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A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
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By good luck I found this site just before getting the game.
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Glad I found this
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
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JAPAN
[ JAPAN ]

· Japan Strategy and Generals
· Japanese Mortars or Heavy Airborne?

5-2.  UNITS USSR
UNITS USSR
    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon



Airborne Division HQ Truck

     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

- Airborne Division HQ Trucks have no offensive capabilities. When deployed, they turn into Airborne Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Airborne Division HQ buildings.



Airborne Heavy Infantry Regiment


     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  PPSh 41 Submachine Gun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  PPSh 41 Submachine Gun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small

Airborne Mortar Infantry (x1):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  81mm Mortar
   30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard
Airborne Machine Gun Infantry (x2):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Degtyarev Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

- These are deployed from an Airborne Division HQ. They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time. An Artillery Brigade structure is required before these can be recruited or deployed.



Airborne Infantry Regiment


     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  PPSh 41 Submachine Gun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  PPSh 41 Submachine Gun  Grenade
12 Bullet Damage        25 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small

- This is a basic infantry unit deployed from an Airborne Division HQ. They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.



Airfield Truck

     Price:  400
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  15 Ammo, 15 Oil, 1 Building Limit
Def. Value:  2
Attributes:  Vehicles

- Airfield Trucks have no offensive capabilities. When deployed, they turn into Airfield buildings, which alters their stats. Check the Buildings section of this guide for more information on Airfield buildings.



Ammo Depot Truck

     Price:  75
    Health:  500
     Speed:  Medium
Production:  12 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

Ammo Depot Trucks have no offensive capabilities. When deployed, they turn into Ammo Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Ammo Depot buildings.



Anti-Aircraft Halftrack Regiment


     Price:  125
    Upkeep:  5 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  54
Attributes:  Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

M16 MGMC (x4):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  37mm M39 Gun
30 Bullet Damage [Air]
Rate:  Fast

- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit. An Engineer Brigade structure is required before you can recruit these units.



Anti-Aircraft Tank Regiment


     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small
T-70 (x3):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small
M16 MGMC (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  37mm M39 Gun
30 Bullet Damage [Air]
Rate:  Fast

- These can be more effective than an Anti-Aircraft Battery if they're handled properly. They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can. An Engineer Brigade structure is required before you can recruit these units.



Anti-Tank Halftrack Regiment


     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  90
Attributes:  Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  SG43 Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

SU-85 (x2):

    Health:  440

     Speed:  Medium

   Defense:  8

    Attack:  85mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate:  Slow

 - These can be deployed from a Mechanized Division HQ.  The SU-85s can cause severe damage, but the rest of the regiment is a little too weak to be very effective.  These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance.  A Motor Pool structure is required before you can recruit these units.



Anti-Tank Infantry Regiment


     Price:  70
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  PPSh 41 Submachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Infantry (x5):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
    Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Degtyarev Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small

Anti-Tank Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  PTRD 14.5 M1941
   50 Shell Damage
   AT Hit for 1 seconds
   Paralyze
   Rate:  Slow

 - A Motor Pool structure is required before these can be recruited.  They're devastating against armored targets.



Armor Division HQ Truck


     Price:  350
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Armor Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Armor HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Armor Division HQ buildings.



Armored Rocket Truck Regiment


     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  108
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

T-70 (x3):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

Rocket Truck (x2):
    Health:  225
     Speed:  Medium
   Defense:  2
    Attack:  132mm Rocket #1  132mm Rocket #2
20 Explosive Damage        20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate:  Very Slow Rate:  Very Slow
Area:  Medium Area:  Medium
Bombard       Bombard

132mm Rocket #3  132mm Rocket #4
20 Explosive Damage        20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate:  Very Slow Rate:  Very Slow
Area:  Medium Area:  Medium
Bombard       Bombard

132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - These can only be recruited after you have the Rocket Truck technology from the Artillery Brigade structure.



Artillery Brigade Truck


     Price:  150
    Health:  500
     Speed:  Medium
Production:  10 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Artillery Brigade Trucks have no offensive capabilities.  When deployed, they turn into Artillery Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Artillery Brigade buildings.



Artillery Tank Regiment


     Price:  250
    Upkeep:  25 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

T-70 (x3):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

ISU-152 (x2):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate:  Very Slow
Area:  Large
Bombard

 - An Artillery Brigade structure is required before you can recruit these units.  They are probably the most effective armored unit (generally speaking) for the USSR.  The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.


