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AIRPOWER
[ AIRPOWER ]

· Guide To Airpower Upgrades
· Axis and Allies Airpower Basics

4-2.  Anti-Tank Halftrack Attack
Anti-Tank Halftrack Attack
    Multiplayer Strategy Guide by xXx Valdarez


         Game Type: 3v3, 4v4
        Build Type: Balanced
          Map Size: 512x512, 576x576, 640x640
    Starting Money: 500
Suggested Generals: Manstein, Runstedt
Sell Anti-Aircraft: Yes
       Sell Bunker: Yes
    Sell Artillery: Yes
 Sell Supply Depot: No (Use to Scout)
       Build Order: Infantry HQ, Infantry HQ, Recon Infantry Regiment, Recon
                    Infantry Regiment, Mechanized HQ, Mechanized HQ, Motor
                    Pool, 6 Anti-Tank Mechanized Regiments (dropping Supply
                    Depots for ammo/oil as needed, usually 3 to 5), Schurzen
                    Upgrade, Diesel Engine Upgrade, Improved Machine Guns
                    Upgrade
   Specials to Use: V-Rockets, Espionage

Germany starts with the lowest economy in the game, so it’s important to drop the Recon Regiments at the beginning of the game and to grab as many cities as possible in order to boost the $$$ generated per minute. If you are playing with partners that are playing as America, ask them to donate cities to you so you can be on the same level with them economically. Be sure to use the supply depot in order to locate at least one or two bases. Once they are located, use the ‘Espionage’ power (Manstein only) a couple of times in order to give yourself a bit of a boost at the beginning of the game.

The upgrades for Germany are very important. Each Mechanized Anti-Tank Mechanized regiment contains 2 Jagdpanther Tanks. Increasing the tank defense will allow the Jagdpanthers to last longer in battle, increasing the Diesel Engines will allow the Jagdpanthers to move nearly as fast the supporting vehicles, and improving the machine gun fire will increase the damage inflicted by the supporting vehicles in the Anti-Tank Mechanized regiment.

Once a Division of 6 Anti-Tank Mechanized Regiments is up, group the regiments together and attack enforce. Retreat when necessary; do not let your regiments die. With the improved defense and improved speed, it is much easier to keep the Anti-Tank Mechanized regiments alive.

After building the first 6 Anti-Tank Mechanized Regiments, it is up to the player to choose whether to build more Ant-Tank Mechanized Regiments (suggested), or to build for tanks (Artillery, Heavy, or King Tigers). Due to the High cost and Maintenance, King Tigers should only be considered an option by the most skillful players.

Summary: To win with this build be sure to follow the build order, grab at least 3 towns at the beginning of the game asking partners for towns if necessary, attack and defend properly without losing your units. Since this build is meant for team based play, be sure to coordinate with your team mates for all attacks. Lone wolfs never win a team based game.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website: http://www.triplethreatclan.com



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