Login or Register
 Home
 Communication
 Comments
 Forums
 Calendar
 Messages
 Recommend Us
 Shout Box
 News
 Submit News
 Stories Archive
 Surveys
 Topics
 Site Info
 Donations
 Feeds
 Legal
 Members List
 Member Map
 Search
 Sitemap
 Statistics
 Top 25
 Links
 Top A&A Sites

 WW2 History
 WW2 Archives
 WW2 Propaganda
 WW2 Discussion
 WW2 Arsenal
 Military Tactics
 Military Tactics
 Advancing
 Retreating
 Flanking Maneuver
 Pincer Movement
 Feint
 Rotating your Forces
 Blitzkrieg
 Breakthru
 Leapfrogging
 Divide and Conquer
 Center Peel
 Infiltration
 Encirclement
 Breakout
 Bait and Bleed
 Fabian Strategy

 Reference Guide
 The Basics
 A&A Encyclopedia
 Basic Strategy
 Cities
 Economy
 Oil and Ammo
 Terrain
 Display/Control
 Keyboard Shortcuts
 Mouse Control
 Recommended Settings
 Infantry
 Infantry
 Recon Infantry
 Regular Infantry
 Mortar Infantry
 Anti Tank Infantry
 Engineer Infantry
 Sniper Infantry
 Commando Infantry
 Conscript Infantry
 Assault Infantry
 Goliath Infantry
 Heavy Infantry
 Banzai Infantry
 Flamethrower Infantry
 Airborne
 Airborne HQ
 Heavy Airborne
 SaS Paratroopers
 Banzai Airborne
 Mech
 Mechanized HQ
 Halftracks
 Artillery Halftracks
 Anti Tank Halftracks
 Rocket Trucks
 Armor
 Armor
 Light Tanks
 Medium Tanks
 Heavy Tanks
 Artillery Tanks
 Anti Air Tanks
 Flame Tanks
 King Tiger Tanks
 Tankettes
 Rocket Tanks
 Airpower
 Airpower
 Special Ops
 Special Ops
 Upgrades
 Upgrades
 Infantry Upgrades
 AT Mech Upgrades
 Arty Mech Upgrades
 Armor Upgrades
 Arty Tank Upgrades
 Upgrades to Skip
 List of All Upgrades
 Generals
 Generals
 Germany
 Rommel
 Rundstedt
 Kesselring
 Manstein
 Great Britian
 Montgomery
 Mountbatten
 Wavell
 Wingate
 Japan
 Yamamoto
 Kuribayashi
 Mikawa
 Nagumo
 Russia
 Chuikov
 Konev
 Zhukov
 Rokossovski
 United States
 Arnold
 Eisenhower
 Nimitz
 Patton
Admin
Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
Only registered users can shout. Please login or create an account.
Shout History | ShoutBox ©

MAPS
[ MAPS ]

· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad

5-4.  UNITS JAPAN
UNITS JAPAN
    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon

Airborne Banzai Regiment
     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  54
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Type 100 Submachinegun    Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Infantry (x6)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Type 100 Submachinegun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Banzai Infantry (x4):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Explosive Charge
10 Bullet Damage        200 Shell Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small

 - The Banzai Infantry technology from the Artillery Brigade structure is required before you can recruit these units.  If you can get the Banzai guys close enough to an armored regiment, they can be devastating.  These units can be paradropped anywhere on the map for double the cost (money).

 


Airborne Division HQ Truck
     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Airborne Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Airborne Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airborne Division HQ buildings.

 


Airborne Heavy Infantry Regiment
     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  54
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Type 100 Submachinegun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Type 100 Submachinegun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Mortar Infantry (x1):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard
Airborne Machine Gun Infantry (x2):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small

 - These are deployed from an Airborne Division HQ.  They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time.  An Artillery Brigade structure is required before these can be recruited or deployed.

 


Airborne Infantry Regiment
     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  54
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Type 100 Submachinegun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Infantry (x8)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Type 100 Submachinegun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small

 - This is a basic infantry unit deployed from an Airborne Division HQ.  They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.

