Airborne Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Airborne Division HQ Trucks have no offensive capabilities. When deployed, they turn into Airborne Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Airborne Division HQ buildings.
Airborne Heavy Infantry Regiment
Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast


Rate: Very Slow


Area: Small
Airborne Infantry (x5)
Health: 200
Speed: Slow
Defense: 2
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Small
Airborne Mortar Infantry (x1):
Health: 200
Speed: Slow
Defense: 2
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
Airborne Machine Gun Infantry (x2):
Health: 200
Speed: Slow
Defense: 2
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- These are deployed from an Airborne Division HQ. They're more powerful than standard Airborne Infantry Divisions, and for double the cost (money), they can be air dropped anywhere on the map at any time. An Artillery Brigade structure is required before these can be recruited or deployed.
Airborne Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Airborne Infantry Officer (x1):
Health: 250
Speed: Medium
Defense: 2
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Small
Airborne Infantry (x8)
Health: 200
Speed: Slow
Defense: 2
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

25 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Small
- This is a basic infantry unit deployed from an Airborne Division HQ. They are slightly more powerful than standard infantry units, and for double the cost (money), they can be air dropped anywhere on the map at any time.
Airfield Truck
Price: 400
Health: 500
Speed: Medium
Production: None
Upkeep: 15 Ammo, 15 Oil, 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Airfield Trucks have no offensive capabilities. When deployed, they turn into Airfield buildings, which alters their stats. Check the Buildings section of this guide for more information on Airfield buildings.
Ammo Depot Truck
Price: 75
Health: 500
Speed: Medium
Production: 12 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn into Ammo Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Ammo Depot buildings.
Anti-Aircraft Halftrack Regiment
Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles
Unit Composition:
T17E1 Staghound (x1):
Health: 250
Speed: Very Fast
Defense: 4
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M16 MGMC (x4):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 37mm M15

30 Bullet Damage [Air]

Rate: Fast
- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can be more effective than Anti-Aircraft Batteries, you should keep in mind that they are easier to destroy and reduce your available Regiment Limit. An Engineer Brigade structure is required before you can recruit these units.
Anti-Aircraft Tank Regiment
Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
M4A2 Sherman (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun

50 Shell Damage

Rate: Slow

Area: Small
M16 MGMC (x2):
Health: 200
Speed: Very Fast
Defense: 3
Attack: 37mm M15

30 Bullet Damage [Air]

Rate: Fast
- These can be more effective than an Anti-Aircraft Battery if they're handled properly. They can put out more damage in a shorter period of time, and if they're in a supplied area, they can repair faster than a battery can. An Engineer Brigade structure is required before you can recruit these units.
Anti-Tank Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles
Unit Composition:
T17E1 Staghound (x1):
Health: 250
Speed: Very Fast
Defense: 4
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Browning M1919 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
M18 Hellcat (x2):
Health: 400
Speed: Medium
Defense: 7
Attack: 76mm Gun

80 Shell Damage

AT Hit for 1 Seconds

Paralyze

Rate: Slow
- These can be deployed from a Mechanized Division HQ. The Hellcats can cause severe damage, but the rest of the regiment is a little too weak to be very effective. These are probably something you might want to use early on in a mission, but you'll want to replace them with heavier units when you get the chance. A Motor Pool structure is required before you can recruit these units.
Anti-Tank Infantry Regiment
Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow


Area: Very Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
Anti-Tank Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Bazooka

55 Shell Damage

AT Hit for 1 seconds

Paralyze

Rate: Very Slow
- A Motor Pool structure is required before these can be recruited. They're devastating against armored targets.
Armor Division HQ Truck
Price: 350
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Armor Division HQ Trucks have no offensive capabilities. When deployed, they turn into Armor Division HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Armor HQ buildings.
Artillery Brigade Truck
Price: 150
Health: 500
Speed: Medium
Production: 10 Ammo
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Artillery Brigade Trucks have no offensive capabilities. When deployed, they turn into Artillery Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Artillery Brigade buildings.
Artillery Halftrack Regiment
Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles
Unit Composition:
T17E1 Staghound (x1):
Health: 250
Speed: Very Fast
Defense: 4
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Browning M1919 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
M3 Howitzer (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: 105mm Howitzer

