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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
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GREAT BRITIAN
[ GREAT BRITIAN ]

· Great Britian Strategy and Generals

The Art of War: Laying Plans
    Sun Tzu

  1. Sun Tzu said: The art of war is of vital importance to the State.
  2. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
  3. The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field.
  4. These are:
    1. The Moral Law;
    2. Heaven;
    3. Earth;
    4. The Commander;
    5. Method and discipline.
  5. The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.
  6. Heaven signifies night and day, cold and heat, times and seasons.
  7. Earth comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.
  8. The Commander stands for the virtues of wisdom, sincerity, benevolence, courage and strictness.
  9. By method and discipline are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.
  10. These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.
  11. Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise:--
  12.  
    1. Which of the two sovereigns is imbued with the Moral law?
    2. Which of the two generals has most ability?
    3. With whom lie the advantages derived from Heaven and Earth?
    4. On which side is discipline most rigorously enforced?
    5. Which army is stronger?
    6. On which side are officers and men more highly trained?
    7. In which army is there the greater constancy both in reward and punishment?
  13. By means of these seven considerations I can forecast victory or defeat.
  14. The general that hearkens to my counsel and acts upon it, will conquer: let such a one be retained in command! The general that hearkens not to my counsel nor acts upon it, will suffer defeat:--let such a one be dismissed!
  15. While heeding the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.
  16. According as circumstances are favorable, one should modify one's plans.
  17. All warfare is based on deception.
  18. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
  19. Hold out baits to entice the enemy. Feign disorder, and crush him.
  20. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.
  21. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
  22. If he is taking his ease, give him no rest. If his forces are united, separate them.
  23. Attack him where he is unprepared, appear where you are not expected.
  24. These military devices, leading to victory, must not be divulged beforehand.
  25. Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.



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