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[ MAPS ]

· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad

5-2.  Anti-Tank Halftrack Flame Tanks Combo
Anti-Tank Halftrack Flame Tanks Combo
    Multiplayer Strategy Guide by xXx Valdarez

         Game Type: 2v2, 3v3, 4v4
        Build Type: Balanced
          Map Size: 448x448, 512x512, 576x576, 640x640
    Starting Money: 500
Suggested Generals: Montgomery, Mountbatten, Wavell, Wingate
Sell Anti-Aircraft: Yes
       Sell Bunker: Yes
    Sell Artillery: Yes
 Sell Supply Depot: No (Use to scout)
       Build Order: Infantry HQ, Infantry HQ, 2 Infantry Recon Regiments, 2 Mechanized HQs, Military Surplus Upgrade, Motor Pool, Mechanized Production Upgrade, 6 Anti-Tank Mechanized Regiments (dropping supply depots as necessary, usually 3 to 5), Mechanized Reliability Upgrade, Diesel Engines Upgrade, 2 Armor HQs, Flame Tank Upgrade, 6 Flame Tanks Regiments (dropping supply depots as necessary, usually 20 to 28), Artillery Brigade, Foraging Upgrade, Plentiful Ammunition Upgrade
       Specials to Use: Code Breaker, Fighting Spirit, Carpet Bomb, Radar Scan, Smoke Barrage, Infantry Resupply

Many players do not realize the affect of the Flame Tanks or the affect that fire has on regiments. Every unit in a regiment has a defense rating against various types of attack, except for fire. Fire will reduce the enemy morale, regardless of regiment type, faster than any other attack.

With this build, you start off by building 2 Infantry HQs in case your opponents try to rush you. The Infantry HQs will allow you to get regiments on the board cheaply, and quickly. In addition, you will need to drop 2 Infantry Recon regiments at the onset of the game in order to grab and secure towns.

Your goal is to first get your 6 Anti-Tank Mechanized Regiments on the field of battle as soon as possible, and to start pushing or defending, as the case may be. The Mechanized Product Upgrade will take more time to develop, but will save you $32 over the course of building 6 Anti-Tank Mechanized Regiments due to a savings of $22 per regiment ($22 * 6 = $132). After you get 3 Flame Tank Regiments on the field, got ahead and move them to the front to aid your Anti-Tank Mechanized Regiments in the battle.

Flame Tanks Regiments will attack differently than other regiments. Instead of using them in waves where you first attack with the Anti-Tank Mechanized Regiments, and then retreat so another Division of Regiments may attack, the Flame Tank Regiments need to attack simultaneously with the Division of 6 Anti-Tank Mechanized Regiments. The Flame Tank Attacks will completely demoralize the enemy and force them to retreat allowing the Division of AntiTank Mechanized Regiments to slaughter the retreating forces.

Summary: Follow the build order, scout for your opponent, secure the towns, attack with the Division of Anti-Tank Regiments as soon as possible, and then follow up with the Flame Tank Division attacking with it and the Anti-Tank Mechanized Regiment Division simultaneously.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website: http://www.triplethreatclan.com

Last Updated: 2008-05-13 18:59:02 (1199 views)
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