 


Airfield Truck
     Price:  400
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  15 Ammo, 15 Oil, 1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Airfield Trucks have no offensive capabilities.  When deployed, they turn into Airfield buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airfield buildings.

 


Ammo Depot Truck
     Price:  75
    Health:  500
     Speed:  Medium
Production:  12 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Ammo Depot Trucks have no offensive capabilities.  When deployed, they turn into Ammo Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Ammo Depot buildings.

 


Anti-Aircraft Halftrack Regiment
     Price:  125
    Upkeep:  5 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  54
Attributes:  Vehicles
Unit Composition:
Type 91 AC (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Type 94 Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ki AA (x4):
    Health:  200
     Speed:  Very Fast
   Defense:  2
    Attack:  75mm Flak Gun
30 Bullet Damage [Air]
Rate:  Fast

 - Anti-Aircraft units deployed from a Mechanized Division HQ.  While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit.  An Engineer Brigade structure is required before you can recruit these units.

 


Anti-Aircraft Tank Regiment
     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
97 Chi-Ha (x1):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Cannon
55 Shell Damage
Rate:  Slow
Area:  Small
Kyu-Go (x3):
    Health:  275
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
40 Shell Damage
Rate:  Slow
Area:  Small
Type 1 Ho-Ki AA (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  2
    Attack:  75mm Flak Gun
30 Bullet Damage [Air]
Rate:  Fast

 - These can be more effective than an Anti-Aircraft Battery if they're handled properly.  They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can.  An Engineer Brigade structure is required before you can recruit these units.

 


Anti-Tank Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  90
Attributes:  Vehicles
Unit Composition:
Type 91 AC (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Type 94 Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ki (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  Type 96 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ni (x2):
    Health:  375
     Speed:  Medium
   Defense:  6
    Attack:  75mm Type 90 Gun
70 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate:  Slow

 - These can be deployed from a Mechanized Division HQ.  The Ho-Nis can cause severe damage, but the rest of the regiment is a little too weak to be very effective.  These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance.  A Motor Pool structure is required before you can recruit these units.

 


Anti-Tank Infantry Regiment
     Price:  70
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  51
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small
Anti-Tank Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 97 20mm Anti-Tank Rifle
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate:  Slow

 - A Motor Pool structure is required before these can be recruited.  They're devastating against armored targets.

 


Armor Division HQ Truck
     Price:  350
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Armor Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Armor Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Armor HQ buildings.

 


Artillery Brigade Truck
     Price:  150
    Health:  500
     Speed:  Medium
Production:  10 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Artillery Brigade Trucks have no offensive capabilities.  When deployed, they turn into Artillery Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Artillery Brigade buildings.

 


Artillery Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  98
Attributes:  Vehicles
Unit Composition:
Type 91 AC (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Type 94 Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ki (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  Type 96 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ki Artillery (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  2
    Attack:  75mm Type 38 Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments.  Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all.  An Artillery Brigade structure is required before you can recruit these units.

 


Artillery Tank Regiment
     Price:  250
    Upkeep:  25 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
97 Chi-Ha (x1):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Cannon
55 Shell Damage
Rate:  Slow
Area:  Small
Type 2 Ke-To (x3):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
55 Shell Damage
Rate:  Slow
Area:  Small
Type 4 Howitzer (x2):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  150mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate:  Very Slow
Area:  Large
Bombard

 - An Artillery Brigade structure is required before you can recruit these units.  They are the most effective armored unit for Japan (especially since Japan has no heavy tank regiment).  The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.

 


Banzai Infantry Regiment
     Price:  75
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  54
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Banzai (x4):
    Health:  175
     Speed:  Medium
   Defense:  1
    Attack:  Type 99 Rifle Explosive Charge
10 Bullet Damage        200 Shell Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small

 - The Banzai Infantry technology from the Artillery Brigade is required before these can be recruited.  If you can manage to get them close enough to armored targets, they're devastating.

 


Commando Infantry Regiment
     Price:  35
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  56
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x3)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small
Sniper (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Arisaka Type 38        Grenade
10 Bullet Damage       20 Explosive Damage
  +250 Extra Damage vs Infantry [Bullet]        Rate:  Very Slow
Rate:  Very Slow       Area:  Small

 - The Sniper Rifle technology from the Corps HQ building is required before you can recruit these units.  Highly effective against infantry.

