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RUSSIA
[ RUSSIA ]

· Russia Strategy and Generals

5-1.  UNITS USA
UNITS USA
    Axis and Allies FAQ-Walkthrough by Deuce ex Defcon


Airborne Division HQ Truck

     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Airborne Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Airborne Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airborne Division HQ buildings.

 

Airborne Heavy Infantry Regiment

     Price:  100
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          25 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Small
Airborne Infantry (x5)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          25 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Small
Airborne Mortar Infantry (x1):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  81mm Mortar
   30 Explosive Damage
   0.75 Morale Lost
   Rate:  Very Slow
   Area:  Medium
   Bombard
Airborne Machine Gun Infantry (x2):
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small

 - These are deployed from an Airborne Division HQ.  They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time.  An Artillery Brigade structure is required before these can be recruited or deployed.

 

Airborne Infantry Regiment

     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Airborne Infantry Officer (x1):
    Health:  250
     Speed:  Medium
   Defense:  2
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          25 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Small
Airborne Infantry (x8)
    Health:  200
     Speed:  Slow
   Defense:  2
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          25 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Small

 - This is a basic infantry unit deployed from an Airborne Division HQ.  They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.

 

Airfield Truck

     Price:  400
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  15 Ammo, 15 Oil, 1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Airfield Trucks have no offensive capabilities.  When deployed, they turn into Airfield buildings, which alters their stats.  Check the Buildings section of this guide for more information on Airfield buildings.

 

Ammo Depot Truck

     Price:  75
    Health:  500
     Speed:  Medium
Production:  12 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Ammo Depot Trucks have no offensive capabilities.  When deployed, they turn into Ammo Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Ammo Depot buildings.

 

Anti-Aircraft Halftrack Regiment

     Price:  125
    Upkeep:  5 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  54
Attributes:  Vehicles
Unit Composition:
T17E1 Staghound (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  4
    Attack:  37mm Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
M16 MGMC (x4):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  37mm M15
   30 Bullet Damage [Air]
   Rate:  Fast

 - Anti-Aircraft units deployed from a Mechanized Division HQ.  While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit.  An Engineer Brigade structure is required before you can recruit these units.

 

Anti-Aircraft Tank Regiment

     Price:  225
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
M4A2 Sherman (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
   50 Shell Damage
   Rate:  Slow
   Area:  Small
M16 MGMC (x2):
    Health:  200
     Speed:  Very Fast
   Defense:  3
    Attack:  37mm M15
   30 Bullet Damage [Air]
   Rate:  Fast

 - These can be more effective than an Anti-Aircraft Battery if they're handled properly.  They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can.  An Engineer Brigade structure is required before you can recruit these units.

 

Anti-Tank Halftrack Regiment

     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  90
Attributes:  Vehicles
Unit Composition:
T17E1 Staghound (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  4
    Attack:  37mm Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Browning M1919 Machine Gun
   14 Bullet Damage
   Rate:  Fast
   Area:  Small
M18 Hellcat (x2):
    Health:  400
     Speed:  Medium
   Defense:  7
    Attack:  76mm Gun
   80 Shell Damage
   AT Hit for 1 Seconds
   Paralyze
   Rate:  Slow

 - These can be deployed from a Mechanized Division HQ.  The Hellcats can cause severe damage, but the rest of the regiment is a little too weak to be very effective.  These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance.  A Motor Pool structure is required before you can recruit these units.

 

Anti-Tank Infantry Regiment

     Price:  70
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
Anti-Tank Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Bazooka
   55 Shell Damage
   AT Hit for 1 seconds
   Paralyze
   Rate:  Very Slow

 - A Motor Pool structure is required before these can be recruited.  They're devastating against armored targets.

 

Armor Division HQ Truck

     Price:  350
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Armor Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Armor Division HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Armor HQ buildings.

 

Artillery Brigade Truck

     Price:  150
    Health:  500
     Speed:  Medium
Production:  10 Ammo
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Artillery Brigade Trucks have no offensive capabilities.  When deployed, they turn into Artillery Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Artillery Brigade buildings.

 

Artillery Halftrack Regiment

     Price:  150
    Upkeep:  10 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  98
Attributes:  Vehicles
Unit Composition:
T17E1 Staghound (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  4
    Attack:  37mm Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Browning M1919 Machine Gun
   14 Bullet Damage
   Rate:  Fast
   Area:  Small
M3 Howitzer (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  105mm Howitzer
   50 Explosive Damage
   0.75 Morale Lost
   Rate:  Very Slow
   Area:  Medium
   Bombard

 - Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments.  Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all.  An Artillery Brigade structure is required before you can recruit these units.

