Game Type: 2 Free For All (1v1)
Build Type: Rush
Map Size: 320x320, 384x384
Starting Money: 500
Suggested Generals: Montgomery, Mountbatten, Wavell, Wingate
Sell Anti-Aircraft: Yes
Sell Bunker: Yes
Sell Artillery: Yes
Sell Supply Depot: Yes
Build Order: Infantry HQ, Airborne HQ, Infantry Regiment, SAS
Commandos
Regiment Upgrade, Infantry Regiment, 2 SAS Commandos
Regiments, Ammo Depot, SAS Unit, Infantry Regiment
Specials to Use: Code Breaker, Fighting Spirit, Carpet Bomb, Radar Scan,
Smoke Barrage, Infantry Resupply
In order for this build to work it’s imperative that you know the enemies location. Unfortunately, you must sell the supply depot at the beginning of the game in order to build properly. Thus, the first 2 infantry units that are dropped must not only grab towns, but scout for your opponent’s location. If you are unable to find your opponent’s location with your infantry units, then you can use Code Breaker (Montgomery) or Radar Scan (Mountbatten) to locate them.
Once your have your opponent’s location, push hard against them. Take out any infantry regiments they have as soon as possible, and then push on an HQ. Do not worry about the main Corps HQ as it will usually be defended with a bunker or artillery. Focus on the HQ and drop it. Fighting Spirit (Montgomery) is a very effective special to use when you are ready to attack the base.
If the off chance that your opponent has produced Mechanized Regiments to counter your rush, then try to engage him in a forested area. A forested area will give infantry units a defensive bonus and mechanized units will suffer a defensive penalty. In addition effective use of the Smoke Barrage (Mountbatten) special can prove deadly to any units that come up against the SAS rush.
Summary: To win with this build be sure to follow the build order, grab as many towns as possible en route to your opponent. Remember to go straight for an Infantry HQ, and not the Corps HQ.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website:
http://www.triplethreatclan.com