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JAPAN
[ JAPAN ]

· Japan Strategy and Generals
· Japanese Mortars or Heavy Airborne?

5-3.  UNITS GERMANY
UNITS GERMANY
    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon

Airborne Division HQ Truck
     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 7 Ammo, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Airborne Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Airborne Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airborne Division HQ buildings.

 


Airborne Heavy Infantry Regiment
     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Schmeisser MP-40        Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Schmeisser MP-40        Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Mortar Infantry (x1):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard
Airborne Machine Gun Infantry (x2):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small

 - These are deployed from an Airborne Division HQ.  They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time.  An Artillery Brigade structure is required before these can be recruited or deployed.

 


Airborne Infantry Regiment
     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Schmeisser MP-40        Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Airborne Infantry (x8)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Schmeisser MP-40        Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small

 - This is a basic infantry unit deployed from an Airborne Division HQ.  They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.

 


Airfield Truck
     Price:  400
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  15 Ammo, 15 Oil, 1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Airfield Trucks have no offensive capabilities.  When deployed, they turn into Airfield buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airfield buildings.

 


Ammo Depot Truck
     Price:  75
    Health:  500
     Speed:  Medium
Production:  20 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Ammo Depot Trucks have no offensive capabilities.  When deployed, they turn into Ammo Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Ammo Depot buildings.

 


Anti-Aircraft Halftrack Regiment
     Price:  125
    Upkeep:  5 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  54
Attributes:  Vehicles
Unit Composition:
SdKfz 222 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  20mm KWK 38 Cannon
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
SPW250/9 (x4):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  3.7cm Flak Cannon
   30 Bullet Damage [Air]
   Rate:  Fast

 - Anti-Aircraft units deployed from a Mechanized Division HQ.  While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit.  An Engineer Brigade structure is required before you can recruit these units.

 


Anti-Aircraft Tank Regiment
     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
   75 Shell Damage
   Rate:  Slow
   Area:  Small
PZ2 (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
SPW250/9 (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  3.7cm Flak Cannon
30 Bullet Damage [Air]
Rate:  Fast

 - These can be more effective than an Anti-Aircraft Battery if they're handled properly.  They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can.  An Engineer Brigade structure is required before you can recruit this unit.

 


Anti-Tank Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  90
Attributes:  Vehicles
Unit Composition:
SdKfz 222 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  20mm KWK 38 Cannon
12 Bullet Damage
Rate:  Fast
Area:  Small
SPW-251 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
Jagdpanther (x2):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  88mm Gun
90 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate:  Slow

 - These can be deployed from a Mechanized Division HQ.  The Jagdpanthers can cause severe damage, but the rest of the regiment is a little too weak to be very effective.  These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance.  A Motor Pool structure is required before you can recruit these units.

 


Anti-Tank Infantry Regiment
     Price:  70
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
Anti-Tank Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Panzerschreck
45 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate:  Slow

 - A Motor Pool structure is required before these can be recruited.  They'redevastating against armored targets, especially with the Panzerfausts upgrade.

 


Armor Division HQ Truck
     Price:  350
    Health:  500
     Speed:  Medium
Production:  15 Money, 7 Ammo, 10 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Armor Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Armor HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Armor Division HQ buildings.

 


Artillery Brigade Truck
     Price:  150
    Health:  500
     Speed:  Medium
Production:  15 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Artillery Brigade Trucks have no offensive capabilities.  When deployed, they turn into Artillery Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Artillery Brigade buildings.

 


Artillery Halftrack Regiment
     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  98
Attributes:  Vehicles
Unit Composition:
SdKfz 222 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  20mm KWK 38 Cannon
12 Bullet Damage
Rate:  Fast
Area:  Small
SPW-251 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
APW-251 Artillery (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  105mm Leichte FledHaubitze
40 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments.  Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all.  An Artillery Brigade structure is required before you can recruit these units.

 


Artillery Tank Regiment
     Price:  250
    Upkeep:  25 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
PZ2 (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
Hummel (x2):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  105mm Howitzer
55 Explosive Damage
1 Morale Lost
Rate:  Very Slow
Area:  Large
Bombard

 - An Artillery Brigade structure is required before you can recruit these units.  They are probably the most effective armored unit (generally speaking) for Germany.  The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.