50 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- Deployed from a Mechanized Division HQ, these are a weaker version of the Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you'll want to replace these as soon as possible, if you even use them at all. An Artillery Brigade structure is required before you can recruit these units.
Artillery Tank Regiment
Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles
Unit Composition:
M4A2 Sherman (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun

50 Shell Damage

Rate: Slow

Area: Small
M40 Long Tom (x2):
Health: 300
Speed: Medium
Defense: 4
Attack: 155mm Gun

60 Explosive Damage

1 Morale Lost

Rate: Very Slow

Area: Large

Bombard
- An Artillery Brigade structure is required before you can recruit these units. They are probably the most effective armored unit (generally speaking) for the United States. The artillery lets you slaughter infantry, and the tank/artillery combination does fairly well against armored targets as well.
Assault Infantry Regiment
Price: 60
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Assault Infantry (x6)
Health: 225
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle Grenade

M7 Rifle Grenade

12 Bullet Damage 20 Explosive Damage 30 Explosive Damage

Rate: Medium Rate: Very Slow Rate: Very Slow


Area: Very Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- The M7 Rifle Grenade technology from the Artillery Brigade structure is required before these can be recruited. These are highly effective against infantry and other soft targets. They aren't too bad against hard targets, either.
B-17E Flying Fortress
Health: 300
Speed: Very Fast
Defense: 0
Attack: AN-M18 Bomb #1

AN-M18 Bomb #2

80 Explosive Damage

80 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow

Rate: Slow

Area: Large

Area: Large

Bombard

Bombard

AN-M18 Bomb #3

AN-M18 Bomb #4

80 Explosive Damage

80 Explosive Damage

0.5 Morale Lost

0.5 Morale Lost

Rate: Slow

Rate: Slow

Area: Large

Area: Large

Bombard

Bombard
- These are the bombers used by your airfields and aircraft carriers. They cannot be recruited in any other way during normal gameplay. They drop four bombs at a time, and they will make three bomb-dropping attacks each time they're ordered at a target.
C-47B Skytrain
Health: 500
Speed: Very Fast
Defense: 0
Upkeep: [Matches whatever it's transporting; doesn't require anything of

its own while it's in the air.]
- These are the transport planes that your Airborne Division HQ will use to drop airborne units on the map. They cannot be constructed or controlled during regular gameplay. (They're also used to drop other items, such as Economic Aid and Secret Agents.)
Corps HQ Truck
Health: 500
Speed: Medium
Production: 15 Money, 10 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Corps HQ Trucks have no offensive capabilities. When deployed, they turn into Corps HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Corps HQ buildings.
Economic Aid
Health: 1500 (Does not deplete on its own, can be attacked.)
Defense: 0
Production: 15 Ammo, 15 Oil
- This is what your Skytrain drops on the ground when you use the Economic Aid Special Operation. While the crates exist, you will receive fifteen ammo and fifteen oil into your current production.
Engineer Brigade Truck
Price: 100
Health: 500
Speed: Medium
Production: 5 Ammo, 5 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Engineer Brigade Trucks have no offensive capabilities. When deployed, they turn into Engineer Brigade buildings, which alters their stats. Check the Buildings section of this guide for more information on Engineer Brigade buildings.
Engineer Regiment
Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Engineer (x6):
Health: 200
Speed: Medium
Defense: 1
Attack: M1 Garand Rifle

Repair

Construct

10 Bullet Damage 5 Repaired

5 Repaired [sic]

Rate: Medium

Rate: Very Fast Rate: Very Fast
- An Engineer Brigade structure is required before these can be recruited. They're not exactly useful in battle situations, but they can be used to repair structures and construct defensive structures (Anti-Aircraft Batteries, Artillery Batteries, and Bunkers).
F4U-4 Corsair
Health: 100
Speed: Very fast
Defense: 0
Attack: 12.7mm Machine Gun

85 Bullet Damage

Rate: Very Fast
- These are the planes that are used as fighters and scouts on American Aircraft Carriers. They cannot be recruited in any other way during regular gameplay.
Flamethrower Infantry Regiment
Price: 75
Speed: Slow
Upkeep: 10 Ammo, 5 Oil, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow


Area: Very Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
Flamethrower Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Flamethrower M2-2

