Login or Register
 Home
 Communication
 Comments
 Forums
 Calendar
 Messages
 Recommend Us
 Shout Box
 News
 Submit News
 Stories Archive
 Surveys
 Topics
 Site Info
 Donations
 Feeds
 Legal
 Members List
 Member Map
 Search
 Sitemap
 Statistics
 Top 25
 Links
 Top A&A Sites

 WW2 History
 WW2 Archives
 WW2 Propaganda
 WW2 Discussion
 WW2 Arsenal
 Military Tactics
 Military Tactics
 Advancing
 Retreating
 Flanking Maneuver
 Pincer Movement
 Feint
 Rotating your Forces
 Blitzkrieg
 Breakthru
 Leapfrogging
 Divide and Conquer
 Center Peel
 Infiltration
 Encirclement
 Breakout
 Bait and Bleed
 Fabian Strategy

 Reference Guide
 The Basics
 A&A Encyclopedia
 Basic Strategy
 Cities
 Economy
 Oil and Ammo
 Terrain
 Display/Control
 Keyboard Shortcuts
 Mouse Control
 Recommended Settings
 Infantry
 Infantry
 Recon Infantry
 Regular Infantry
 Mortar Infantry
 Anti Tank Infantry
 Engineer Infantry
 Sniper Infantry
 Commando Infantry
 Conscript Infantry
 Assault Infantry
 Goliath Infantry
 Heavy Infantry
 Banzai Infantry
 Flamethrower Infantry
 Airborne
 Airborne HQ
 Heavy Airborne
 SaS Paratroopers
 Banzai Airborne
 Mech
 Mechanized HQ
 Halftracks
 Artillery Halftracks
 Anti Tank Halftracks
 Rocket Trucks
 Armor
 Armor
 Light Tanks
 Medium Tanks
 Heavy Tanks
 Artillery Tanks
 Anti Air Tanks
 Flame Tanks
 King Tiger Tanks
 Tankettes
 Rocket Tanks
 Airpower
 Airpower
 Special Ops
 Special Ops
 Upgrades
 Upgrades
 Infantry Upgrades
 AT Mech Upgrades
 Arty Mech Upgrades
 Armor Upgrades
 Arty Tank Upgrades
 Upgrades to Skip
 List of All Upgrades
 Generals
 Generals
 Germany
 Rommel
 Rundstedt
 Kesselring
 Manstein
 Great Britian
 Montgomery
 Mountbatten
 Wavell
 Wingate
 Japan
 Yamamoto
 Kuribayashi
 Mikawa
 Nagumo
 Russia
 Chuikov
 Konev
 Zhukov
 Rokossovski
 United States
 Arnold
 Eisenhower
 Nimitz
 Patton
Admin
Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
Only registered users can shout. Please login or create an account.
Shout History | ShoutBox ©

ARMOR
[ ARMOR ]

· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· British Flame Tanks
· Japanese Medium Tank Type 2 Ke-To
· ROCKET TRUCKS and ARTILLERY

City Control and Strategy ~ Axis and Allies RTS



 
City Control and Strategy
Cities are independent sets of structures that any nation can take control of, and they are not integral to bases. You take control of a city when your regiments (and no enemies) occupy its center. Cities give a significant boost to your economy and also expand your zone of supply.
Axis and Allies RTS Manual
 
Cities can be crucial to your success in Axis and Allies RTS, when "controlled" they provide you with not only money, a zone of supply, ammo and/or oil, but almost more importantly, it denies these benefits to your opponents.
 
So that being said, we will try to give you an idea on how to capture cities, and give you some tips on how to hold onto them once you have them

City Basics
The exact details of what each city provides can be viewed by clicking on the city center. The money, ammo, and/or oil generated per minute will vary from city to city. Regardless of what a city provides you want to capture as many as you can, paying particular attention to the strategically important cities that lie between your allies and opponents.
 

    
Beginning the Game
We feel it is important to address some of the basic tasks players should perform in the opening moments of gameplay, as these are esentially the first step in capturing cities. In default multiplayer gameplay ($500) you should order 2 HQ's as soon as the game starts, usually 2 Infantry Tents[NOTE]
 
The moments after you have ordered your first two HQ's will be the last "free time" you will have for the remainder of the game. While your HQ's are cooking you can still handle some important in-game tasks
 

Sell your Default Bunkers - The amount of money received may be small, but it will help purchase the recon infantry you will need to capture cities. Some players choose to keep the artillery bunker.
 

Scout the Map with your Supply Truck - The supply depot truck that is provided in default gameplay can be used to scout the map and enemy. See our story on Using Supply Trucks as Recon - Intel for more info. Some players choose to unpack the supply depot, to either sell for extra cash or for zone of supply for an early infantry battle.
 
 
  
Communicate with Your Allies - While Teamspeak and other VOIP applications are the best choice for communicating with your allies, use Team Chat to when it is not available. Important information to relay will include, general assignment for random general games, how many bombs the enemy team has, who is attempting to capture which cities, and so on...

Experienced players can handle all the above tasks in a matter of seconds, and often spend the opening moments of the game chatting with their allies. Just make sure you are ready to unpack your first Infantry HQ the instant it is deployed, as every second counts when it comes to capturing cities at the onset of the game.