 


Bismarck Class Battleship
    Health:  5000
     Speed:  Medium
   Defense:  15
Production:  5 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil
    Attack:  15 Inch Guns (Turret 1)       15 Inch Guns (Turret 2)
100 Explosive Damage          100 Explosive Damage
1.5 Morale Lost   1.5 Morale Lost
Rate:  Very Slow  Rate:  Very Slow
Area:  Large      Area:  Large
Bombard Bombard

15 Inch Guns (Turret 3)       15 Inch Guns (Turret 4)
100 Explosive Damage          100 Explosive Damage
1.5 Morale Lost   1.5 Morale Lost
Rate:  Very Slow  Rate:  Very Slow
Area:  Large      Area:  Large
Bombard Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate:  Fast

 - These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets.  They can deploy an infantry unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money.  They're also quite effective as a supplementary anti-aircraft defense.

 


Corps HQ Truck
    Health:  500
     Speed:  Medium
Production:  18 Money, 12 Ammo, 7 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Corps HQ Trucks have no offensive capabilities.  When deployed, they turn into Corps HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Corps HQ buildings.

 


Engineer Brigade Truck
     Price:  100
    Health:  500
     Speed:  Medium
Production:  10 Ammo, 10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Engineer Brigade Trucks have no offensive capabilities.  When deployed, they turn into Engineer Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Engineer Brigade buildings.

 


Engineer Regiment
     Price:  75
     Speed:  Medium
    Upkeep:  5 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  35
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Engineer (x6):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Mauser 98K   Repair    Construct
10 Bullet Damage         5 Repaired  5 Repaired [sic]
Rate:  Medium  Rate:  Very Fast      Rate:  Very Fast

 - An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).

 


Goliath Infantry Regiment
     Price:  75
     Speed:  Slow
    Upkeep:  15 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
Goliath B1 (x2):
    Health:  100
     Speed:  Medium
   Defense:  5
    Attack:  Goliath Detonation
250 Shell Damage
  +500 Extra Damage vs Buildings [Explosive]
Rate:  Very Slow
Area:  Medium

 - The Goliath Remote Bomb technology is required from the Motor Pool structure before you can recruit these units.

 


Halftrack Regiment
     Price:  100
    Upkeep:  15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  70
Attributes:  Vehicles
Unit Composition:
SdKfz 222 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  20mm KWK 38 Cannon
12 Bullet Damage
Rate:  Fast
Area:  Small
SPW-251 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small

 - These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.

 


Heavy Tank Regiment
     Price:  250
    Upkeep:  20 Ammo, 20 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
Panzer IV Ausf.B (x3):
    Health:  500
     Speed:  Medium
   Defense:  10
    Attack:  88mm Gun
85 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units.  Artillery Tank Regiments are generally more effective against infantry, but these will do quite well on their own.

 


Heinkel He 111B-2
    Health:  300
     Speed:  Very Fast
   Defense:  0
    Attack:  SC 50 Bomb #1        SC 50 Bomb #2
70 Explosive Damage  70 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard    Bombard
SC 50 Bomb #3        SC 50 Bomb #4
70 Explosive Damage  70 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard    Bombard

 - These are the bombers used by your airfields.  They cannot be recruited in any other way during normal gameplay.  They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.

 


Infantry Division HQ Truck
     Price:  250
    Health:  500
     Speed:  Medium
Production:  18 Money, 7 Ammo, 3 Oil, 5 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Infantry Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Infantry Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Infantry Division HQ buildings.

 


Infantry Regiment
     Price:  50
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x6):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small

 - Basic infantry unit.  A couple units of these can easily deal with a tank regiment or two if properly handled.

 


Infantry Supplies
    Health:  3000 (Constantly depletes until it disappears, can be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what your aircraft drops if you use the Military Gear Up Special Operation.

