artillery Batteries, Anti-Aircraft Batteries, and Bunkers. (USSR, Japan, Britain)
Improved Logistics
+5 to Detection Range
+5 to Supply Range
- This will increase the visual range of your units as well as the size of your green supply zone circle. It can be purchased from the Corps HQ building. (USA, Germany, Japan, Britain)
Improved Maching Guns
Affects: Machine Gun Infantry, Bunkers, Halftracks, Fighters, HQs
+4 to Attack Value
- This can be purchased from the Corps HQ building. It will increase the damage inflicted by your maching gun units and structures. (USA, Germany, Britain)
Improved Mortars
Affects: Mortar
+5 to Attack Value
+20% to Attack Speed
- This can be purchased from the Artillery Brigade structure. It will improve the attack power and speed of your Mortar Infantry regiments. (Germany, Japan, Britain)
Improved Reconnaissance
Affects: Aircraft
+5 to Detection Range
- This will affect your aircraft after you purchase the Improved Reconnaissance technology from the Airfield structure. (USSR, Germany, Japan)
Increased Payload
Affects: Bombers
+15 to Attack Value
- This can be purchased from the Airfield building. It will increase the damage inflicted by your bombers. (USA, Britain)
Infantry
+20% Resistance to Shell Damage
- Each individual infantry unit automatically has this attribute.
Infantry Entrenchment
Affects: Infantry
+4 to Defense Value
+40% Resistance to Shell Damage
+40% Resistance to Explosive Damage
+50% slower Morale Loss
- After infantry units sit still for a short period of time, they become entrenched. This entrenchment improves their defensive capabilities.
Jungle
Affects: Infantry
Speed Limit is Slow
+4 to Defense Value
+20% Shell Resistance
- This automatically affects your infantry when they enter a jungle area.
Jungle
Affects: Vehicles
+20% Bullet Vulnerability
- This automatically affects your vehicles when they enter a jungle area.
King Tiger Tank
Affects: Armor HQ
- This can be purchased from the Motor Pool structure after you've purchased the Heavy Tank technology. It will allow you to recruit King Tiger Tank Regiments from an Armor Division HQ building. (Germany)
Lightly Equipped
Trailblazing
- This atribute is automatically on Recon Infantry Regiments.
Long Range Artillery
Affects: Artillery
+6 to Projectile Ability Range
+6 to Bombard Ability Range
- This can be purchased from the Artillery Brigade building. It will increase the range and effectiveness of your artillery units, including your Artillery Batteries. (USA, USSR, Japan, Britain)
M7 Rifle Grenades
Affects: Infantry HQ
- This can be purchased from the Artillery Brigade building. Having this research allows you to deploy Assault Infantry regiments from an Infantry HQ. Batteries. (USA)
Marksmanship Training
Affects: Infantry
+2 to Attack Value
- Infantry are given this attribute when the Marksmanship Training technology is purchased from a Corps HQ building. (USSR, Germany)
Mechanical Reliability
Affects: Vehicles
+10% to Health
- This can be purchased from the Motor Pool building. It will increase the maximum health of your vehicles, including the various truck units. (USA, USSR, Britain)
Mechanized Production
Affects: Mechanized HQ
-15% to Recruit Cost
- This can be purchased from the Motor Pool building. It will decrease the amount of money required to purchase any of the Mechanized HQ units. (USA, USSR, Japan, Britain)
Military Surplus
Affects: Money Production
+5 Money Production
- This can be purchased from the Corps HQ building. It will permanently increase your money prodution by five. (USSR, Japan, Britain)
Napalm
Affects: Bombers
+15 to Attack Value (Flame Damage)
- This can be purchased from the Airfield building. It increases the power of your bomber strikes. (USA)
No Upkeep
No Upkeep
- Like it's name suggests, this attribute means that whatever it's attached to will not suffer the usual upkeep penalties. For example, if you start a mission with some defensive guns, they often have this attribute so you won't lose ammo or money supply right from the start of the mission. There is no way to deliberately inflict this attribute on your units or buildings.
