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GERMANY
[ GERMANY ]

· German Strategy and Generals
· German Armor | Spotting a King Tiger
· Paper Tanks | The Grab and Go

6-1.  Sniper Rush
Sniper Rush
    Multiplayer Strategy Guide by xXx Valdarez


         Game Type: 2 Free For All (1v1)
        Build Type: Rush
          Map Size: 320x320, 384x384
    Starting Money: 500
Suggested Generals: Kuribayashi, Mikawa, Nagumo, Yamamoto
Sell Anti-Aircraft: Yes
       Sell Bunker: Yes
    Sell Artillery: Yes
 Sell Supply Depot: Yes

Build Order:
Infantry HQ, Infantry HQ, Infantry Regiment, Sniper Rifles Upgrade, 6 Commando Infantry Regiments, Ammo Depot, 3 Commando Infantry Regiments, Infantry HQ, 6 Commando Infantry Regiments (dropping supply depots as necessary)

Specials to Use: Banzai Charge, Espionage, Lend Lease, Kamikaze, Industrial Sabotage, Code Breaker, Demoralization, Radar Scan

As with every other Rush build type, it’s imperative that you know the location of your enemy. Unfortunately, you must sell the supply depot at the onset of the game in order to start the Sniper Rifles Upgrade more quickly. The first regiment that you will build is an Infantry Regiment. Use this regiment to take the closest cities and then immediately start searching for your opponent. Once your opponent is located, and you have 6 Commando Regiments on the ground, immediately send them towards your opponent’s base.

Every Rush hinges on getting to your opponents base, and dropping at least 1 HQ, and then killing as many units as possible. This is usually enough to ensure a victory. With that being said, do not waste time and move towards the base as soon as you have the first 6 Commando Infantry Regiments. It shouldn’t take much longer to get the other 3 Command Infantry Regiments down, but go ahead and send the first 6 towards your opponent’s base, and then follow them with the other 3 as soon as possible.

Commando Infantry Regiments will not hold up against Mechanized Regiments and they will have a difficult time against Mortar Infantry Regiments. However, if your Commando Infantry Regiments outnumber the Mortar Infantry Regiments 3 to 1, you should be able to over power them.

There are several combinations of specials that can be used with this build. Lend Lease, Demoralization, Espionage, and Radar Scan are the most probably specials. If the game wears on, then Banzai Charge coupled with a slew of Commando Infantry Regiments can be very over powering. If the game lasts a long time, then Kamikaze will become an option as well.


Summary: Follow the build order, use the Infantry Regiment to grab towns, and then rush with the first 6 Infantry Commando regiments and try to take out at least one of your opponents HQ’s.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website: http://www.triplethreatclan.com



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