40 Flame Damage

1 Morale Lost

Rate: Slow

Area: Medium
- The Flamethrower Infantry technology from the Motor Pool is required before you can recruit these units.
Halftrack Regiment
Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles
Unit Composition:
T17E1 Staghound (x1):
Health: 250
Speed: Very Fast
Defense: 4
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3-A1 (x4):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Browning M1919 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
- These are very light vehicle units deployed from the Mechanized Division HQ. They're semi-effective against weak infantry units, but other than that, they really don't serve much of a purpose.
Heavy Tank Regiment
Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
M4A2 Sherman (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
M26 Pershing (x3):
Health: 500
Speed: Medium
Defense: 8
Attack: 90mm Gun

80 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool are both required before you can recruit these units. They are the heaviest United States unit, highly effective against armored targets. Artillery Tank Regiments are more effective against infantry, but these will do quite well on their own.
Infantry Division HQ Truck
Price: 250
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Infantry Division HQ Trucks have no offensive capabilities. When deployed, they turn into Infantry HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Infantry Division HQ buildings.
Infantry Regiment
Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Infantry (x6)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow


Area: Very Small
Machine Gun Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
- Basic infantry unit. A couple units of these can easily deal with a tank regiment or two if properly handled.
LCVP Higgins Boat
Health: 60
Speed: Medium
Defense: 3
Upkeep: [Same as whatever it's transporting, it doesn't require any of its

own supplies.]
- These are the landing craft used to land your infantry units from your battleships. These are the same landing craft used to land your Corps HQ trucks as well.
Light Tank Regiment
Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
M4A2 Sherman (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
M3A1 Stuart (x3):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun

50 Shell Damage

Rate: Slow

Area: Small
- The lightest tank unit you can have as the United States, deployed from an Armor Division HQ.
Marine Regiment
Price: 50
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 52
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Marine (x8):
Health: 225
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle Grenade

Bayonette Thrust

12 Bullet Damage 20 Explosive Damage 15 Bullet Damage

Rate: Medium Rate: Very Slow Rate: Fast


Area: Very Small
- These are deployed from battleships. They're slightly stronger than regular infantry units, and they use a little more ammunition. They cannot be recruited in any other way during regular gameplay.
Material Parts
Health: 3000 (Drains constantly unti it empties, can also be attacked.)
Defense: 0
Attributes: Decaying
- This is what appears on the ground when you use the Assembly Line Special Operation. While the parts exist, your vehicles will receive a fifteen percent increase in health.
Mechanized Division HQ Truck
Price: 300
Health: 500
Speed: Medium
Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit
Upkeep: 1 Building Limit
Morale: 99
Def. Value: 2
Attributes: Vehicles
- Mechanized Division HQ Trucks have no offensive capabilities. When deployed, they turn into Mechanized HQ buildings, which alters their stats. Check the Buildings section of this guide for more information on Mechanized Division HQ buildings.
Mechanized Infantry Regiment
Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles
Unit Composition:
T17E1 Staghound (x1):
Health: 250
Speed: Very Fast
Defense: 4
Attack: 37mm Gun

12 Bullet Damage

Rate: Fast

Area: Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow


Area: Very Small
Machine Gun Infantry (x1):
Health: 150
Speed: Slow
Defense: 1
Attack: Browing M1919 Machine Gun

12 Bullet Damage

Rate: Fast

Area: Small
M3A1 Stuart (x1):
Health: 300
Speed: Medium
Defense: 4
Attack: 37mm Gun

50 Shell Damage

Rate: Slow

Area: Small
M3-A1 (x2):
Health: 250
Speed: Very Fast
Defense: 3
Attack: Browning M1919 Machine Gun

14 Bullet Damage

Rate: Fast

Area: Small
- Glorified infantry units, but when it all comes down to it, they're too light to be very effective. They can deal with infantry targets fairly well, but you'll want something else to deal with anything larger than that.
Medium Tank Regiment
Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles
Unit Composition:
M4A2 Sherman (x1):
Health: 400
Speed: Medium
Defense: 5
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
M4A1 Sherman (x3):
Health: 400
Speed: Medium
Defense: 6
Attack: 75mm Gun

