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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
This site is great i never knew about it at first
22-01-2011 11:13:pm
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· United States Strategy and Generals

City Control and Strategy ~ Axis and Allies RTS

City Control and Strategy
Cities are independent sets of structures that any nation can take control of, and they are not integral to bases. You take control of a city when your regiments (and no enemies) occupy its center. Cities give a significant boost to your economy and also expand your zone of supply.
Axis and Allies RTS Manual
Cities can be crucial to your success in Axis and Allies RTS, when "controlled" they provide you with not only money, a zone of supply, ammo and/or oil, but almost more importantly, it denies these benefits to your opponents.
So that being said, we will try to give you an idea on how to capture cities, and give you some tips on how to hold onto them once you have them

City Basics
The exact details of what each city provides can be viewed by clicking on the city center. The money, ammo, and/or oil generated per minute will vary from city to city. Regardless of what a city provides you want to capture as many as you can, paying particular attention to the strategically important cities that lie between your allies and opponents.

Beginning the Game
We feel it is important to address some of the basic tasks players should perform in the opening moments of gameplay, as these are esentially the first step in capturing cities. In default multiplayer gameplay ($500) you should order 2 HQ's as soon as the game starts, usually 2 Infantry Tents[NOTE]
The moments after you have ordered your first two HQ's will be the last "free time" you will have for the remainder of the game. While your HQ's are cooking you can still handle some important in-game tasks

Sell your Default Bunkers - The amount of money received may be small, but it will help purchase the recon infantry you will need to capture cities. Some players choose to keep the artillery bunker.

Scout the Map with your Supply Truck - The supply depot truck that is provided in default gameplay can be used to scout the map and enemy. See our story on Using Supply Trucks as Recon - Intel for more info. Some players choose to unpack the supply depot, to either sell for extra cash or for zone of supply for an early infantry battle.
Communicate with Your Allies - While Teamspeak and other VOIP applications are the best choice for communicating with your allies, use Team Chat to when it is not available. Important information to relay will include, general assignment for random general games, how many bombs the enemy team has, who is attempting to capture which cities, and so on...

Experienced players can handle all the above tasks in a matter of seconds, and often spend the opening moments of the game chatting with their allies. Just make sure you are ready to unpack your first Infantry HQ the instant it is deployed, as every second counts when it comes to capturing cities at the onset of the game.

Capturing Cities
So at this point you have ordered your HQ's and unpacked your first Infantry HQ as quickly as possible. You will now want to order some Recon Infantry regiments, the exact number will depend on your location on the map, and how many cities you are attempting to capture. Once again keeping in mind that timing is critical, as soon as the regiments emerge from their HQ, select them, and Run/Retreat them to the desired city (regiments move faster while retreating).
The most basic step to capturing cities is simple, get there before your enemies. It is also important to decide which cities to go for, concentrating on the most important or contested cities first, and coordinating your efforts with your allies. To the right an example of a 3v3 where 3 allies have worked together to capture cities effeciently. If two allies were to both go for the same city, it's possible another city could fall under enemy control.
Race for Entrenchment
If you have been fortunate enough to initally capture a desired city, the next step will be to hold onto it. The easiest way to do so, is to allow one of your recon regiments to entrench within the city. Entrenchment offers huge bonuses and advantages, allowing a single regiment to defend a position under attack from multiple regiments.

"Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight.. Whoever is second in the field and has to hasten to battle will arrive exhausted."
Sun Tzu, the Art of War


Augsburg · Baedeker Raids · Belfast · Belgrade · Berlin · Birmingham · Braunschweig · Breslau · Bristol · Bucharest · Budapest · Caen (Operation Charnwood) · Chemnitz · Chisinau · Chongqing · Clydebank · Cologne · Coventry · Danzig · Darmstadt · Darwin · Dresden  · Dublin  · Duisburg · Düsseldorf · Essen · Frampol · Frankfurt · Frascati · Gelsenkirchen · Glasgow · Greenock  · Haifa  · Hamburg · Hamm · Hanau · Heilbronn · Helsinki · Hildesheim · Honolulu · Hiroshima · Innsbruck · Kaiserslautern · Kassel · Kobe · Königsberg · Liverpool · London · Lübeck · Mainz · Malta · Manchester · Manila · Mannheim · Minsk · Munich · Nagasaki · Nagoya · Naha · Naples · Nuremberg · Osaka · Peenemünde · Pforzheim · Ploiesti · Plymouth · Prague · Rabaul · Remscheid · Rome · Rothenburg ob der Tauber · Rotterdam · Saarbrücken · Salzburg · Schaffhausen · Schwäbisch Hall · Schweinfurt · Sheffield · Sofia · Southampton · Stalingrad · Stettin · Stuttgart · Taipei · Tallinn  · Tel Aviv  · Thessaloníki · Tokyo · Treviso · Ulm · Vienna · Warsaw · Wesel · Wielun' · Wuppertal · Würzburg · Yokohama · Zara

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Legal disclaimer | Axis and Allies RTS

www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

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Monday, August 24, 2009
· Teamspeak 3 soon to be Released?
Thursday, August 20, 2009
· GameSpy Shuts Down Gaming Fan Sites
Thursday, July 30, 2009
· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
Thursday, July 24, 2008
· List of All Special Ops
· List of All Upgrades
· Upgrades to Skip
· Guide To Airpower Upgrades
· Guide To Artillery Tank Upgrades
· Guide To Tank - Armor Upgrades
· Guide To Artillery Mech Upgrades
· Guide To Anti Tank Mech Upgrades
· Guide To Infantry Upgrades
Monday, July 21, 2008
· Recommended Basic Gameplay Settings
Sunday, July 20, 2008
· Counting Bombs
Friday, June 13, 2008
· German Armor | Spotting a King Tiger
Thursday, May 01, 2008
· Keyboard Shortcuts
Wednesday, March 26, 2008
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