 


Corps HQ Truck
    Health:  500
     Speed:  Medium
Production:  12 Money, 10 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Corps HQ Trucks have no offensive capabilities.  When deployed, they turn into Corps HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Corps HQ buildings.

 


Engineer Brigade Truck
     Price:  100
    Health:  500
     Speed:  Medium
Production:  10 Ammo, 10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Engineer Brigade Trucks have no offensive capabilities.  When deployed, they turn into Engineer Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Engineer Brigade buildings.

 


Engineer Regiment
     Price:  75
     Speed:  Medium
    Upkeep:  5 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  42
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Very Small
Engineer (x6):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 99 Rifle Repair      Construct
10 Bullet Damage          5 Repaired  5 Repaired [sic]
Rate:  Medium Rate:  Very Fast        Rate:  Very Fast
 - An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).

 


Halftrack Regiment
     Price:  100
    Upkeep:  15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  70
Attributes:  Vehicles
Unit Composition:
Type 91 AC (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Type 94 Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Type 1 Ho-Ki (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  Type 96 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small

 - These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.

 


Infantry Division HQ Truck
     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Infantry Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Infantry HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Infantry Division HQ buildings.

 


Infantry Regiment
     Price:  50
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  52
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x6)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small

 - Basic infantry unit.  A couple units of these can easily deal with a tank regiment or two if properly handled.

 


Light Tank Regiment
     Price:  150
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
97 Chi-Ha (x1):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Cannon
55 Shell Damage
Rate:  Slow
Area:  Small
Kyu-Go (x4):
    Health:  275
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
40 Shell Damage
Rate:  Slow
Area:  Small

 - These are pretty weak, so they won't usually be much use to you.  Even a few infantry regiments can toast these easily.

 


Mechanized Division HQ Truck
     Price:  300
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Mechanized Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.

 


Mechanized Infantry Regiment
     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  91
Attributes:  Infantry, Vehicles
Unit Composition:
Type 91 AC (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Type 94 Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small
Kyu-Go (x1):
    Health:  275
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
40 Shell Damage
Rate:  Slow
Area:  Small
Type 1 Ho-Ki (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  Type 96 Machine Gun
14 Bullet Damage
Rate:  Fast
Area:  Small

 - Glorified infantry units, but when it all comes down to it, they're too light to be very effective.  They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.

 


Medium Tank Regiment
     Price:  200
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
97 Chi-Ha (x1):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Cannon
55 Shell Damage
Rate:  Slow
Area:  Small
Type 2 Ke-To (x4):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
55 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure is required before you can recruit this unit.  An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.

 


Military Equipment
    Health:  3000 (Constantly depletes until it disappears, can be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what your aircraft drops when you use the Rapid Deployment Special Operation.

 


Mitsubishi A6M Zero-Sen
   Health:  100
    Speed:  Very Fast
  Defense:  0
   Attack:  12.7mm Ho 103 Machine Gun
  85 Bullet Damage
  Rate:  Very Fast

 - These are the fighters that your airfields and carriers use.  They cannot be recruited through other means during regular gameplay.  (They're also used as scouts.)

 


Mitsubishi G4M1
    Health:  500
     Speed:  Very Fast
   Defense:  0
    Upkeep:  [Matches whatever it's transporting;  doesn't require anything of
  its own while it's in the air.]

 - These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map.  They cannot be constructed or controlled during regular gameplay.  (They're also used to drop other items.)

 


Mortar Infantry Regiment
     Price:  65
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  51
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rifle Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Type 92 Machinegun
12 Bullet Damage
Rate:  Fast
Area:  Small
Mortar Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.

 


Motor Pool Truck
     Price:  125
    Health:  500
     Speed:  Medium
Production:  10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Motor Pool Trucks have no offensive capabilities.  When deployed, they turn into Motor Pool buildings, which alters their stats.  Check the Buildings section of this guide for more information on Motor Pool buildings.