 


Junkers Ju-52/3m
    Health:  500
     Speed:  Very Fast
   Defense:  0
    Upkeep:  [Matches whatever it's transporting;  doesn't require anything of
  its own while it's in the air.]

 - These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map.  They cannot be constructed or controlled during regular gameplay.  (They're also used to drop other items.)

 


King Tiger Tank Regiment
     Price:  300
    Upkeep:  20 Ammo, 25 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  80
Attributes:  Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
King Tiger (x3):
    Health:  600
     Speed:  Slow
   Defense:  10
    Attack:  88mm Gun
90 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure, the Heavy Tanks technology, and the King Tiger Tanks technology are all required before you can recruit these units.  They are the heaviest German unit, and they're more than a match for any other ground unit in the game.

 


Light Tank Regiment
     Price:  150
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
PZ2 (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
 - The lightest tank unit you can have as the Germans, deployed from an Armor Division HQ.

 


Mechanized Division HQ Truck
     Price:  300
    Health:  500
     Speed:  Medium
Production:  18 Money, 7 Ammo, 8 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Mechanized Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.

 


Mechanized Infantry Regiment
     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Infantry, Vehicles
Unit Composition:
SdKfz 222 (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  20mm KWK 38 Cannon
12 Bullet Damage
Rate:  Fast
Area:  Small
Infantry (x3):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
PZ2 (x1):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
SPW-251 (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small

 - Glorified infantry units, but when it all comes down to it, they're too light to be very effective.  They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.

 


Mechanized Tank Regiment
     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Vehicles
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
PZ2 (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
SPW-251 (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small

 - A step above Mechanized Infantry regiments I suppose, but they're still basically worthless against anything other than light infantry units.

 


Medium Tank Regiment
     Price:  200
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles, Tanks
Unit Composition:
Panzer IV (x1):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  75mm Gun
75 Shell Damage
Rate:  Slow
Area:  Small
Panzer III (x3):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  50mm Gun
70 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure is required before you can recruit this unit.  An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.

 


Messerschmitt Bf 109E
   Health:  100
    Speed:  Very Fast
  Defense:  0
   Attack:  7.92mm MG17 Machine Gun
  75 Bullet Damage
  Rate:  Very Fast

 - These are the fighters that your airfield uses.  They cannot be recruited through other means during regular gameplay.  (They're also used as scouts.)

 


Mortar Infantry Regiment
     Price:  65
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Maschinengewehr 42
14 Bullet Damage
Rate:  Fast
Area:  Small
Mortar Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.

 


Motor Pool Truck
     Price:  125
    Health:  500
     Speed:  Medium
Production:  15 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Motor Pool Trucks have no offensive capabilities.  When deployed, they turn into Motor Pool buildings, which alters their stats.  Check the Buildings section of this guide for more information on Motor Pool buildings.

 


Oil Depot Truck
     Price:  100
    Health:  500
     Speed:  Medium
Production:  20 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Oil Depot Trucks have no offensive capabilities.  When deployed, they turn into Oil Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Oil Depot buildings.

 


Provisions
    Health:  1500  (Constantly depletes until it's destroyed, can be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what your aircraft drops when you use the Supply Drop Special Operation.  It will create a small supply zone while it exists.

 


Recon Infantry Regiment
     Price:  25
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  43
Attributes:  Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Schmeisser MP-40        Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
       Area:  Small
Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mauser 98K    Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
       Area:  Small

 - Very fast (and lightly armed) infantry units.  Other than quick and inexpensive scouts, there's not much use for these.

 


Sea Transport
    Health:  50
     Speed:  Medium
   Defense:  3
    Upkeep:  [Same as whatever it's transporting, it doesn't require any of its
  own supplies.]

 - These are the landing craft used to land your infantry units from your battleships.  These are the same landing craft used to land your Corps HQ trucks as well.

 


Supply Depot Truck
     Price:  25
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  None (Building does not add to your total building count)
Def. Value:  2
Attributes:  Vehicles

 - Supply Depot Trucks have no offensive capabilities.  When deployed, they turn into Supply Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Supply Depot buildings.


Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



Last Updated: 2008-06-02 22:10:30 (1547 views)
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