Airborne Banzai Regiment
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Airborne Infantry (x6)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Airborne Banzai Infantry (x4):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Explosive Charge

10 Bullet Damage

200 Shell Damage

Rate: Medium


Rate: Very Slow



Area: Small
- The Banzai Infantry technology from the Artillery Brigade structure is required before you can recruit these units. If you can get the Banzai guys close enough to an armored regiment, they can be devastating. These units can be paradropped anywhere on the map for double the cost (money).
Airborne Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed, they turn into Airborne Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Airborne Division HQ buildings.
Airborne Heavy Infantry Regiment
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar

35 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
- These are deployed from an Airborne Division HQ. They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time. An Artillery Brigade structure is required before these can be recruited or deployed.
Airborne Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Type 100 Submachinegun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.
Airfield Truck
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn into Airfield buildings, which alters their stats. Check the Buildings section of this guide for more information on Airfield buildings.
Ammo Depot Truck
Price: 75
Health: 500
Speed: Medium
Production: 12 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn into Ammo Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Ammo Depot buildings.
Anti-Aircraft Halftrack Regiment
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun

12 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ki AA (x4):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Flak Gun

30 Bullet Damage [Air]

Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit. An Engineer Brigade structure is required before you can recruit these units.
Anti-Aircraft Tank Regiment
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon

55 Shell Damage

Rate: Slow

Area: Small
Kyu-Go (x3):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun

40 Shell Damage

Rate: Slow

Area: Small
Type 1 Ho-Ki AA (x2):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Flak Gun

30 Bullet Damage [Air]

Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they're handled properly. They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can. An Engineer Brigade structure is required before you can recruit these units.
Anti-Tank Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun

12 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ni (x2):
Health: 375
Speed: Medium
Defense: 6
Attack: 75mm Type 90 Gun

70 Shell Damage

AT Hit for 1 Seconds

Paralyze

Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Ho-Nis can cause severe damage, but the rest of the regiment is a little too weak to be very effective. These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance. A Motor Pool structure is required before you can recruit these units.
Anti-Tank Infantry Regiment
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 97 20mm Anti-Tank Rifle

50 Shell Damage

AT Hit for 1 seconds

Paralyze

Rate: Slow
- A Motor Pool structure is required before these can be recruited. They're devastating against armored targets.
Armor Division HQ Truck
Price: 350
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed, they turn into Armor Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Armor HQ buildings.
Artillery Brigade Truck
Price: 150
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed, they turn into Artillery Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Artillery Brigade buildings.
Artillery Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun

12 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ki Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 2
Attack: 75mm Type 38 Field Gun

40 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all. An Artillery Brigade structure is required before you can recruit these units.
Artillery Tank Regiment
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon

55 Shell Damage

Rate: Slow

Area: Small
Type 2 Ke-To (x3):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Gun

55 Shell Damage

Rate: Slow

Area: Small
Type 4 Howitzer (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 150mm Howitzer

50 Explosive Damage

1 Morale Lost

Rate: Very Slow

Area: Large

Bombard
- An Artillery Brigade structure is required before you can recruit these units. They are the most effective armored unit for Japan (especially since Japan has no heavy tank regiment). The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.
Banzai Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Banzai (x4):
Health: 175
Speed: Medium
Defense: 1
Attack: Type 99 Rifle


Explosive Charge

10 Bullet Damage

200 Shell Damage

Rate: Medium


Rate: Very Slow



Area: Small
- The Banzai Infantry technology from the Artillery Brigade is required before these can be recruited. If you can manage to get them close enough to armored targets, they're devastating.
Commando Infantry Regiment
Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 56
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x3)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
Sniper (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Arisaka Type 38


Grenade

10 Bullet Damage


20 Explosive Damage

+250 Extra Damage vs Infantry [Bullet] Rate: Very Slow

Rate: Very Slow


Area: Small
- The Sniper Rifle technology from the Corps HQ building is required before you can recruit these units. Highly effective against infantry.
Corps HQ Truck
Health: 500
Speed: Medium
Production: 12 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn into Corps HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Corps HQ buildings.
Engineer Brigade Truck
Price: 100
Health: 500
Speed: Medium
Production: 10 Ammo, 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they turn into Engineer Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Engineer Brigade buildings.
Engineer Regiment
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 42
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Very Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 99 Rifle

Repair

Construct

10 Bullet Damage 5 Repaired

5 Repaired [sic]

Rate: Medium

Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).
Halftrack Regiment
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun

12 Bullet Damage

Rate: Fast

Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.
Infantry Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed, they turn into Infantry HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Infantry Division HQ buildings.
Infantry Regiment
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 52
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x6)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank regiment or two if properly handled.
Light Tank Regiment
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon

55 Shell Damage

Rate: Slow

Area: Small
Kyu-Go (x4):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun

40 Shell Damage

Rate: Slow

Area: Small
- These are pretty weak, so they won't usually be much use to you. Even a few infantry regiments can toast these easily.
Mechanized Division HQ Truck
Price: 300
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.
Mechanized Infantry Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 91
Attributes: Infantry, Vehicles
Unit Composition:
Type 91 AC (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Type 94 Gun

12 Bullet Damage

Rate: Fast

Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
Kyu-Go (x1):
Health: 275
Speed: Medium
Defense: 4
Attack: 37mm Gun

40 Shell Damage

Rate: Slow

Area: Small
Type 1 Ho-Ki (x4):
Health: 250
Speed: Very Fast
Defense: 2
Attack: Type 96 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
- Glorified infantry units, but when it all comes down to it, they're too light to be very effective. They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.
Medium Tank Regiment
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon

55 Shell Damage

Rate: Slow

Area: Small
Type 2 Ke-To (x4):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Gun

55 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure is required before you can recruit this unit. An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.
Military Equipment
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Rapid Deployment Special Operation.
Mitsubishi A6M Zero-Sen
Health: 100
Speed: Very Fast
Defense: 0
Attack: 12.7mm Ho 103 Machine Gun

85 Bullet Damage

Rate: Very Fast
- These are the fighters that your airfields and carriers use. They cannot be recruited through other means during regular gameplay. (They're also used as scouts.)
Mitsubishi G4M1
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it's transporting; doesn't require anything of

its own while it's in the air.]
- These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map. They cannot be constructed or controlled during regular gameplay. (They're also used to drop other items.)
Mortar Infantry Regiment
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x5)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rifle


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow



Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Type 92 Machinegun

12 Bullet Damage

Rate: Fast

Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar

35 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.
Motor Pool Truck
Price: 125
Health: 500
Speed: Medium
Production: 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn into Motor Pool buildings, which alters their stats. Check the Buildings section of this guide for more information on Motor Pool buildings.
Nakajima G8N1 Renzan
Health: 300
Speed: Very Fast
Defense: 0
Attack: Type 2 Mk3 Bomb #1

Type 2 Mk3 Bomb #2

75 Explosive Damage

75 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow

Rate: Slow

Area: Large

Area: Large

Bombard


Bombard

Type 2 Mk3 Bomb #3

Type 2 Mk3 Bomb #4

75 Explosive Damage

75 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow

Rate: Slow

Area: Large

Area: Large

Bombard


Bombard
- These are the bombers used by your airfields and aircraft carriers. They cannot be recruited in any other way during normal gameplay. They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.
Oil Depot Truck
Price: 100
Health: 500
Speed: Medium
Production: 12 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn into Oil Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Oil Depot buildings.
Recon Infantry Regiment
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 48
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Type 100 Submachinegun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow



Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: Type 99 Rilfe


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Very Small
- Very fast (and lightly armed) infantry units. Other than quick and inexpensive scouts, there's not much use for these.
Sea Transport
Health: 60
Speed: Medium
Defense: 3
Upkeep: [Same as whatever it's transporting, it doesn't require any of its

own supplies.]
- These are the landing craft used to land your infantry units from your battleships. These are the same landing craft used to land your Corps HQ trucks as well.
Shokaku Class Carrier
Health: 3000
Speed: Medium
Defense: 10
Production: 3 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
- These aircraft carriers can launch two bombing attacks and four scouting missions at a time when they're fully charged. A scouting mission will cost 25 Money, and a bombing mission will cost 100 Money. Additionally, they can launch paradrop missions for 150 Money (either Airborne Infantry or Airborne Heavy Infantry regiments).
Supply Depot Truck
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they turn into Supply Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Supply Depot buildings.
Tankette Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
97 Chi-Ha (x1):
Health: 375
Speed: Medium
Defense: 5
Attack: 75mm Cannon

55 Shell Damage

Rate: Slow

Area: Small
Te-Ke (x4):
Health: 250
Speed: Fast
Defense: 3
Attack: 37mm Gun

40 Explosive Damage

Rate: Slow

Area: Small
- The lightest tank unit you can have as Japan, deployed from either an Armor Division HQ or a Mechanized Division HQ. The Tankette technology from the Motor Pool structure is required before you can recruit these units.
Yamato Class Battleship
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 18.1 inch Guns (Turret 1) 18.1 inch Guns (Turret 2)

120 Explosive Damage 120 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard


Bombard

18.1 inch Guns (Turret 3) 18.1 inch Guns (Turret 4)

120 Explosive Damage 120 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard


Bombard

3.7cm Flak Cannon

40 Bullet Damage [Air]

Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets. They can deploy an infantry unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money. They're also quite effective as a supplementary anti-aircraft defense.