 


Nakajima G8N1 Renzan
    Health:  300
     Speed:  Very Fast
   Defense:  0
    Attack:  Type 2 Mk3 Bomb #1   Type 2 Mk3 Bomb #2
75 Explosive Damage  75 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard    Bombard
Type 2 Mk3 Bomb #3   Type 2 Mk3 Bomb #4
75 Explosive Damage  75 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard    Bombard

 - These are the bombers used by your airfields and aircraft carriers.  They cannot be recruited in any other way during normal gameplay.  They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.

 


Oil Depot Truck
     Price:  100
    Health:  500
     Speed:  Medium
Production:  12 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Oil Depot Trucks have no offensive capabilities.  When deployed, they turn into Oil Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Oil Depot buildings.

 


Recon Infantry Regiment
     Price:  25
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  48
Attributes:  Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Type 100 Submachinegun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Type 99 Rilfe Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Very Small

 - Very fast (and lightly armed) infantry units.  Other than quick and inexpensive scouts, there's not much use for these.

 


Sea Transport
    Health:  60
     Speed:  Medium
   Defense:  3
    Upkeep:  [Same as whatever it's transporting, it doesn't require any of its
  own supplies.]

 - These are the landing craft used to land your infantry units from your battleships.  These are the same landing craft used to land your Corps HQ trucks as well.

 


Shokaku Class Carrier
    Health:  3000
     Speed:  Medium
   Defense:  10
Production:  3 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil

 - These aircraft carriers can launch two bombing attacks and four scouting missions at a time when they're fully charged.  A scouting mission will cost 25 Money, and a bombing mission will cost 100 Money.  Additionally, they can launch paradrop missions for 150 Money (either Airborne Infantry or Airborne Heavy Infantry regiments).

 


Supply Depot Truck
     Price:  25
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  None (Building does not add to your total building count)
Def. Value:  2
Attributes:  Vehicles

 - Supply Depot Trucks have no offensive capabilities.  When deployed, they turn into Supply Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Supply Depot buildings.

 


Tankette Regiment
     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
97 Chi-Ha (x1):
    Health:  375
     Speed:  Medium
   Defense:  5
    Attack:  75mm Cannon
55 Shell Damage
Rate:  Slow
Area:  Small
Te-Ke (x4):
    Health:  250
     Speed:  Fast
   Defense:  3
    Attack:  37mm Gun
40 Explosive Damage
Rate:  Slow
Area:  Small

 - The lightest tank unit you can have as Japan, deployed from either an Armor Division HQ or a Mechanized Division HQ.  The Tankette technology from the Motor Pool structure is required before you can recruit these units.

 


Yamato Class Battleship
    Health:  5000
     Speed:  Medium
   Defense:  15
Production:  5 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil
    Attack:  18.1 inch Guns (Turret 1)     18.1 inch Guns (Turret 2)
120 Explosive Damage          120 Explosive Damage
1.5 Morale Lost   1.5 Morale Lost
Rate:  Very Slow  Rate:  Very Slow
Area:  Large      Area:  Large
Bombard Bombard

18.1 inch Guns (Turret 3)     18.1 inch Guns (Turret 4)
120 Explosive Damage          120 Explosive Damage
1.5 Morale Lost   1.5 Morale Lost
Rate:  Very Slow  Rate:  Very Slow
Area:  Large      Area:  Large
Bombard Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
   Rate:  Fast

 - These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets.  They can deploy an infantry unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money.  They're also quite effective as a supplementary anti-aircraft defense.


Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



Last Updated: 2008-06-03 00:29:47 (1674 views)
Docs ©
(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.49 Seconds

You can syndicate our news using the file backend.php

Distributed by Raven PHP Scripts
New code written and maintained by the RavenNuke™ TEAM


All logos, trademarks, and GNU Free Documentation in this site are property of their respective owner(s). www.axis-and-allies.com is an independently run community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. GameSpy Arcade is an independent gaming service run by GameSpy. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com


:: fisubice phpbb2 style by Daz :: PHP-Nuke theme by www.nukemods.com ::
:: fisubice Theme Recoded To 100% W3C CSS & HTML 4.01 Transitional & XHTML 1.0 Transitional Compliance by RavenNuke™ TEAM ::