Game Type: 3v3, or 4v4
Build Type: Balanced
Map Size: 512x512, 576x576, 640x640
Starting Money: 500
Suggested Generals: Kesselring, Rommel
Sell Anti-Aircraft: Yes
Sell Bunker: Yes
Sell Artillery: Yes
Sell Supply Depot: No (Use to scout)
Build Order: Infantry HQ, Infantry HQ, Recon Infantry Regiment, Recon
Infantry Regiment, Mechanized HQ, Mechanized HQ, Motor
Pool, 6 Anti-Tank Mechanized Regiments (dropping Supply
Depots for ammo/oil as needed, usually 3 to 5), Schurzen
Upgrade, Diesel Engine Upgrade, Improved Machine Guns
Upgrade, Armor HQ, Armor HQ, Heavy Tanks Upgrade, 6 Heavy
Tank Regiments (dropping Supply Depots for ammo/oil as
needed), Artillery Bay, Gyrostabilized Tank Guns Upgrade
Specials to Use: Blitzkrieg, Military GearUp
Once again, since Germany starts with the lowest economy in the game, it’s imperative to drop the Recon Regiments at the beginning of the game and to grab as many cities as possible in order to boost the $$$ generated per minute. If you are playing with partners that are playing as America, ask them to donate cities to you so you can be on the same level with them economically. Your goal is to own at least 3 to 5 cities.
Many players discount Kesselring and Rommel as they do not have a powerful bombing feature such as the ‘V Rockets’ special found on the other two German Generals. However, just as the ‘Mechanized Advance’ is a powerful special for Mechanized Regiments, Blitzkrieg is an even more powerful special for Armored Regiments.
Many players also make the mistake of going for King Tiger Tanks. King Tigers cost more than regular Heavy Tank Regiments, and, even worse, they require more oil/ammo. Building King Tigers instead of Heavy Tanks should only be done by the most skilled players. Most players should never attempt to acquire King Tiger Tanks.
The upgrades for Germany are very important. Each Mechanized Anti-Tank Mechanized regiment contains 2 Jagdpanther Tanks. Increasing the tank defense will allow the Jagdpanthers to last longer in battle, increasing the Diesel Engines will allow the Jagdpanthers to move nearly as fast the supporting vehicles, and improving the machine gun fire will increase the damage inflicted by the supporting vehicles in the Anti-Tank Mechanized regiment.
Once a Division of 6 Anti-Tank Mechanized Regiments is up, group the Regiments together and attack enforce. Retreat when necessary; do not let your Regiments die. With the improved defense and improved speed, it is much easier to keep the Anti-Tank Mechanized regiments alive.
Even though you do not have your tanks up at this point, the Blitzkrieg special may be used on your 6 Anti-Tank Mechanized units, however, it will only affect the Jagdpanthers units in the Regiments. Still, this can be a powerful attack and enough to defeat another set of Anti-Tank Regiments should you go nose to nose with the enemy.
Group your Heavy Tank Regiments into another Division, but go ahead and send them into battle as soon as they are created. It never hurts to have the extra fire power at the battle front.
Summary: In order to best support your team, follow this build order, To win with this build be sure to follow the build order, grab at least 3 towns at the beginning of the game asking partners for towns if necessary, attack and defend properly without losing your units. Since this build is meant for team based play, be sure to coordinate with your team mates for all attacks.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website:
http://www.triplethreatclan.com