AXIS and ALLIES RTS | Commandos
Commandos can be an effective choice against all types of infantry, but due to their small regiment size (6 units) they will require extra
versus sniper-based infantry. Likely to suffer some casualties against snipers, but at the low cost of
$35 hope to win the battle through
For commandos to be successful it's best to have an advantage in numbers, ideally 3 to 1 versus stronger regiments such as SaS. This can be done in the early game pretty easily, considering the cost of deploying 18 commandos is only
$30 more than 6 SaS. However, as the game progresses, the regiment cap of 20 will prevent you from maintaining this advantage in numbers; so you will need to transition to
AXIS and ALLIES RTS | Basic Commando Build
Basic Commando Build
The basic build will vary some depending on map size and starting money (if more than
Sell Default Bunkers
Extra cash helps in the early game
(3-4) Infantry Tents
Plus recon to capture nearby cities
(1) Economy Upgrade
Get this upgrade before your 5th HQ
(1) Sniper Upgrade
Get Upgrade and spam 18+ Commandos
(?) Spam Supply Depots
Deploy supply for ammo (stay out of red)
If you are planning an early game Commando attack, or your base is located in the front, you might spend more on regiments and less on the HQ's (which bolster your economy). If you have plans on really getting your economy going, or your base is located in the back, you might spend more on HQ's and less on your armed forces. Of course this is an example of a multiplayer build (3v3, 4v4), if you attempt to eco this much in a 1v1 you would be quickly rolled...
AXIS and ALLIES RTS | Commando Infantry Upgrades
Get a basic idea of which upgrades effect which infantry units, and how to apply those upgrades in online play. Included is a suggested upgrade order to help newer players understand which upgrades are the most benefitial to their cause. See:
Upgrading Your Infantry/Airborne
AXIS and ALLIES RTS | Basic Commando Combat
Spread your Commandos versus Mortars so enemy bombardment does not effect multiple regiments
Group Behavior and Formation
There are two different types of formations,
on the regiment level (Assault, Aggressive, and Column), and formations on the division level, which are a formation of a group of regiments.
Keep your Commandos spread out in small groups versus snipers with a bomb. A single regiment by itself becomes an easy target for enemy snipers
Groups of regiments can also be put in the Assault, Aggressive, and Column formation by activating group behavior, but this is not recommended for combat, only for reorganizing your division if it becomes too spread out. That means most of the time your division should have custom formations with group behavior set to off. This also allows you to set the formation for each regiment in your division without affecting the group formation.
If your opponents have no bombs or artillery feel free to bunch your Commandos to put maximum firepower on target
You will want to use different group formations for different game situations, some basic examples are seen on the left and right. The determining factors are usually what type of enemy regiments you are facing, and how many special op bombs your opponents have. Hotkeys are essential for effectively managing your divisions, so once you have selected and organized a group, save it by holding down [Ctrl] and pressing any of the keyboard number keys; or simply right click an spot on the
group control bar
Specifically for commandos, one method that is used often is
multiple divisions to keep the enemy constantly engaged. For example, take 20 commandos and split them into 4 divisions of 5 regiments each.
two groups forward at a time will give you enough sniper units (10) to kill most infantry, and won't risk too much if your bombed (10 regiments
$350). The ultimate goal of this tactic is to attack, and never stop attacking; cycling in new forces as soon as a portion of your forces retreat.
AXIS and ALLIES RTS | Commando Infantry Conclusion
Commando - Are like recon units with one sniper . These guys are great against infantry, and against mechs if spammed right. However, they must be microed VERY well in order to be effective against sniper infantry or mechs. They are the ideal choice if you have a general with a bomb or your opponent has a general with a bomb because they are cheap to create, and as a result, easier to spam.
Whatever you choose to deploy, it's up to you as commander to put your forces in an advantageous position with an understanding of base resistances, terrain modifiers, formation, upgrades, special ops, military tactics, and more.
COMMANDO INFANTRY - That concludes the basics of commando infantry in A&A. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to our A&A wiki, post in the official forum thread..
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Monday, August 24, 2009 · Teamspeak 3 soon to be Released? Thursday, August 20, 2009 · GameSpy Shuts Down Gaming Fan Sites Thursday, July 30, 2009 · Noob Tip: How to Hotkey a Group of Regiments Thursday, July 31, 2008 · Japanese Mortars or Heavy Airborne? Thursday, July 24, 2008 · List of All Special Ops · List of All Upgrades · Upgrades to Skip · Guide To Airpower Upgrades · Guide To Artillery Tank Upgrades · Guide To Tank - Armor Upgrades · Guide To Artillery Mech Upgrades · Guide To Anti Tank Mech Upgrades · Guide To Infantry Upgrades Monday, July 21, 2008 · Recommended Basic Gameplay Settings Sunday, July 20, 2008 · Counting Bombs Friday, June 13, 2008 · German Armor | Spotting a King Tiger Thursday, May 01, 2008 · Keyboard Shortcuts Wednesday, March 26, 2008 · Ukraine · Southern Europe · Philippines · North Africa · India · Germany · France · Alaska · Battle of Stalingrad · Normandy Breakout · The Burning of Moscow · Operation Market Garden · Battle of Kursk Older Articles
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