City Control and Strategy
Cities are independent sets of structures that any nation can take control of, and they are not integral to bases. You take control of a city when your regiments (and no enemies) occupy its center. Cities give a significant boost to your economy and also expand your zone of supply.Axis and Allies RTS Manual
Cities can be crucial to your success in Axis and Allies RTS, when "controlled" they provide you with not only money, a zone of supply, ammo and/or oil, but almost more importantly, it denies these benefits to your opponents.
So that being said, we will try to give you an idea on how to capture cities, and give you some tips on how to hold onto them once you have them
City Basics
The exact details of what each city provides can be viewed by clicking on the city center. The money, ammo, and/or oil generated per minute will vary from city to city. Regardless of what a city provides you want to capture as many as you can, paying particular attention to the strategically important cities that lie between your allies and opponents.
Beginning the Game
We feel it is important to address some of the basic tasks players should perform in the opening moments of gameplay, as these are esentially the first step in capturing cities. In default multiplayer gameplay (
$500) you should order 2 HQ's as soon as the game starts, usually 2 Infantry Tents
[NOTE ]
The moments after you have ordered your first two HQ's will be the last "free time" you will have for the remainder of the game. While your HQ's are
cooking you can still handle some important in-game tasks
Axis and Allies RTS - Important Early Game Tasks
Sell your Default Bunkers - The amount of money received may be small, but it will help purchase the recon infantry you will need to capture cities. Some players choose to keep the artillery bunker.
Scout the Map with your Supply Truck - The supply depot truck that is provided in default gameplay can be used to scout the map and enemy. See our story on
Using Supply Trucks as Recon - Intel for more info. Some players choose to unpack the supply depot, to either sell for extra cash or for zone of supply for an early infantry battle.
Communicate with Your Allies - While Teamspeak and other VOIP applications are the best choice for communicating with your allies, use Team Chat to when it is not available. Important information to relay will include, general assignment for random general games, how many bombs the enemy team has, who is attempting to capture which cities, and so on...
Experienced players can handle all the above tasks in a matter of seconds, and often spend the opening moments of the game chatting with their allies. Just make sure you are ready to unpack your first Infantry HQ the instant it is deployed, as every second counts when it comes to capturing cities at the onset of the game.
Capturing Cities
So at this point you have ordered your HQ's and unpacked your first Infantry HQ as quickly as possible. You will now want to order some Recon Infantry regiments, the exact number will depend on your location on the map, and how many cities you are attempting to capture. Once again keeping in mind that timing is critical, as soon as the regiments emerge from their HQ, select them, and
Run/Retreat them to the desired city (regiments move faster while retreating).
The most basic step to capturing cities is simple, get there before your enemies. It is also important to decide which cities to go for, concentrating on the most important or contested cities first, and coordinating your efforts with your allies. To the right an example of a 3v3 where 3 allies have worked together to capture cities effeciently. If two allies were to both go for the same city, it's possible another city could fall under enemy control.
Race for Entrenchment
If you have been fortunate enough to initally capture a desired city, the next step will be to hold onto it. The easiest way to do so, is to allow one of your recon regiments to entrench within the city.
Entrenchment offers huge bonuses and advantages, allowing a single regiment to defend a position under attack from multiple regiments.
"Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight.. Whoever is second in the field and has to hasten to battle will arrive exhausted."
Sun Tzu, the Art of War