Conscript Regiment


     Price:  35
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  PPSh 41 Submachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small

Conscript (x8):
    Health:  150
     Speed:  Medium
   Defense:  0
    Attack:  Mosin-Nagant Model 91/30 Rifle      Molotov Cocktail
8 Bullet Damage 10 Flame Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small

 - Very inexpensive infantry units that you can use to defend yourself if you become desperate.



Corps HQ Truck


    Health:  500
     Speed:  Medium
Production:  12 Money, 10 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Corps HQ Trucks have no offensive capabilities.  When deployed, they turn into Corps HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Corps HQ buildings.



Engineer Brigade Truck


     Price:  100
    Health:  500
     Speed:  Medium
Production:  5 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Engineer Brigade Trucks have no offensive capabilities.  When deployed, they turn into Engineer Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Engineer Brigade buildings.



Engineer Regiment


     Price:  75
     Speed:  Slow
    Upkeep:  5 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  35
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  PPSh 41 Submachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Engineer (x6):

    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Mosan-Nagant Model 91/30 Rifle  Repair  Construct
10 Bullet Damage    5 Repaired        5 Repaired [sic]
Rate:  Medium       Rate:  Very Fast  Rate:  Very Fast

 - An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).



Halftrack Artillery Regiment


     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  98
Attributes:  Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  SG43 Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

M3-A1 Artillery (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  76.2mm Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments.  Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all.  An Artillery Brigade structure is required before you can recruit these units.



Halftrack Regiment


     Price:  100
    Upkeep:  15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  70
Attributes:  Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  SG43 Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

 - These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.



Heavy Tank Regiment


     Price:  250
    Upkeep:  20 Ammo, 20 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

IS-2 Joseph Stalin (x3):

    Health:  550
     Speed:  Medium
   Defense:  9
    Attack:  122mm Gun
80 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units.  They are the heaviest USSR unit, highly effective against armored targets.  Artillery Tank Regiments are more effective against infantry, but these will do quite well on their own.


Infantry Division HQ Truck


     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 2 Oil, 6 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Infantry Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Infantry Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Infantry Division HQ buildings.



Infantry Regiment


     Price:  50
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  PPSh 41 Submachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Infantry (x6):

    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small
Machine Gun Infantry (x2):

    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Degtyarev Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

 - Basic infantry unit.  A couple units of these can easily deal with a tank regiment or two if properly handled.



Infantry Supplies


    Health:  3000 (Constantly depletes until it disappears, can be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what your aircraft drops if you use the Military Gear Up Special Operation.



Light Tank Regiment


     Price:  150
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

T-70 (x3):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

 - The lightest tank unit you can have as the Soviets, deployed from an Armor Division HQ.



Material Parts


    Health:  3000 (Drains constantly unti it empties, can also be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what appears on the ground when you use the Assembly Line Special Operation.  While the parts exist, your vehicles will receive a fifteen percent increase in health.



Mechanized Division HQ Truck


     Price:  300
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Mechanized Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.



Mechanized Infantry Regiment


     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Infantry, Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Degtyarev Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

T-70 (x1):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

M3-A1 (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  SG43 Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

 - Glorified infantry units, but when it all comes down to it, they're too light to be very effective.  They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.



Medium Tank Regiment


     Price:  200
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles

Unit Composition:
KV-1 (x1):
    Health:  440
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
65 Shell Damage
Rate:  Slow
Area:  Small

T-34 (x3):
    Health:  440
     Speed:  Medium
   Defense:  7
    Attack:  76mm Gun
70 Shell Damage
Rate:  Slow
Area:  Small

 - A Motor Pool structure is required before you can recruit this unit.  An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.



Military Equipment


    Health:  3000 (Constantly depletes until it disappears, can be attacked.)
   Defense:  0
Attributes:  Decaying
 - This is what your aircraft drops when you use the Rapid Deployment Special Operation.



Mortar Infantry Regiment


     Price:  65
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  PPSh 41 SUbmachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Infantry (x5):

    Health:  200

     Speed:  Slow

   Defense:  1

    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small
Machine Gun Infantry (x1):

    Health:  150

     Speed:  Slow

   Defense:  1

    Attack:  Degtyarev Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

Mortar Infantry (x2):

    Health:  150

     Speed:  Slow

   Defense:  1

    Attack:  81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.



Motor Pool Truck


     Price:  125
    Health:  500
     Speed:  Medium
Production:  10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Motor Pool Trucks have no offensive capabilities.  When deployed, they turn into Motor Pool buildings, which alters their stats.  Check the Buildings section of this guide for more information on Motor Pool buildings.



