Airborne Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed, they turn into Airborne Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Airborne Division HQ buildings.
Airborne Heavy Infantry Regiment
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: PPSh 41 Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: PPSh 41 Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- These are deployed from an Airborne Division HQ. They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time. An Artillery Brigade structure is required before these can be recruited or deployed.
Airborne Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: PPSh 41 Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: PPSh 41 Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.
Airfield Truck
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn into Airfield buildings, which alters their stats. Check the Buildings section of this guide for more information on Airfield buildings.
Ammo Depot Truck
Price: 75
Health: 500
Speed: Medium
Production: 12 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
Ammo Depot Trucks have no offensive capabilities. When deployed, they turn into Ammo Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Ammo Depot buildings.
Anti-Aircraft Halftrack Regiment
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M16 MGMC (x4):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 37mm M39 Gun

30 Bullet Damage [Air]

Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit. An Engineer Brigade structure is required before you can recruit these units.
Anti-Aircraft Tank Regiment
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
M16 MGMC (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 37mm M39 Gun

30 Bullet Damage [Air]

Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they're handled properly. They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can. An Engineer Brigade structure is required before you can recruit these units.
Anti-Tank Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
SU-85 (x2):
Health: 440
Speed: Medium
Defense: 8
Attack: 85mm Gun

75 Shell Damage

AT Hit for 1 Seconds

Paralyze

Rate: Slow
- These can be deployed from a Mechanized Division HQ. The SU-85s can cause severe damage, but the rest of the regiment is a little too weak to be very effective. These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance. A Motor Pool structure is required before you can recruit these units.
Anti-Tank Infantry Regiment
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Infantry (x5):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium


Rate: Very Slow


Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: PTRD 14.5 M1941

50 Shell Damage

AT Hit for 1 seconds

Paralyze

Rate: Slow
- A Motor Pool structure is required before these can be recruited. They're devastating against armored targets.
Armor Division HQ Truck
Price: 350
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed, they turn into Armor HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Armor Division HQ buildings.
Armored Rocket Truck Regiment
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 108
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
Rocket Truck (x2):
Health: 225
Speed: Medium
Defense: 2
Attack: 132mm Rocket #1

132mm Rocket #2

20 Explosive Damage

20 Explosive Damage

0.25 Morale Lost

0.25 Explosive Damage

Rate: Very Slow

Rate: Very Slow

Area: Medium

Area: Medium

Bombard

Bombard

132mm Rocket #3

132mm Rocket #4

20 Explosive Damage

20 Explosive Damage

0.25 Morale Lost

0.25 Explosive Damage

Rate: Very Slow

Rate: Very Slow

Area: Medium

Area: Medium

Bombard

Bombard

132mm Rocket #5

20 Explosive Damage

0.25 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- These can only be recruited after you have the Rocket Truck technology from the Artillery Brigade structure.
Artillery Brigade Truck
Price: 150
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed, they turn into Artillery Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Artillery Brigade buildings.
Artillery Tank Regiment
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
ISU-152 (x2):
Health: 330
Speed: Medium
Defense: 5
Attack: 105mm Howitzer

50 Explosive Damage

1 Morale Lost

Rate: Very Slow

Area: Large

Bombard
- An Artillery Brigade structure is required before you can recruit these units. They are probably the most effective armored unit (generally speaking) for the USSR. The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.
Conscript Regiment
Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Conscript (x8):
Health: 150
Speed: Medium
Defense: 0
Attack: Mosin-Nagant Model 91/30 Rifle Molotov Cocktail

8 Bullet Damage


10 Flame Damage

Rate: Medium

Rate: Very Slow

Area: Small
- Very inexpensive infantry units that you can use to defend yourself if you become desperate.
Corps HQ Truck
Health: 500
Speed: Medium
Production: 12 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn into Corps HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Corps HQ buildings.
Engineer Brigade Truck
Price: 100
Health: 500
Speed: Medium
Production: 5 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they turn into Engineer Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Engineer Brigade buildings.
Engineer Regiment
Price: 75
Speed: Slow
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: Mosan-Nagant Model 91/30 Rifle Repair

Construct

10 Bullet Damage

5 Repaired 5 Repaired [sic]

Rate: Medium

Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).
Halftrack Artillery Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 Artillery (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 76.2mm Field Gun

40 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all. An Artillery Brigade structure is required before you can recruit these units.
Halftrack Regiment
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.
Heavy Tank Regiment
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
IS-2 Joseph Stalin (x3):
Health: 550
Speed: Medium
Defense: 9
Attack: 122mm Gun