 
Capturing Cities
So at this point you have ordered your HQ's and unpacked your first Infantry HQ as quickly as possible. You will now want to order some Recon Infantry regiments, the exact number will depend on your location on the map, and how many cities you are attempting to capture. Once again keeping in mind that timing is critical, as soon as the regiments emerge from their HQ, select them, and Run/Retreat them to the desired city (regiments move faster while retreating).
 
The most basic step to capturing cities is simple, get there before your enemies. It is also important to decide which cities to go for, concentrating on the most important or contested cities first, and coordinating your efforts with your allies. To the right an example of a 3v3 where 3 allies have worked together to capture cities effeciently. If two allies were to both go for the same city, it's possible another city could fall under enemy control.
 
Race for Entrenchment
If you have been fortunate enough to initally capture a desired city, the next step will be to hold onto it. The easiest way to do so, is to allow one of your recon regiments to entrench within the city. Entrenchment offers huge bonuses and advantages, allowing a single regiment to defend a position under attack from multiple regiments.
 

"Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight.. Whoever is second in the field and has to hasten to battle will arrive exhausted."
 
Sun Tzu, the Art of War
 


Bookmark and Share OFFICIAL FORUM THREAD


~ R E S E A R C H ~ BOMBING OF CITIES DURING WW2 - WIKIPEDIA
Augsburg · Baedeker Raids · Belfast · Belgrade · Berlin · Birmingham · Braunschweig · Breslau · Bristol · Bucharest · Budapest · Caen (Operation Charnwood) · Chemnitz · Chisinau · Chongqing · Clydebank · Cologne · Coventry · Danzig · Darmstadt · Darwin · Dresden  · Dublin  · Duisburg · Düsseldorf · Essen · Frampol · Frankfurt · Frascati · Gelsenkirchen · Glasgow · Greenock  · Haifa  · Hamburg · Hamm · Hanau · Heilbronn · Helsinki · Hildesheim · Honolulu · Hiroshima · Innsbruck · Kaiserslautern · Kassel · Kobe · Königsberg · Liverpool · London · Lübeck · Mainz · Malta · Manchester · Manila · Mannheim · Minsk · Munich · Nagasaki · Nagoya · Naha · Naples · Nuremberg · Osaka · Peenemünde · Pforzheim · Ploiesti · Plymouth · Prague · Rabaul · Remscheid · Rome · Rothenburg ob der Tauber · Rotterdam · Saarbrücken · Salzburg · Schaffhausen · Schwäbisch Hall · Schweinfurt · Sheffield · Sofia · Southampton · Stalingrad · Stettin · Stuttgart · Taipei · Tallinn  · Tel Aviv  · Thessaloníki · Tokyo · Treviso · Ulm · Vienna · Warsaw · Wesel · Wielun' · Wuppertal · Würzburg · Yokohama · Zara

FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private. Register Today!

Legal disclaimer | WW2 Images

WW2 Photos: All WW2 Photos featured are in the public domain (17 U.S.C. § 101 and § 105). Various sources including but not limited to, Wikipedia, and the archives of many of the countries that were involved in the conflict.
For more info on public domain content click the Wikipedia icon to the left

Legal disclaimer | Axis and Allies RTS

www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

A&A.com ©
.:: Top User of Today ::.

.:: Top A&A Sites ::.


Atari - Axis and Allies
[Rank: 1] [Hits: 1739]


Axis and Allies Wiki
[Rank: 2] [Hits: 1368]


Triple Threat Clan
[Rank: 3] [Hits: 1324]


Spotters Guide
[Rank: 4] [Hits: 1144]


Kiss My Ass Clan
[Rank: 5] [Hits: 1005]


Timegate Studios
[Rank: 6] [Hits: 1000]


Encore
[Rank: 7] [Hits: 991]


Misfits of War
[Rank: 8] [Hits: 947]


CSM - Christ Saved Me
[Rank: 9] [Hits: 840]


Dead Killers
[Rank: 10] [Hits: 784]
<< June 2017 >>

S M T W T F S
        123
45678910
11121314151617
18192021222324
252627282930 

Favorite Japanese Infantry

Commandos
Mortars
Heavy Airborne
Banzai



Results
Polls

Votes: 1549
Comments: 0
Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad
· Normandy Breakout
· The Burning of Moscow
· Operation Market Garden
· Battle of Kursk

Older Articles

DOWNLOAD DEMO

 
System Requirements:
Win98/SE/Me/2000/XP
Pentium III 1.5 GHz
256 MB RAM
HD 1.4 GB
8x CD-ROM
64 MB Video
DirectX 9.0c
56 kbps/Cable/DSL
for Internet play
The Official VOIP

FREE DOWNLOAD

Voice Communication
Software of
axis-and-allies.com
and the A&A
Community
You have been warned!
We have caught 238 shameful hackers.

NukeSentinel(tm)
(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.17 Seconds

You can syndicate our news using the file backend.php

Distributed by Raven PHP Scripts
New code written and maintained by the RavenNuke™ TEAM


All logos, trademarks, and GNU Free Documentation in this site are property of their respective owner(s). www.axis-and-allies.com is an independently run community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. GameSpy Arcade is an independent gaming service run by GameSpy. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com


:: fisubice phpbb2 style by Daz :: PHP-Nuke theme by www.nukemods.com ::
:: fisubice Theme Recoded To 100% W3C CSS & HTML 4.01 Transitional & XHTML 1.0 Transitional Compliance by RavenNuke™ TEAM ::