Game Type: 3v3, 4v4
Build Type: Balanced
Map Size: 512x512, 576x576, 640x640
Starting Money: 500
Suggested Generals: Arnold, Eisenhower, Nimitz, Patton
Sell Anti-Aircraft: Yes
Sell Bunker: Yes
Sell Artillery: Yes
Sell Supply Depot: No (Use to scout)
Build Order: Infantry HQ, Infantry HQ, Recon Infantry Regiment, Recon Infantry Regiment, Mechanized HQ, Mechanized HQ, Motor Pool, Mechanized Production Upgrade, 6 Anti-Tank Mechanized Regiments (dropping Supply Depots for ammo/oil as needed), Mechanized Reliability Upgrade, Improved Machine Guns Upgrade, Armor HQ, Armor HQ, Artillery Brigade, 6 Artillery Tank Regiments (dropping Supply Depots for ammo/oil as needed), Long Range Artillery Upgrade, Improved Fire Control Upgrade, Gyrostabilized Tank Guns Upgrade
Specials to Use: Assembly Line, Atomic Bomb, Carpet Bomb, Fighting Spirit, Lend Lease, Mechanized Advance, Mechanized Resupply, Propaganda War
This is one of the more powerful builds to be found in the game. It should be noted that the Anti-Tank Mechanized + Artillery Tank combination can be used effectively with pretty much any country, but most players tend to choose America when using this build, probably due to the economic advantage that America has over the other countries.
Like other builds, this one starts off with dropping a couple of Recon Infantry Regiments in order to grab and secure towns. After that, it’s in a player’s best interest to get their first 6 Anti-Tank Mechanized Regiments onto the field in order to either press the enemy or defend against their attack (Remember is always better to be on the offensive).
Once the Anti-Tank Mechanized Regiments are down, then a player should go straight for the Artillery Tanks. Once two or three of the Artillery Tank Regiments are Available, go ahead and bring them to the front in order to back up and aid the Anti-Tank Mechanized Regiments in battle.
When fighting, group the 6 Anti-Tank Mechanized Regiments into one Division, and the 6 Artillery Tank Regiments into a second Division. Use the Anti-Tank Mechanized Regiment Division to attack direction, and use the Division of Artillery Tanks to bombard the enemy. When the Anti-Tank Mechanized Regiments are weakened, retreat them back through the line of Artillery Tanks. This should give them more than enough time to heal in order to turn around and attack again.
All of these Regiments, both the Anti-Tank and the Artillery Tank, are fairly expensive, thus keeping them alive is of the utmost importance. Retreat weakened Regiments to allow them to heal so they can fight again.
Summary: Follow the build order, use Recon Infantry Regiments to scout/secure towns, get 6 Anti-Tank Mechanized Regiments on the field, then get 6 Artillery Tank Regiments on the field, attack with the Division Anti-Tank Mechanized Regiments directly and use the Division of Artillery Tank Regiments to bombard the enemy.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website:
http://www.triplethreatclan.com