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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
CoffeePrince
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
Montgomery1
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Schwieger
Glad I found this
29-07-2011 9:17:pm
WW2Freak
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
jcrfd
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
penguinlover7
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
OwNVictoryHour
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
bucs1888
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
bucs1888
This site is great i never knew about it at first
22-01-2011 11:13:pm
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INFANTRY
[ INFANTRY ]

· Infantry of WW2
· Guide To Infantry Upgrades
· Upgrading Your Japanese Mortars

City Control and Strategy ~ Axis and Allies RTS


Stealing Cities
There are many ways to "steal" a city in Axis and Allies RTS, and one of our favorites has to be using a Paper Tank.
 
The German Panzer Holhe (or Russian Maskirovka) - commonly refered to as a "Paper Tank" (or "Fake Tank"), produces a single, unattached medium tank regiment. Although it is often the subject of jokes, the Paper Tank does actually have some practical applications in online mulitplayer gameplay. Annoy your enemies by stealing their cities... [Read Full Story]
 
Below we have demonstrated another commonly seen technique, which we will call the "Hit and Run". To steal a city in this manner, you attempt to break the entrenchment of your opponent by causing his regiment to rout. Entrenchment offers huge defense bonuses, and without some sort of micro, (2) un-entrenched recon will never defeat (1) entrenched one.
 
The "Hit and Run" Step I - In the example below, we have highlighted an area in yellow that represents the boundaries of city terrain. The blue infantry has had an opportunity to capture the city, and entrench on the edge of city terrain.
 
Entrenched regiments will automatically attack enemies that approach too close, but will not break entrenchment to automatically attack nearby regiments, unless the have been told to gaurd that location. Gray has entrenched a regiment just outside the area that blue will defend automatically.
 
Now gray takes a second regiment, and attacks blue while leaving his first regiment entrenched... See Step II
 


 
The "Hit and Run" Step II - As soon as the blue engages gray, gray retreats towards his entrenched regiment. Blue will give chase for a short distance, without breaking entrenchment... If executed correctly, blue will run right into the gray entrenched regiment.. See Step III
 


 

 
The "Hit and Run" Step III - Once the battle between the entrenched regiments has begun, gray will turn his retreating regiment around and join the combat. Gray now holds an advantage in the battle (even better if he is in his zone of supply)!
 
Very Important that gray does not allow his un-entrenched regiment to rout! When a regiment routs it gives a morale bonus to the enemy, and if the blue entrenched recon in this example were to receive that bonus, gray will never break his entrenchment.
 

So thats the basics of the "Hit and Run" - you are welcome to add your thoughts and ideas in the Breaking Entrenchment thread

 
City Under Siege
One modifier that effects cities is Under Siege. While a city is under siege it no longer provides a zone of supply, so it can be useful to bombard the city before attacking. From a defensive perspective, it is a good idea to extend your zone of supply up to highly contested cities, since you cannot always rely on the zone of supply that the city provides.
 
It is pretty easy to tell when a city is Under Siege - it will be on fire as in the example below.. Further information about the current status of the city can always be obtained by clicking on the city center.


 
Improved Logistics
Not many upgrades effect Cities but Improved Logistics happens to be one of them. Available to every country except Russia, this upgrade effects just about every structure and unit in the game. Gives a Bonus of +5 Detection Range for units, and +5 Supply Range for structures that provide a zone of supply
 
Though the effect may seem small, it does make a difference when laying out supply lines, detecting enemy troop movements, and also helps any regiment that has the bombard ability. Alot of players consider this the last upgrade they get for their arties (late in game), but at only $50 you have a little freedom when you would like to research it.
 
 
City Advantage
Veterans of Axis and Allies online play will certainly recognize the scenario pictured to the right ->
Which is often referred to as City Advantage. The random maps in online play are not always fair in the layout, or general assignment, and this is an aspect of the game new players must get used to.
 
Just remember that the layout of the cities on the map does not gaurantee who will capture them. Having alot of cities in front of your base is not always a good thing, if it falls under enemy control they now have a zone of supply right at your doorstep.
 
 
In Conclusion
Well hopefully you enjoyed our presentation on Axis and Allies Cities, and maybe even learned something! Any additions, corrections, and input are welcomed in our official cities thread
 
 

"Military tactics are like unto water, for water in its natural course runs away from high places and hastens downwards... Water shapes its course according to the nature of the ground over which it flows, the soldier works out his victory in relation to the foe whom he is facing. Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain."
 
Sun Tzu, the Art of War
 


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~ R E S E A R C H ~ BOMBING OF CITIES DURING WW2 - WIKIPEDIA
Augsburg · Baedeker Raids · Belfast · Belgrade · Berlin · Birmingham · Braunschweig · Breslau · Bristol · Bucharest · Budapest · Caen (Operation Charnwood) · Chemnitz · Chisinau · Chongqing · Clydebank · Cologne · Coventry · Danzig · Darmstadt · Darwin · Dresden  · Dublin  · Duisburg · Düsseldorf · Essen · Frampol · Frankfurt · Frascati · Gelsenkirchen · Glasgow · Greenock  · Haifa  · Hamburg · Hamm · Hanau · Heilbronn · Helsinki · Hildesheim · Honolulu · Hiroshima · Innsbruck · Kaiserslautern · Kassel · Kobe · Königsberg · Liverpool · London · Lübeck · Mainz · Malta · Manchester · Manila · Mannheim · Minsk · Munich · Nagasaki · Nagoya · Naha · Naples · Nuremberg · Osaka · Peenemünde · Pforzheim · Ploiesti · Plymouth · Prague · Rabaul · Remscheid · Rome · Rothenburg ob der Tauber · Rotterdam · Saarbrücken · Salzburg · Schaffhausen · Schwäbisch Hall · Schweinfurt · Sheffield · Sofia · Southampton · Stalingrad · Stettin · Stuttgart · Taipei · Tallinn  · Tel Aviv  · Thessaloníki · Tokyo · Treviso · Ulm · Vienna · Warsaw · Wesel · Wielun' · Wuppertal · Würzburg · Yokohama · Zara

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www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari, Timegate, Gamespy, or Encore Entertainment. Axis & Allies © 2006 Encore Software, Inc. All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc. GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.

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· Noob Tip: How to Hotkey a Group of Regiments
Thursday, July 31, 2008
· Japanese Mortars or Heavy Airborne?
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· List of All Special Ops
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· Upgrades to Skip
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· Recommended Basic Gameplay Settings
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