 

Artillery Tank Regiment

     Price:  250
    Upkeep:  25 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  100
Attributes:  Vehicles
Unit Composition:
M4A2 Sherman (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
   50 Shell Damage
   Rate:  Slow
   Area:  Small
M40 Long Tom (x2):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  155mm Gun
   60 Explosive Damage
   1 Morale Lost
   Rate:  Very Slow
   Area:  Large
   Bombard

 - An Artillery Brigade structure is required before you can recruit these units.  They are probably the most effective armored unit (generally speaking) for the United States.  The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.

 

Assault Infantry Regiment

     Price:  60
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Assault Infantry (x6)
    Health:  225
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle        Grenade       M7 Rifle Grenade
   12 Bullet Damage       20 Explosive Damage     30 Explosive Damage
   Rate:  Medium          Rate:  Very Slow        Rate:  Very Slow
      Area:  Very Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small

 - The M7 Rifle Grenade technology from the Artillery Brigade structure is required before these can be recruited.  These are highly effective against infantry and other soft targets.  They aren't too bad against hard targets, either.

 

B-17E Flying Fortress

    Health:  300
     Speed:  Very Fast
   Defense:  0
    Attack:  AN-M18 Bomb #1         AN-M18 Bomb #2
   80 Explosive Damage    80 Explosive Damage
   0.5 Morale Lost        0.5 Morale Lost
   Rate:  Slow  Rate:  Slow
   Area:  Large Area:  Large
   Bombard      Bombard
   AN-M18 Bomb #3         AN-M18 Bomb #4
   80 Explosive Damage    80 Explosive Damage
   0.5 Morale Lost        0.5 Morale Lost
   Rate:  Slow  Rate:  Slow
   Area:  Large Area:  Large
   Bombard      Bombard

 - These are the bombers used by your airfields and aircraft carriers.  They cannot be recruited in any other way during normal gameplay.  They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.

 

C-47B Skytrain

    Health:  500
     Speed:  Very Fast
   Defense:  0
    Upkeep:  [Matches whatever it's transporting;  doesn't require anything of
    its own while it's in the air.]

 - These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map.  They cannot be constructed or controlled during regular gameplay.  (They're also used to drop other items, such as Economic Aid and Secret Agents.)

 

Corps HQ Truck

    Health:  500
     Speed:  Medium
Production:  15 Money, 10 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Corps HQ Trucks have no offensive capabilities.  When deployed, they turn into Corps HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Corps HQ buildings.

 

Economic Aid

    Health:  1500  (Does not deplete on its own, can be attacked.)
   Defense:  0
Production:  15 Ammo, 15 Oil

 - This is what your Skytrain drops on the ground when you use the Economic Aid Special Operation.  While the crates exist, you will receive fifteen ammo and fifteen oil into your current production.

 

Engineer Brigade Truck

     Price:  100
    Health:  500
     Speed:  Medium
Production:  5 Ammo, 5 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Engineer Brigade Trucks have no offensive capabilities.  When deployed, they turn into Engineer Brigade buildings, which alters their stats.  Check the Buildings section of this guide for more information on Engineer Brigade buildings.

 

Engineer Regiment

     Price:  75
     Speed:  Medium
    Upkeep:  5 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  35
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Engineer (x6):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  M1 Garand Rifle Repair        Construct
   10 Bullet Damage          5 Repaired    5 Repaired [sic]
   Rate:  Medium   Rate:  Very Fast        Rate:  Very Fast

 - An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).

 

F4U-4 Corsair

    Health:  100
     Speed:  Very fast
   Defense:  0
    Attack:  12.7mm Machine Gun
   85 Bullet Damage
   Rate:  Very Fast

 - These are the planes that are used as fighters and scouts on American Aircraft Carriers.  They cannot be recruited in any other way during regular gameplay.

 

Flamethrower Infantry Regiment

     Price:  75
     Speed:  Slow
    Upkeep:  10 Ammo, 5 Oil, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
Flamethrower Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Flamethrower M2-2
   40 Flame Damage
   1 Morale Lost
   Rate:  Slow
   Area:  Medium

 - The Flamethrower Infantry technology from the Motor Pool is required before you can recruit these units.

 

Halftrack Regiment

     Price:  100
    Upkeep:  15 Oil, 1 Regiment Limit
     Speed:  Very Fast
    Morale:  70
Attributes:  Vehicles
Unit Composition:
T17E1 Staghound (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  4
    Attack:  37mm Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
M3-A1 (x4):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Browning M1919 Machine Gun
   14 Bullet Damage
   Rate:  Fast
   Area:  Small

 - These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.

