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21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
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Glad I found this
29-07-2011 9:17:pm
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
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Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
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Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
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Yep Lets Get This Site and Game to new people.
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We need to start advertising the game on google or somethin
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This site is great i never knew about it at first
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GERMANY
[ GERMANY ]

· German Strategy and Generals
· German Armor | Spotting a King Tiger
· Paper Tanks | The Grab and Go

5-5.  UNITS BRITIAN
UNITS BRITIAN
    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon

Airborne Division HQ Truck
     Price:  225
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Airborne Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Airborne Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airborne Division HQ buildings.

 


Airborne Heavy Infantry Regiment
     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Sten Submachinegun                  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Sten Submachinegun      Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Airborne Mortar Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  2
    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard
Airborne Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  2
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small

 - These are deployed from an Airborne Division HQ.  They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time.  An Artillery Brigade structure is required before these can be recruited or deployed.

 


Airborne Infantry Regiment
     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Sten Submachinegun      Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Airborne Infantry (x8)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Sten Submachinegun      Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small

 - This is a basic infantry unit deployed from an Airborne Division HQ.  They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.

 


Airfield Truck
     Price:  360
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  15 Ammo, 15 Oil, 1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Airfield Trucks have no offensive capabilities.  When deployed, they turn into Airfield buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airfield buildings.

 


Ammo Depot Truck
     Price:  70
    Health:  500
     Speed:  Medium
Production:  12 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Ammo Depot Trucks have no offensive capabilities.  When deployed, they turn into Ammo Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Ammo Depot buildings.

 


Anti-Aircraft Halftrack Regiment
     Price:  125
    Upkeep:  5 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  54
Attributes:  Vehicles
Unit Composition:
Humber Mk1 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  15mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
M16 MGMC (x4):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  20mm Polsten Mk1
30 Bullet Damage [Air]
Rate:  Fast

 - Anti-Aircraft units deployed from a Mechanized Division HQ.  While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit.  An Engineer Brigade structure is required before you can recruit these units.

 


Anti-Aircraft Infantry Regiment
     Price:  60
    Upkeep:  10 Ammo, 5 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  55
Attributes:  Infantry, Vehicles
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small
M16 MGMC (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  20mm Polsten Mk1
30 Bullet Damage [Air]
Rate:  Fast

 - Mobile anti-aircraft units.  They can be effective if used carefully, but you're going to want heavier units or Anti-Aircraft Batteries for most of the heavy defenses.

 


Anti-Aircraft Tank Regiment
     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
M16 MGMC (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  20mm Polsten Mk1
30 Bullet Damage [Air]
Rate:  Fast

 - These can be more effective than an Anti-Aircraft Battery if they're handled properly.  They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can.  An Engineer Brigade structure is required before you can recruit these units.

 


Anti-Tank Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  90
Attributes:  Vehicles
Unit Composition:
Humber Mk1 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  15mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Vickers Mk1 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small
Achilles (x2):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate:  Slow

 - These can be deployed from a Mechanized Division HQ.  The Achilles can cause severe damage, but the rest of the regiment is a little too weak to be very effective.  These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance.  A Motor Pool structure is required before you can recruit these units.

 


Anti-Tank Infantry Regiment
     Price:  70
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small
Anti-Tank Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate:  Very Slow

 - A Motor Pool structure is required before these can be recruited.  They're devastating against armored targets.

 


Ark Royal Class Carrier
    Health:  3000
     Speed:  Medium
   Defense:  10
Production:  3 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil

 - These aircraft carriers can launch two bombing attacks and four scouting missions at a time when they're fully charged.  A scouting mission will cost 25 Money, and a bombing mission will cost 100 Money.  Additionally, they can launch paradrop missions for 150 Money (either Airborne Infantry or Airborne Heavy Infantry regiments).

 


Armor Division HQ Truck
     Price:  315
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Armor Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Armor Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Armor HQ buildings.

 


Artillery Brigade Truck
     Price:  135
    Health:  500
     Speed:  Medium
Production:  10 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Artillery Brigade Trucks have no offensive capabilities.  When deployed, they turn into Artillery Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Artillery Brigade buildings.

 


Artillery Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  98
Attributes:  Vehicles
Unit Composition:
Humber Mk1 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  15mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Vickers Mk1 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small
M3-A1 Artillery (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Ordnance Q.F. 25pdr
40 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments.  Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all.  An Artillery Brigade structure is required before you can recruit these units.

