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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
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7-4.  RESEARCHES JAPAN
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    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon

Aircraft Superchargers
   Cost:  150
   Affects:  Ammunition Production
  +25% to Maximum Speed

 - This can be purchased from the Airfield building.

Air Superiority
   Cost:  75
   Affects:  Fighter
  +10 to Attack Value
  +5 to Defense Value

 - This can be purchased from the Airfield structure.  It gives your fighters a significant increase in attack and defense.

Banzai Infantry
   Cost:  100
   Affects:  Infantry HQ

 - This can be purchased from the Artillery Brigade structure.  It will allow you to recruit Banzai Infantry regiments from an Infantry Division HQ.

Construction Battalions
   Cost:  75
   Affects:  Engineers
  +3 to Repair Ability

 - This can be purchased from the Engineer Brigade building.  It's not always necessary, but sometimes, that extra repair speed can be a life saver.

Diesel Engines
   Cost:  100
   Affects:  Tanks
  +15% to Maximum Speed

 - This can be purchased from the Motor Pool structure.  It will increase the speed of your armored units, which is never a bad thing.

Entrenchment
   Cost:  75
   Affects:  All Regiments
  +25% to Entrenchment Rate

 - This can be purchased from the Engineer Brigade structure.  This will make your units entrench themselves faster.  Seeing as most of your units won't be entrenched during combat anyway, this is rarely an issue.

Foraging
   Cost:  75
   Affects:  All Regiments
  +15% to Resupply Rate

 - This can be purchased from the Corps HQ structure.  It will increase the rate at which your units heal themselves.

Improved AT Weapons
   Cost:  75
   Affects:  AT Infantry
  +10 to Attack Value

 - This can be purchased from the Motor Pool building.  It will increase the damage caused by anti-tank infantry units.

Improved Fortifications
   Cost:  75
   Affects:  Bunkers
  +25% Shell Resistance
  +25% Explosive Resistance

 - This can be purchased from the Engineer Brigade structure.  It will increase the defensive values of your Artillery Batteries, Anti-Aircraft Batteries, and Bunkers.

Improved Logistics
   Cost:  50
  +5 to Detection Range
  +5 to Supply Range

 - This can be purchased from the Corps HQ building.  It will increase the visual range of your units and increase the size of your green supply zone.

Improved Mortars
   Cost:  100
   Affects:  Mortar
  +5 to Attack Value
  +20% to Attack Speed

 - This can be purchased from the Artillery Brigade structure.  It will improve the attack power and speed of your Mortar Infantry regiments.

Improved Reconnaissance
   Cost:  50
   Affects:  Aircraft
  +5 to Detection Range

 - This can be purchased at the Airfield structure.  It will allow your planes to reveal a larger area as they fly towards their targets.

Long Range Artillery
   Cost:  75
   Affects:  Artillery
  +6 to Projectile Ability Range
  +6 to Bombard Ability Range

 - This can be purchased from the Artillery Brigade building.  It will increase the range and effectiveness of your artillery units, including your Artillery Batteries.

Mechanized Production
   Cost:  100
   Affects:  Mechanized HQ
  -15% to Recruit Cost

 - This can be purchased from the Motor Pool building.  It will decrease the amount of money required to purchase any of the Mechanized HQ units.

Military Surplus
   Cost:  150
   Affects:  Money Production
  +5 Money Production

 - This can be purchased from the Corps HQ building.  It will permanently increase your money prodution by five.

Oil Production
   Cost:  150
   Affects:  Oil Production
  +5 to Current Oil Production

 - This can be purchased from the Engineer Brigade building.  Exactly as it says, this will add five points to your current oil supply.

Plentiful Ammunition
   Cost:  100
   Affects:  All Regiments
  +10% to Resupply Rate

 - This can be purchased from the Artillery Brigade structure.  It will increase the rate at which your units heal themselves.

Self-Sealing Fuel Tanks
   Cost:  100
   Affects:  Aircraft
  +20 to Defense Value

 - This can be purchased from the Airfield building.  It increases the defense value of your planes, making them harder to shoot down.

Sniper Rifles
   Cost:  100
   Affects:  Infantry HQ

 - This can be purchased from a Corps HQ building.  It will allow you to recruit Commando Infantry units from an Infantry Division HQ.

Special Forces
   Cost:  100
   Affects:  Infantry
  +1 to Attack Value
  +1 to Defense Value
  +10% to Health

 - This can be purchased from the Corps HQ building.  It increases the attack, defense, and energy of your infantry units.

Tankette
   Cost:  100
   Affects:  Division HQs

 - This can be purchased from the Motor Pool structure.  It allows you to recruit Tankette regiments from either a Mechanized Division HQ or an Armored Division HQ.



Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



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