 

Heavy Tank Regiment

     Price:  250
    Upkeep:  20 Ammo, 20 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles
Unit Composition:
M4A2 Sherman (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small
M26 Pershing (x3):
    Health:  500
     Speed:  Medium
   Defense:  8
    Attack:  90mm Gun
   80 Shell Damage
   Rate:  Slow
   Area:  Small

 - A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units.  They are the heaviest United States unit, highly effective against armored targets.  Artillery Tank Regiments are more effective against infantry, but these will do quite well on their own.

 

Infantry Division HQ Truck

     Price:  250
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Infantry Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Infantry HQ buildings, which alters their stats.  Check the Buildings section of this guide for more information on Infantry Division HQ buildings.

 

Infantry Regiment

     Price:  50
     Speed:  Slow
    Upkeep:  10 Ammo, 1 Regiment Limit
    Morale:  45
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Infantry (x6)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small
Machine Gun Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small

 - Basic infantry unit.  A couple units of these can easily deal with a tank regiment or two if properly handled.

 

LCVP Higgins Boat

    Health:  60
     Speed:  Medium
   Defense:  3
    Upkeep:  [Same as whatever it's transporting, it doesn't require any of its
    own supplies.]

 - These are the landing craft used to land your infantry units from your battleships.  These are the same landing craft used to land your Corps HQ trucks as well.

 

Light Tank Regiment

     Price:  150
    Upkeep:  15 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles
Unit Composition:
M4A2 Sherman (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small
M3A1 Stuart (x3):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
   50 Shell Damage
   Rate:  Slow
   Area:  Small

 - The lightest tank unit you can have as the United States, deployed from an Armor Division HQ.

 

Marine Regiment

     Price:  50
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  52
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Marine (x8):
    Health:  225
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle        Grenade        Bayonette Thrust
   12 Bullet Damage       20 Explosive Damage      15 Bullet Damage
   Rate:  Medium          Rate:  Very Slow         Rate:  Fast
      Area:  Very Small

 - These are deployed from battleships.  They're slightly stronger than regular infantry units, and they use a little more ammunition.  They cannot be recruited in any other way during regular gameplay.

 

Material Parts

    Health:  3000 (Drains constantly unti it empties, can also be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what appears on the ground when you use the Assembly Line Special Operation.  While the parts exist, your vehicles will receive a fifteen percent increase in health.

 

Mechanized Division HQ Truck

     Price:  300
    Health:  500
     Speed:  Medium
Production:  12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
    Upkeep:  1 Building Limit
    Morale:  99
Def. Value:  2
Attributes:  Vehicles

 - Mechanized Division HQ Trucks have no offensive capabilities.  When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.

 

Mechanized Infantry Regiment

     Price:  125
    Upkeep:  10 Ammo, 10 Oil, 1 Regiment Limit
     Speed:  Slow
    Morale:  87
Attributes:  Infantry, Vehicles
Unit Composition:
T17E1 Staghound (x1):
    Health:  250
     Speed:  Very Fast
   Defense:  4
    Attack:  37mm Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small
Machine Gun Infantry (x1):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  Browing M1919 Machine Gun
   12 Bullet Damage
   Rate:  Fast
   Area:  Small
M3A1 Stuart (x1):
    Health:  300
     Speed:  Medium
   Defense:  4
    Attack:  37mm Gun
   50 Shell Damage
   Rate:  Slow
   Area:  Small
M3-A1 (x2):
    Health:  250
     Speed:  Very Fast
   Defense:  3
    Attack:  Browning M1919 Machine Gun
   14 Bullet Damage
   Rate:  Fast
   Area:  Small

 - Glorified infantry units, but when it all comes down to it, they're too light to be very effective.  They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.

 

Medium Tank Regiment

     Price:  200
    Upkeep:  20 Ammo, 15 Oil, 1 Regiment Limit
     Speed:  Medium
    Morale:  80
Attributes:  Vehicles
Unit Composition:
M4A2 Sherman (x1):
    Health:  400
     Speed:  Medium
   Defense:  5
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small
M4A1 Sherman (x3):
    Health:  400
     Speed:  Medium
   Defense:  6
    Attack:  75mm Gun
   65 Shell Damage
   Rate:  Slow
   Area:  Small

 - A Motor Pool structure is required before you can recruit this unit.  An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.