65 Shell Damage

Rate: Slow

Area: Small
- A Motor Pool structure is required before you can recruit this unit. An improvement on the Light Tank Regiment, but you'll still want to use something heavier for any serious operations.
Mortar Infantry Regiment
Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Infantry (x6)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow


Area: Very Small
Mortar Infantry (x2):
Health: 150
Speed: Slow
Defense: 1
Attack: 81mm Mortar

30 Explosive Damage

0.75 Morale Lost

Rate: Very Slow

Area: Medium

Bombard
- An Artillery Brigade structure is required before these can be recruited. They work quite well against infantry and other soft targets.
Motor Pool Truck
Price: 125
Health: 500
Speed: Medium
Production: 10 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Motor Pool Trucks have no offensive capabilities. When deployed, they turn into Motor Pool buildings, which alters their stats. Check the Buildings section of this guide for more information on Motor Pool buildings.
Oil Depot Truck
Price: 100
Health: 500
Speed: Medium
Production: 12 Oil
Upkeep: 1 Building Limit
Def. Value: 2
Attributes: Vehicles
- Oil Depot Trucks have no offensive capabilities. When deployed, they turn into Oil Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Oil Depot buildings.
P51D Mustang
Health: 100
Speed: Very Fast
Defense: 0
Attack: 12.7mm Machine Gun

85 Bullet Damage

Rate: Very Fast
- These are the fighters that your airfield uses. They cannot be recruited through other means during regular gameplay. (They're also used as scouts.)
Pennsylvania Class Battleship
Health: 5000
Speed: Medium
Defense: 15
Production: 5 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
Attack: 16 Inch Guns (Turret 1) 16 Inch Guns (Turret 2)

100 Explosive Damage 100 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard

Bombard

16 Inch Guns (Turret 3) 16 Inch Guns (Turret 4)

100 Explosive Damage 100 Explosive Damage

1.5 Morale Lost

1.5 Morale Lost

Rate: Very Slow

Rate: Very Slow

Area: Large

Area: Large

Bombard

Bombard

3.7cm Flak Cannon

40 Bullet Damage [Air]

Rate: Fast
- These battleships can cause major damage to stationary and mobile targets on land, and they can also destroy water targets. They can deploy a Marine unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400 Money. They're also quite effective as a supplementary anti-aircraft defense.
Provisions
Health: 1500 (Constantly depletes until it's destroyed, can be attacked.)
Defense: 0
Attributes: Decaying
- This is what your Skytrain drops when you use the Supply Drop Special Operation. It will create a small supply zone while it exists.
Recon Infantry Regiment
Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon
Unit Composition:
Infantry Officer (x1):
Health: 200
Speed: Medium
Defense: 1
Attack: Thompson Submachine Gun

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Fast

Rate: Very Slow


Area: Very Small
Infantry (x4)
Health: 200
Speed: Slow
Defense: 1
Attack: M1 Garand Rifle

Grenade

12 Bullet Damage

20 Explosive Damage

Rate: Medium

Rate: Very Slow



Area: Very Small
- Very fast (and lightly armed) infantry units. Other than quick and inexpensive scouts, there's not much use for these.
Saratoga Class Carrier
Health: 3000
Speed: Medium
Defense: 10
Production: 3 Regiment Limit
Upkeep: 5 Ammo, 5 Oil
- These aircraft carriers can launch two bombing attacks and four scouting missions at a time when they're fully charged. A scouting mission will cost 25 Money, and a bombing mission will cost 100 Money. Additionally, they can launch paradrop missions for 150 Money (either Airborne Infantry or Airborne Heavy Infantry regiments).
Secret Agent
Health: 200 (Constantly depletes until the unit is destroyed, can be
attacked.)
Speed: Slow
Defense: 1
Attributes: Infantry, Saboteur Decay
- These are what drop from your Skytrain when you use the Secret Agent Special Operation.
Supply Depot Truck
Price: 25
Health: 500
Speed: Medium
Production: None
Upkeep: None (Building does not add to your total building count)
Def. Value: 2
Attributes: Vehicles
- Supply Depot Trucks have no offensive capabilities. When deployed, they turn into Supply Depot buildings, which alters their stats. Check the Buildings section of this guide for more information on Supply Depot buildings.