80 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units. They are the heaviest USSR unit, highly effective against armored targets. Artillery Tank Regiments are more effective against infantry, but these will do quite well on their own.
Infantry Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 6 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed, they turn into Infantry Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Infantry Division HQ buildings.
Infantry Regiment
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank regiment or two if properly handled.
Infantry Supplies
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops if you use the Military Gear Up Special Operation.
Light Tank Regiment
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
T-70 (x3):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
- The lightest tank unit you can have as the Soviets, deployed from an Armor Division HQ.
Material Parts
Health: 3000 (Drains constantly unti it empties, can also be attacked.)
Defense: 0
Attributes: Decaying
- This is what appears on the ground when you use the Assembly Line Special Operation. While the parts exist, your vehicles will receive a fifteen percent increase in health.
Mechanized Division HQ Truck
Price: 300
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.
Mechanized Infantry Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
T-70 (x1):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
M3-A1 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: SG43 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- Glorified infantry units, but when it all comes down to it, they're too light to be very effective. They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.
Medium Tank Regiment
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
KV-1 (x1):
Health: 440
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
T-34 (x3):
Health: 440
Speed: Medium
Defense: 7
Attack: 76mm Gun

70 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure is required before you can recruit this unit. An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.
Military Equipment
Health: 3000 (Constantly depletes until it disappears, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Rapid Deployment Special Operation.
Mortar Infantry Regiment
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: PPSh 41 SUbmachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Infantry (x5):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.
Motor Pool Truck
Price: 125
Health: 500
Speed: Medium
Production: 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn into Motor Pool buildings, which alters their stats. Check the Buildings section of this guide for more information on Motor Pool buildings.
Oil Depot Truck
Price: 100
Health: 500
Speed: Medium
Production: 12 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn into Oil Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Oil Depot buildings.
Provisions
Health: 1500 (Constantly depletes until it's destroyed, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your aircraft drops when you use the Supply Drop Special Operation. It will create a small supply zone while it exists.
Recon Infantry Regiment
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: PPSh 41 SUbmachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
- Very fast (and lightly armed) infantry units. Other than quick and inexpensive scouts, there's not much use for these.
Rocket Truck Regiment
Price: 125
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
Wz.29 Ursus (x1):
Health: 250
Speed: Very Fast
Defense: 2
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
Infantry (x4):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Degtyarev Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
T-70 (x1):
Health: 330
Speed: Medium
Defense: 5
Attack: 20mm Gun

50 Shell Damage

Rate: Slow

Area: Small
Rocket Truck (x2):
Health: 225
Speed: Medium
Defense: 2
Attack: 132mm Rocket #1

132mm Rocket #2

20 Explosive Damage

20 Explosive Damage

0.25 Morale Lost

0.25 Explosive Damage

Rate: Very Slow

Rate: Very Slow

Area: Medium

Area: Medium

Bombard

Bombard

132mm Rocket #3

132mm Rocket #4

20 Explosive Damage

20 Explosive Damage

0.25 Morale Lost

0.25 Explosive Damage

Rate: Very Slow

Rate: Very Slow

Area: Medium

Area: Medium

Bombard

Bombard

132mm Rocket #5

20 Explosive Damage

0.25 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- These can only be recruited once you have the Rocket Truck technology from the Artillery Brigade structure.
Saboteur
Health: 200 (Constantly decreases until Saboteur vanishes.)
Speed: Medium
Morale: 50
Attributes: Saboteur Decay, Stealthy
Defense: 5
Attack: Dynamite

1000 Flame Damage

Sabotage for 60 Seconds

-100 to Supply Range

10 Flame Damage Every Second

Rate: Very Slow
- This is what will drop from your plane when you use the Russian Sabotage Special Operation. He can be used to destroy enemy buildings.
Sniper Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Slow
Defense: 1
Attack: PPSh 41 Submachine Gun

Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow

Area: Small
Infantry (x6):
Health: 200
Speed: Slow
Defense: 1
Attack: Mosin-Nagant Model 91/30 Rifle Grenade

10 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow

Area: Small
Sniper (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: M-91/30 Mosin

10 Bullet Damage

+250 Extra Damage vs Infantry [Bullet]

Rate: Very Slow
- You'll need the Sniper Rifles technology from the Corps HQ before you can recruit these units.
Supply Depot Truck
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they turn into Supply Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Supply Depot buildings.
Tupolev SB-2
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it's transporting; doesn't require anything of

its own while it's in the air.]
- These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map. They cannot be constructed or controlled during regular gameplay. (They're also used to drop other items.)
Tupolev SB-2M-103
Health: 300
Speed: Very Fast
Defense: 0
Attack: RS 132 Bomb #1

RS 132 Bomb #2

70 Explosive Damage

70 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow


Rate: Slow

Area: Large


Area: Large

Bombard

Bombard

RS 132 Bomb #3

RS 132 Bomb #4

70 Explosive Damage

70 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow


Rate: Slow

Area: Large


Area: Large

Bombard

Bombard
- These are the bombers used by your airfields. They cannot be recruited in any other way during normal gameplay. They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.
Yakovlev Yak-3
Health: 100
Speed: Very Fast
Defense: 0
Attack: 12.7mm Machine Gun

65 Bullet Damage

Rate: Very Fast
- These are the fighters that your airfield uses. They cannot be recruited through other means during regular gameplay. (They're also used as scouts.)