 

Mortar Infantry Regiment

     Price:  65
     Speed:  Slow
    Upkeep:  15 Ammo, 1 Regiment Limit
    Morale:  43
Attributes:  Infantry
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Infantry (x6)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small
Mortar Infantry (x2):
    Health:  150
     Speed:  Slow
   Defense:  1
    Attack:  81mm Mortar
   30 Explosive Damage
   0.75 Morale Lost
   Rate:  Very Slow
   Area:  Medium
   Bombard

 - An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.

 

Motor Pool Truck

     Price:  125
    Health:  500
     Speed:  Medium
Production:  10 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Motor Pool Trucks have no offensive capabilities.  When deployed, they turn into Motor Pool buildings, which alters their stats.  Check the Buildings section of this guide for more information on Motor Pool buildings.

 

Oil Depot Truck

     Price:  100
    Health:  500
     Speed:  Medium
Production:  12 Oil
    Upkeep:  1 Building Limit
Def. Value:  2
Attributes:  Vehicles

 - Oil Depot Trucks have no offensive capabilities.  When deployed, they turn into Oil Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Oil Depot buildings.

 

P51D Mustang

   Health:  100
    Speed:  Very Fast
  Defense:  0
   Attack:  12.7mm Machine Gun
  85 Bullet Damage
  Rate:  Very Fast

 - These are the fighters that your airfield uses.  They cannot be recruited through other means during regular gameplay.  (They're also used as scouts.)

 

Pennsylvania Class Battleship

    Health:  5000
     Speed:  Medium
   Defense:  15
Production:  5 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil
    Attack:  16 Inch Guns (Turret 1)       16 Inch Guns (Turret 2)
   100 Explosive Damage          100 Explosive Damage
   1.5 Morale Lost     1.5 Morale Lost
   Rate:  Very Slow    Rate:  Very Slow
   Area:  Large        Area:  Large
   Bombard   Bombard
   16 Inch Guns (Turret 3)       16 Inch Guns (Turret 4)
   100 Explosive Damage          100 Explosive Damage
   1.5 Morale Lost     1.5 Morale Lost
   Rate:  Very Slow    Rate:  Very Slow
   Area:  Large        Area:  Large
   Bombard   Bombard
   3.7cm Flak Cannon
   40 Bullet Damage [Air]
   Rate:  Fast

 - These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets.  They can deploy a Marine unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money.  They're also quite effective as a supplementary anti-aircraft defense.

 

Provisions

    Health:  1500  (Constantly depletes until it's destroyed, can be attacked.)
   Defense:  0
Attributes:  Decaying

 - This is what your Skytrain drops when you use the Supply Drop Special Operation.  It will create a small supply zone while it exists.

 

Recon Infantry Regiment

     Price:  25
     Speed:  Slow
    Upkeep:  5 Ammo, 1 Regiment Limit
    Morale:  43
Attributes:  Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
    Health:  200
     Speed:  Medium
   Defense:  1
    Attack:  Thompson Submachine Gun   Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Fast     Rate:  Very Slow
         Area:  Very Small
Infantry (x4)
    Health:  200
     Speed:  Slow
   Defense:  1
    Attack:  M1 Garand Rifle Grenade
   12 Bullet Damage          20 Explosive Damage
   Rate:  Medium   Rate:  Very Slow
         Area:  Very Small

 - Very fast (and lightly armed) infantry units.  Other than quick and inexpensive scouts, there's not much use for these.

 

Saratoga Class Carrier

    Health:  3000
     Speed:  Medium
   Defense:  10
Production:  3 Regiment Limit
    Upkeep:  5 Ammo, 5 Oil

 - These aircraft carriers can launch two bombing attacks and four scouting missions at a time when they're fully charged.  A scouting mission will cost 25 Money, and a bombing mission will cost 100 Money.  Additionally, they can launch paradrop missions for 150 Money (either Airborne Infantry or Airborne Heavy Infantry regiments).

 

Secret Agent

    Health:  200  (Constantly depletes until the unit is destroyed, can be
                   attacked.)
     Speed:  Slow
   Defense:  1
Attributes:  Infantry, Saboteur Decay

 - These are what drop from your Skytrain when you use the Secret Agent Special Operation.

 

Supply Depot Truck

     Price:  25
    Health:  500
     Speed:  Medium
Production:  None
    Upkeep:  None (Building does not add to your total building count)
Def. Value:  2
Attributes:  Vehicles

 - Supply Depot Trucks have no offensive capabilities.  When deployed, they turn into Supply Depot buildings, which alters their stats.  Check the Buildings section of this guide for more information on Supply Depot buildings.


Written by : Deuce ex Defcon
Courtesy of: The Brink
Website: http://thebrink.us/boards



Last Updated: 2008-05-28 23:52:09 (1432 views)
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