“The quicker they are whipped, the quicker we go home” – General Patton
Rushing typically involves nothing but men. These games are most commonly found in 1v1 games, but can also be found in a 2v2 game. A successful rush typically will only work on a 320x320 or 384x384 map. If you are afraid of the rush, then always use a bigger map size. A bigger map size will give you time to build more units and a better defense than your opponent is able to maneuver from the other side of the map.
“Always attack, never defend” – General Patton
That’s what a rush is about: the attack. In a 1v1 game, there are several countries that are good that the rush, most notably Great Britain, Russia, and Japan (see their Rushing builds under each Country). Realistically, any country can rush. Rushing typically follows the following build order:
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Rush Build Order
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1 Infantry HQ ($250)
1 Technology Upgrade Optional (SAS, Snipers, Motor Pool, Artillery Brigade)
1 Ammo Depot
5 Infantry Units
1 Infantry Upgrade (if available – dependent upon country)
The speed of the rush will depend upon the choice of a technology upgrade. If building your infantry units is dependent upon the Technology upgrade, then it will increase the amount of time before you can put the pressure on your opponent. Remember, the point of rush is to get their fast. If you choose to do a technology upgrade, then do so wisely.

Written by : Valdarez
Courtesy of: The Triple Threat Clan
Website:
http://www.triplethreatclan.com