Airborne Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 7 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed, they turn into Airborne Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Airborne Division HQ buildings.
Airborne Heavy Infantry Regiment
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Schmeisser MP-40

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Schmeisser MP-40

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
- These are deployed from an Airborne Division HQ. They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time. An Artillery Brigade structure is required before these can be recruited or deployed.
Airborne Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Schmeisser MP-40

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Schmeisser MP-40

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.
Airfield Truck
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn into Airfield buildings, which alters their stats. Check the Buildings section of this guide for more information on Airfield buildings.
Ammo Depot Truck
Price: 75
Health: 500
Speed: Medium
Production: 20 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn into Ammo Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Ammo Depot buildings.
Anti-Aircraft Halftrack Regiment
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon

12 Bullet Damage

Rate: Fast

Area: Small
SPW250/9 (x4):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 3.7cm Flak Cannon

30 Bullet Damage [Air]

Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit. An Engineer Brigade structure is required before you can recruit these units.
Anti-Aircraft Tank Regiment
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
SPW250/9 (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 3.7cm Flak Cannon

30 Bullet Damage [Air]

Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they're handled properly. They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can. An Engineer Brigade structure is required before you can recruit this unit.
Anti-Tank Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon

12 Bullet Damage

Rate: Fast

Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
Jagdpanther (x2):
Health: 400
Speed: Medium
Defense: 7
Attack: 88mm Gun

90 Shell Damage

AT Hit for 1 Seconds

Paralyze

Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Jagdpanthers can cause severe damage, but the rest of the regiment is a little too weak to be very effective. These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance. A Motor Pool structure is required before you can recruit these units.
Anti-Tank Infantry Regiment
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Panzerschreck

45 Shell Damage

AT Hit for 1 seconds

Paralyze

Rate: Slow
- A Motor Pool structure is required before these can be recruited. They'redevastating against armored targets, especially with the Panzerfausts upgrade.
Armor Division HQ Truck
Price: 350
Health: 500
Speed: Medium
Production: 15 Money, 7 Ammo, 10 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed, they turn into Armor HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Armor Division HQ buildings.
Artillery Brigade Truck
Price: 150
Health: 500
Speed: Medium
Production: 15 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed, they turn into Artillery Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Artillery Brigade buildings.
Artillery Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon

12 Bullet Damage

Rate: Fast

Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
APW-251 Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 105mm Leichte FledHaubitze

40 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all. An Artillery Brigade structure is required before you can recruit these units.
Artillery Tank Regiment
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
Hummel (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 105mm Howitzer

55 Explosive Damage

1 Morale Lost

Rate: Very Slow

Area: Large

Bombard
- An Artillery Brigade structure is required before you can recruit these units. They are probably the most effective armored unit (generally speaking) for Germany. The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.
Bismarck Class Battleship
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 15 Inch Guns (Turret 1) 15 Inch Guns (Turret 2)

100 Explosive Damage 100 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard


Bombard

15 Inch Guns (Turret 3) 15 Inch Guns (Turret 4)

100 Explosive Damage 100 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard


Bombard

3.7cm Flak Cannon

40 Bullet Damage [Air]

Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets. They can deploy an infantry unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money. They're also quite effective as a supplementary anti-aircraft defense.
Corps HQ Truck
Health: 500
Speed: Medium
Production: 18 Money, 12 Ammo, 7 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn into Corps HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Corps HQ buildings.
Engineer Brigade Truck
Price: 100
Health: 500
Speed: Medium
Production: 10 Ammo, 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they turn into Engineer Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Engineer Brigade buildings.
Engineer Regiment
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Mauser 98K

Repair

Construct

10 Bullet Damage 5 Repaired

5 Repaired [sic]

Rate: Medium

Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).
Goliath Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 15 Ammo, 5 Oil, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
Goliath B1 (x2):
Health: 100
Speed: Medium
Defense: 5
Attack: Goliath Detonation

250 Shell Damage

+500 Extra Damage vs Buildings [Explosive]

Rate: Very Slow

Area: Medium
- The Goliath Remote Bomb technology is required from the Motor Pool structure before you can recruit these units.
Halftrack Regiment
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon

12 Bullet Damage

Rate: Fast

Area: Small
SPW-251 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.
Heavy Tank Regiment
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
Panzer IV Ausf.B (x3):
Health: 500
Speed: Medium
Defense: 10
Attack: 88mm Gun