Oil Depot Truck


     Price:  100
    Health:  500
     Speed:  Medium
Production:  12 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles
 - Oil Depot Trucks have no offensive capabilities.  When deployed, they turn into Oil Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Oil Depot buildings.


Provisions


    Health:  1500  (Constantly depletes until it's destroyed, can be attacked.)
   Defense:  0
Attributes:  Decaying
 - This is what your aircraft drops when you use the Supply Drop Special Operation.  It will create a small supply zone while it exists.



Recon Infantry Regiment


     Price:  25
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  43
Attributes:  Infantry, Lightly Equipped, Recon

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  PPSh 41 SUbmachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Infantry (x4):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small

 - Very fast (and lightly armed) infantry units.  Other than quick and inexpensive scouts, there's not much use for these.



Rocket Truck Regiment


     Price:  125
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Infantry, Vehicles

Unit Composition:
Wz.29 Ursus (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  2
    Attack:  37mm Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

Infantry (x4):

    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Degtyarev Machine Gun
12 Bullet Damage
Rate:  Fast
Area:  Small

T-70 (x1):
    Health:  330
     Speed:  Medium
   Defense:  5
    Attack:  20mm Gun
50 Shell Damage
Rate:  Slow
Area:  Small

Rocket Truck (x2):
    Health:  225
     Speed:  Medium
   Defense:  2
    Attack:  132mm Rocket #1  132mm Rocket #2
20 Explosive Damage        20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate:  Very Slow Rate:  Very Slow
Area:  Medium Area:  Medium
Bombard       Bombard

132mm Rocket #3  132mm Rocket #4
20 Explosive Damage        20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate:  Very Slow Rate:  Very Slow
Area:  Medium Area:  Medium
Bombard       Bombard

132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate:  Very Slow
Area:  Medium
Bombard

 - These can only be recruited once you have the Rocket Truck technology from the Artillery Brigade structure.



Saboteur


    Health:  200  (Constantly decreases until Saboteur vanishes.)
     Speed:  Medium
    Morale:  50
Attributes:  Saboteur Decay, Stealthy
   Defense:  5

    Attack:  Dynamite
1000 Flame Damage
Sabotage for 60 Seconds
  -100 to Supply Range
10 Flame Damage Every Second
Rate:  Very Slow

 - This is what will drop from your plane when you use the Russian Sabotage Special Operation.  He can be used to destroy enemy buildings.



Sniper Infantry Regiment


     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry

Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  PPSh 41 Submachine Gun  Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Fast   Rate:  Very Slow
  Area:  Small
Infantry (x6):
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  Mosin-Nagant Model 91/30 Rifle      Grenade
10 Bullet Damage        20 Explosive Damage
Rate:  Medium Rate:  Very Slow
  Area:  Small

Sniper (x2):

    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  M-91/30 Mosin
10 Bullet Damage
  +250 Extra Damage vs Infantry [Bullet]
Rate:  Very Slow

 - You'll need the Sniper Rifles technology from the Corps HQ before you can recruit these units.



Supply Depot Truck


     Price:  25
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  None (Building does not add to your total building count)
Def. Value:  2
Attributes:  Vehicles

 - Supply Depot Trucks have no offensive capabilities.  When deployed, they turn into Supply Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Supply Depot buildings.


Tupolev SB-2


    Health:  500
     Speed:  Very Fast
   Defense:  0
    Upkeep:  [Matches whatever it's transporting;  doesn't require anything of
  its own while it's in the air.]

 - These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map.  They cannot be constructed or controlled during regular gameplay.  (They're also used to drop other items.)



Tupolev SB-2M-103


    Health:  300
     Speed:  Very Fast
   Defense:  0
    Attack:  RS 132 Bomb #1       RS 132 Bomb #2
70 Explosive Damage  70 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard Bombard

RS 132 Bomb #3       RS 132 Bomb #4
70 Explosive Damage  70 Explosive Damage
0.5 Morale Lost      0.5 Morale Lost
Rate:  Slow  Rate:  Slow
Area:  Large Area:  Large
Bombard    Bombard

 - These are the bombers used by your airfields.  They cannot be recruited in any other way during normal gameplay.  They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.



Yakovlev Yak-3


   Health:  100
    Speed:  Very Fast
  Defense:  0
   Attack:  12.7mm Machine Gun
  65 Bullet Damage
  Rate:  Very Fast

 - These are the fighters that your airfield uses.  They cannot be recruited through other means during regular gameplay.  (They're also used as scouts.)



Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



Last Updated: 2008-05-28 21:57:12 (1493 views)
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