Oil Production
Affects: Oil Production
+5 to Current Oil Production
- This can be purchased from the Engineer Brigade building. It will only affect the Engineer Brigade building, changing its oil production by five. (USA, Germany, Japan)
Panzerfausts
Affects: AT Infantry
+15 to Attack Value
- This can be purchased from the Motor Pool structure. It will increase the attack power of your Anti-Tank Infantry regiments. (Germany)
Plentiful Ammunition
Affects: All Regiments
+10% to Resupply Rate
- This can be purchased from the Artillery Brigade structure. It will increase the rate at which your units heal themselves. (Japan, Britain)
Proximity Fuses
Affects: Anti-Aircraft
+10 to Attack Value
- This can be purchased from the Engineer Brigade building. This is an invaluable increase in the attack power of your anti-aircraft forces. (USA, Germany, Britain)
Recon
+12 to Detection Range
+3 to Current Morale
- This attribute is automatically on Recon Infantry Regiments. It gives them a longer visual range on the map and increases their morale.
Repairing
5 Healed every second
- This is a property held by city buildings. While cities can be temporarily neutralized to stop their supply zones, they can never be completely destroyed. The buildings will always repair themselves over a period of time.
Rocket Truck
Affects: Division HQs
- This can be purchased from the Artillery Brigade structure. It will allow you to recruit Rocket Truck and Armored Rocket Truck regiments from Mechanized Division HQs and Armor Division HQs (respectively). (USSR)
Saboteur Decay
2 Damage Every Second
No Upkeep
- This is an attribute attached to Secret Agents from the moment they hit the ground after being paradropped.
Sand
Affects: Infantry
Speed limit is slow
- Infantry walking through sand will be inflicted with this.
Sand
Affects: Vehicles
Speed limit is Medium
- Vehicles driving through sand will be inflicted with this.
Sand Bagged
+40% Bullet Resistance
+40% Shell Resistance
+40% Explosive Resistance
- This will affect your buildings when you use the Sandbagging Special Operation.
SAS Commandos
Affects: Airborne HQ
- This can be purchased from the Corps HQ building. It will allow you to recruit SAS Commando Regiments from an Airborne Division HQ. (Britain)
Schurzen
Affects: Tanks
+15% Shell Resistance
- This can be purchased from the Motor Pool building. It increases the defense on your armored units. (Germany)
Self-Sealing Fuel Tanks
Affects: Aircraft
+20 to Defense Value
- This can be purchased from the Airfield building. It increases the defense value of your planes, making them harder to shoot down. (USA, USSR, Germany, Japan. Britain)
Sniper Rifles
Affects: Infantry HQ
- This can be purchased from a Corps HQ building. It will allow you to recruit Sniper Infantry units from an Infantry Division HQ. Note that they are called Commando Infantry for Japan for some reason. (USSR, Japan)
Special Forces
Affects: Infantry
+1 to Attack Value
+1 to Defense Value
+10% to Health
- This can be purchased from the Corps HQ building. It increases the attack, defense, and energy of your infantry units. (USA, Japan, Britain)
Stealthy
+40% Bullet Resistance
- Russian Saboteur's have this attribute.
Tankette
Affects: Division HQs
- This can be purchased from the Motor Pool structure. It allows you to recruit Tankette regiments from either a Mechanized Division HQ or an Armored Division HQ.
Tank Production
Affects: Armor HQs
-10% to Recruit Cost
- This can be purchased from the Artillery Brigade structure. If you're in a prolonged battle where you're likely to need more than ten Heavy Tank regiments, this will likely pay for itself eventually. >_> (USSR, Germany)
Tanks
+20% Bullet Resistance
+20% Explosive Resistance
- This attribute is automatically on all tank units.
Vehicle Entrenchment
Affects: Vehicles
+4 to Defense Value
+20% Shell Resistance
+20% Explosive Resistance
+50% slower Morale Loss
- This attribute will be added to vehicles after they sit still for a long enough period. As soon as they move, the entrenchment will be lost until the unit sits still for a while again.
Vehicles
+40% Resistance to Bullet Damage
+20% Resistance to Explosive Damage
- This attribute is automatically on any vehicle unit, including things like Corps HQ Trucks.

Written by : Deuce ex Defcon
Courtesy of: The Brink
Website:
http://thebrink.us/boards