85 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units. Artillery Tank Regiments are generally more effective against infantry, but these will do quite well on their own.
Heinkel He 111B-2
Health: 300
Speed: Very Fast
Defense: 0
Attack: SC 50 Bomb #1

SC 50 Bomb #2

70 Explosive Damage

70 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow


Rate: Slow

Area: Large


Area: Large

Bombard


Bombard

SC 50 Bomb #3

SC 50 Bomb #4

70 Explosive Damage

70 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow


Rate: Slow

Area: Large


Area: Large

Bombard


Bombard
- These are the bombers used by your airfields. They cannot be recruited in any other way during normal gameplay. They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.
Infantry Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 18 Money, 7 Ammo, 3 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed, they turn into Infantry Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Infantry Division HQ buildings.
Infantry Regiment
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank regiment or two if properly handled.
Infantry Supplies
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops if you use the Military Gear Up Special Operation.
Junkers Ju-52/3m
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it's transporting; doesn't require anything of

its own while it's in the air.]
- These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map. They cannot be constructed or controlled during regular gameplay. (They're also used to drop other items.)
King Tiger Tank Regiment
Price: 300
Upkeep: 20 Ammo, 25 Oil, 1 Regiment Limit
Speed: Slow
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
King Tiger (x3):
Health: 600
Speed: Slow
Defense: 10
Attack: 88mm Gun

90 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure, the Heavy Tanks technology, and the King Tiger Tanks technology are all required before you can recruit these units. They are the heaviest German unit, and they're more than a match for any other ground unit in the game.
Light Tank Regiment
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
- The lightest tank unit you can have as the Germans, deployed from an Armor Division HQ.
Mechanized Division HQ Truck
Price: 300
Health: 500
Speed: Medium
Production: 18 Money, 7 Ammo, 8 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.
Mechanized Infantry Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
SdKfz 222 (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 20mm KWK 38 Cannon

12 Bullet Damage

Rate: Fast

Area: Small
Infantry (x3):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
PZ2 (x1):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
SPW-251 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
- Glorified infantry units, but when it all comes down to it, they're too light to be very effective. They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.
Mechanized Tank Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Vehicles
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
PZ2 (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
SPW-251 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
- A step above Mechanized Infantry regiments I suppose, but they're still basically worthless against anything other than light infantry units.
Medium Tank Regiment
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
Health: 400
Speed: Medium
Defense: 7
Attack: 75mm Gun

75 Shell Damage

Rate: Slow

Area: Small
Panzer III (x3):
Health: 400
Speed: Medium
Defense: 7
Attack: 50mm Gun

70 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure is required before you can recruit this unit. An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.
Messerschmitt Bf 109E
Health: 100
Speed: Very Fast
Defense: 0
Attack: 7.92mm MG17 Machine Gun

75 Bullet Damage

Rate: Very Fast
- These are the fighters that your airfield uses. They cannot be recruited through other means during regular gameplay. (They're also used as scouts.)
Mortar Infantry Regiment
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Maschinengewehr 42

14 Bullet Damage

Rate: Fast

Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.
Motor Pool Truck
Price: 125
Health: 500
Speed: Medium
Production: 15 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn into Motor Pool buildings, which alters their stats. Check the Buildings section of this guide for more information on Motor Pool buildings.
Oil Depot Truck
Price: 100
Health: 500
Speed: Medium
Production: 20 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn into Oil Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Oil Depot buildings.
Provisions
Health: 1500 (Constantly depletes until it's destroyed, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Supply Drop Special Operation. It will create a small supply zone while it exists.
Recon Infantry Regiment
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Schmeisser MP-40

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast


Rate: Very Slow




Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mauser 98K


Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow




Area: Small
- Very fast (and lightly armed) infantry units. Other than quick and inexpensive scouts, there's not much use for these.
Sea Transport
Health: 50
Speed: Medium
Defense: 3
Upkeep: [Same as whatever it's transporting, it doesn't require any of its

own supplies.]
- These are the landing craft used to land your infantry units from your battleships. These are the same landing craft used to land your Corps HQ trucks as well.
Supply Depot Truck
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they turn into Supply Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Supply Depot buildings.