 


Artillery Tank Regiment
     Price:  250
    Upkeep:  25 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
M7 Priest (x2):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate:  Very Slow
Area:  Large
Bombard

 - An Artillery Brigade structure is required before you can recruit these units.  They are probably the most effective armored unit (generally speaking) for Britain.  The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.

 


Avro Lancaster Mk. 1
    Health:  300
     Speed:  Very Fast
   Defense:  0
    Attack:  Mk3 GP Bomb #1       Mk3 GP Bomb #2
75 Explosive Damage  75 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow          Rate:  Slow
Area:  Large         Area:  Large
Bombard  Bombard

Mk3 GP Bomb #3       Mk3 GP Bomb #4
75 Explosive Damage  75 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow          Rate:  Slow
Area:  Large         Area:  Large
Bombard  Bombard

 - These are the bombers used by your airfields and aircraft carriers.  They cannot be recruited in any other way during normal gameplay.  They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.

 


Corps HQ Truck
    Health:  500
     Speed:  Medium
Production:  12 Money, 10 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Corps HQ Trucks have no offensive capabilities.  When deployed, they turn into Corps HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Corps HQ buildings.

 


Douglas Dakota IV
    Health:  500
     Speed:  Very Fast
   Defense:  0
    Upkeep:  [Matches whatever it's transporting;  doesn't require anything of
  its own while it's in the air.]

 - These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map.  They cannot be constructed or controlled during regular gameplay.  (They're also used to drop other items.)

 


Economic Aid
    Health:  1500  (Does not deplete on its own, can be attacked.)
   Defense:  0
Production:  15 Ammo, 15 Oil

 - This is what your transport drops on the ground when you use the Economic Aid Special Operation.  While the crates exist, you will receive fifteen ammo and fifteen oil into your current production.

 


Engineer Brigade Truck
     Price:  90
    Health:  500
     Speed:  Medium
Production:  5 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Engineer Brigade Trucks have no offensive capabilities.  When deployed, they turn into Engineer Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Engineer Brigade buildings.

 


Engineer Regiment
     Price:  75
     Speed:  Medium
    Upkeep:  5 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  35
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Engineer (x6):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Enfield Mk1 Rifle         Repair      Construct
10 Bullet Damage          5 Repaired  5 Repaired [sic]
Rate:  Medium Rate:  Very Fast        Rate:  Very Fast

 - An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).

 


Flame Tank Regiment
     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  120
Attributes:  Vehicles, Tanks
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
M4 Sherman Flametank (x3):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  Flamethrower
30 Flame Damage
0.5 Morale Lost
Rate:  Medium
Area:  Small
M3A1 Stuart (x2):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

 - The Flame Tank technology from the Motor Pool structure is required before you can recruit these units.  They're fairly effective against infantry.

 


Halftrack Regiment
     Price:  100
    Upkeep:  15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  70
Attributes:  Vehicles
Unit Composition:
Humber Mk1 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  15mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Vickers Mk1 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small

 - These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.

 


Heavy Infantry Regiment
     Price:  80
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x3)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Anti-Tank Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate:  Very Slow
Mortar Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard
Machine Gun Infantry (x3):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.

 


Heavy Tank Regiment
     Price:  250
    Upkeep:  20 Ammo, 20 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles, Tanks
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
Mk IV Churchill (x3):
    Health:  500
     Speed:  Medium
   Defense:  8
    Attack:  75mm Gun
80 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units.  They are the heaviest British unit, highly effective against armored targets.  Artillery Tank Regiments are more effective against infantry, but these will do quite well on their own.

 


Infantry Division HQ Truck
     Price:  225
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Infantry Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Infantry HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Infantry Division HQ buildings.

 


Infantry Regiment
     Price:  50
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x6)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small

 - Basic infantry unit.  A couple units of these can easily deal with a tank regiment or two if properly handled.

