The units are the most important part of the game, obviously. In the following sections, I'll give information about every unit in the game. Depending on the unit, more information may be available compared to other units. To help understand what the information in the charts means, you should be familiar with some of the game's terms and mechanics.
Money: Money is gained on a per-minute basis. Shortages in other resources result in a reduction in money income. For example, a +15 Money rate means you will earn fifteen money units every minute.
Ammo: Units require an ammo supply. Several structures provide ammo, specifically Ammo Depots. If your ammo level goes negative, the balance is taken from your money rate.
Oil: Vehicles require an oil supply. Several structures provide oil, specifically Oil Depots. If your oil level goes negative, the balance is is taken from your money rate.
Building Limit: This is the current number of buildings you have followed by the total number you're allowed to have. For example, 3/20 means you currently have three out of twenty possible buildings.
Regiment Limit: This is the current number of regiments you have followed by the total number you're allowed to have. For example, 2/9 means that you currently have two regiments out of a current maximum of nine regiments.
Defense Value: Damage from enemy attacks is reduced by defense value. Defense applies before resistances.
Upkeep: Units and buildings require (or provide) resources. If they require resources, it's considered upkeep. Building Limit, Regiment Limit, Money, Ammo, and Oil are all possible forms of upkeep.
Production: Many buildings add resources to your current supplies. Building Limit, Regiment Limit, Money, Ammo, and Oil can all be generated through various buildings.
Attributes: Many units and structures have special abilities, attacks, or defensive qualities that add to their regular strengths or weaknesses. A list of these can be found in the Attributes section of this guide.
Bullet Damage: Represented by a handgun icon in the game and BD in this guide.
Shell Damage: Represented by two shell icons in the game and SD in this guide.
Explosive Damage: Represented by a bomb icon in the game and ED in this guide.
Flame Damage: Represented by a flame icon in the game and FD in this guide.
Resistances: Resistances are special qualities that some units and structures have naturally or can gain through various means to increase their defense against certain forms of damage.

Written by : Deuce ex Defcon
Courtesy of: The Brink
Website:
http://thebrink.us/boards