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21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
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Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
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8-1.  Infantry Rush
Infantry Rush
    Multiplayer Strategy Guide by xXx Valdarez

         Game Type: 2 Free For All (1v1)
        Build Type: Balanced
          Map Size: 320x320, 384x384
    Starting Money: 500
Suggested Generals: Eisenhower
Sell Anti-Aircraft: Yes
       Sell Bunker: Yes
    Sell Artillery: Yes
 Sell Supply Depot: No (Use to scout)

Build Order: Infantry HQ, Infantry HQ, 10 Infantry Regiments (dropping Ammo Depots as necessary, usually 2 to 3 Ammo Depots), Garand Semi-Auto Rifle Upgrade, Special Forces Upgrade, Improved Machine Guns Upgrade, Advanced infantry Training

Specials to Use: Lend Lease

This is an all or nothing type of build thus making it fairly dangerous. If your opponent is able to withstand your attack, then you could be in some trouble. In addition, this build should be used with caution with playing both Britain, Russia, and Japan as all three of these countries have Snipers. If your opponent is doing a Sniper based build, then you could be in for some trouble.

This build uses Eisenhower in order to use the Lend Lease Special Operation. This allows a player to get 2 extra Infantry Regiments onto the field. At the beginning of the game, be sure to scout for the enemy base with the supply depot. It is of the utmost importance that a player knows where the enemy is in order to attack them quickly. As soon as Infantry Regiments are on the field, start grabbing towns. It will take a couple of minutes for all 10 Infantry Regiments to be created, so there is plenty of time to grab the towns. Typically your opponent will only have recons, so a player utilizing this build should be able to kill/scare away any enemy Recon Regiments.

After all 10 Regiments are on the field, group them into two Divisions of 5 Infantry Regiments each and promptly head for your enemies base. When attacking, if your opponent has Infantry Regiments on the field, then attack them by cycling between Division 1 and Division 2 of the Infantry Regiments, try to never attack at once, as this will not allow your enemy to heal, and thus allow you to kill them more easily. If your enemy does not have any Regiments on the field, then go ahead and go in full force, and take down the closest HQ you can find. Do not go for the main Corps HQ, unless there is no other choice, this HQ is typically defended by a bunker and artillery, making it much more difficult to destroy. Instead, take down the standard HQs as they are usually unguarded thus easier to destroy.

Summary: Follow the Build Order, scout for the enemy base, secure towns with the Infantry Regiments (do not create Recon Infantry Regiments), take out the easiest to destroy HQ.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website: http://www.triplethreatclan.com

Last Updated: 2008-05-08 14:59:55 (1375 views)
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