 


King George V Class Battleship
    Health:  5000
     Speed:  Medium
   Defense:  15
Production:  5 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil
    Attack:  14 Inch Guns (Turret 1)       14 Inch Guns (Turret 2)
100 Explosive Damage          100 Explosive Damage
1.5 Morale Lost   1.5 Morale Lost
Rate:  Very Slow  Rate:  Very Slow
Area:  Large      Area:  Large
Bombard           Bombard

14 Inch Guns (Turret 3)       3.7cm Flak Cannon
100 Explosive Damage          40 Bullet Damage [Air]
1.5 Morale Lost   Rate:  Fast
Rate:  Very Slow
Area:  Large
Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate:  Fast

 - These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets.  They can deploy an infantry unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money.  They're also quite effective as a supplementary anti-aircraft defense.

 


Light Tank Regiment
     Price:  150
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

 - The lightest tank unit you can have as Britain, deployed from an Armor Division HQ.

 


Mechanized Division HQ Truck
     Price:  270
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Mechanized Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.

 


Mechanized Infantry Regiment
     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Infantry, Vehicles
Unit Composition:
Humber Mk1 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  15mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small
M3A1 Stuart (x1):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
M3-A1 (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Vickers Mk1 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small

 - Glorified infantry units, but when it all comes down to it, they're too light to be very effective.  They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.

 


Medium Tank Regiment
     Price:  200
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles
Unit Composition:
M4 Sherman Firefly (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  76mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
M3 Grant (x3):
    Health:  400
     Speed:  Medium
   Defense:  6
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure is required before you can recruit this unit.  An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.

 


Mortar Infantry Regiment
     Price:  65
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Vickers Mk1 Machine Gun
15 Bullet Damage
Rate:  Fast
Area:  Small
Mortar Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.

 


Motor Pool Truck
     Price:  155
    Health:  500
     Speed:  Medium
Production:  10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Motor Pool Trucks have no offensive capabilities.  When deployed, they turn into Motor Pool buildings, which alters their stats.  Check the Buildings section of this guide for more information on Motor Pool buildings.

 


Oil Depot Truck
     Price:  90
    Health:  500
     Speed:  Medium
Production:  12 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Oil Depot Trucks have no offensive capabilities.  When deployed, they turn into Oil Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Oil Depot buildings.

 


Recon Infantry Regiment
     Price:  25
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  43
Attributes:  Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Sten Submachinegun      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Enfield Mk1 Rifle       Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium           Rate:  Very Slow
Area:  Small

 - Very fast (and lightly armed) infantry units.  Other than quick and inexpensive scouts, there's not much use for these.

 


SAS Commando Regiment
     Price:  100
     Speed:  Medium
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
SAS Commando Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Sten Mk2(S) Grenade
14 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
SAS Commando (x6):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Sten Mk2(S) Grenade
14 Bullet Damage        25 Explosive Damage
Rate:  Fast Rate:  Very Slow
Area:  Small
SAS Sniper (x2):
    Health:  200
     Speed:  Medium
   Defense:  2
    Attack:  Enfield #4 Mk1(T)
10 Bullet Damage
            +250 Extra Damage vs Infantry [Bullet]
Rate:  Very Slow

 - The SAS Commando technology from the Corps HQ building is required before you can recruit these units.  They're devastating against enemy infantry.

 


Sea Transport
    Health:  50
     Speed:  Medium
   Defense:  3
    Upkeep:  [Same as whatever it's transporting, it doesn't require any of its
  own supplies.]

 - These are the landing craft used to land your infantry units from your battleships.  These are the same landing craft used to land your Corps HQ trucks as well.

 


Secret Agent
    Health:  200  (Constantly depletes until the unit is destroyed, can be
       attacked.)
     Speed:  Slow
   Defense:  1
Attributes:  Infantry, Saboteur Decay

 - These are what drop from your transport when you use the Secret Agent Special Operation.

 


Spitfire Mk. 22
   Health:  100
    Speed:  Very Fast
  Defense:  0
   Attack:  7.7mm Machine Gun
            75 Bullet Damage
            Rate:  Very Fast
            Area:  Small

 - These are the fighters that your airfields and carriers use.  They cannot be recruited through other means during regular gameplay.  (They're also used as scouts.)

 


Supply Depot Truck
     Price:  22
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  None (Building does not add to your total building count)
Def. Value:  2
Attributes:  Vehicles

 - Supply Depot Trucks have no offensive capabilities.  When deployed, they turn into Supply Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Supply Depot buildings.


Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



Last Updated: 2008-06-03 01:11:41 (1482 views)
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