Home
Communication
News
Site Info
Links
WW2 History
Military Tactics
Reference Guide
The Basics
Display/Control
Infantry
Airborne
Mech
Armor
Airpower
Special Ops
Upgrades
Generals
AXIS and ALLIES RTS | Heavy Infantry
The concept of heavy infantry has been around for centuries, and generally described soldiers that were equipted with more armor and/or weaponry than the standard soldier. The
hoplites of ancient Greece are good example of the early use heavy infantry. Later came heavy cavalry, which even later evolved into an extreme example of heavy infantry, the
medieval knight ; often so heavily armored and equipted they could not standup or mount their horse, without assistance from others.
When gunpowder hit the scene in the 14th century, the days of full body armor were on their way out. Light, Medium, and Heavy Infantry designations now basically referred only to how heavily armed the infantry was, and in modern times also correlates to the tasks they are expected to perform on the battlefield. Light infantry was highly mobile and lightly armed, and well suited for tactics such as
infiltration . Heavy infantry was heavily armed and better in a defensive role.
In Axis and Allies RTS the heavy infantry regiment looks great on paper, with 3 MG's, a mortar, and a anti-tank infantry unit, no infantry has more raw firepower. So why don't we see it more often? Heavy infantry lacks sniper units, which means they usually get owned by commandos, SaS, and snipers. Also, it's available only to Great Britian, which has SaS, who matchup better versus enemy infantry due to their sniper units.
The primary benefit heavy infantry offer is the ability to put maximum firepower on target, dealing out AP, Explosive, and Morale damage.
Heavy infantry will not matchup well versus sniper-based infantry, so be sure to scout your enemies well, to avoid a matchup problem.
Heavy infantry works best when used in coordination with mech or armor, as they are often too weak to fight on their own, and too slow to finish off retreating vehicles.
Infantry is at a disadvantage versus mech and armor. Very important to keep your heavy infantry in benefitial terrain to help level the playing field.
AXIS and ALLIES RTS | Basic Heavy Infantry Combat
Spread your Heavy Infantry versus Mortars so enemy bombardment does not effect multiple regiments
Group Behavior and Formation There are two different types of formations,
formation on the regiment level (Assault, Aggressive, and Column), and formations on the division level, which are a formation of a group of regiments.
Keep your Heavy Infantry spread out in small groups versus snipers with a bomb. A single regiment by itself becomes an easy target for enemy snipers
Groups of regiments can also be put in the Assault, Aggressive, and Column formation by activating group behavior, but this is not recommended for combat, only for reorganizing your division if it becomes too spread out. That means most of the time your division should have custom formations with group behavior set to off. This also allows you to set the formation for each regiment in your division without affecting the group formation.
If your opponents have no bombs or artillery feel free to bunch your Heavy Infantry to put maximum firepower on target
You will want to use different group formations for different game situations, some basic examples are seen on the left and right. The determining factors are usually what type of enemy regiments you are facing, and how many special op bombs your opponents have. Hotkeys are essential for effectively managing your divisions, so once you have selected and organized a group, save it by holding down [Ctrl] and pressing any of the keyboard number keys; or simply right click an spot on the
group control bar .
Of course there are many other factors that influence a successful infantry campaign, see
conclusion for more tips and links.
AXIS and ALLIES RTS | Heavy Infantry Upgrades
Get a basic idea of which upgrades effect which infantry units, and how to apply those upgrades in online play. Included is a suggested upgrade order to help newer players understand which upgrades are the most benefitial to their cause. See:
Upgrading Your Infantry/Airborne
AXIS and ALLIES RTS | In Conclusion | Heavy Infantry
Heavy Infantry - Are capable of success in some situations, such as versus USA and Germany on heavily forested and/or jungle maps. Best in an infantry support role, mixed with mech or armor and using a tactic such as
cycling to keep the enemy constantly engaged. If your opponent(s) have special op bombs or are deploying sniper based infantry, reconsider deploying heavy infantry...
Whatever you choose to deploy, it's up to you as commander to put your forces in an advantageous position with an understanding of
base resistances ,
terrain modifiers ,
formation ,
upgrades ,
special ops ,
military tactics , and more.
Heavy Infantry - That concludes the basics of Heavy Infantry in A&A. Like our story? Please Digg it! Have a correction, addition, question, or other? You can contribute to ur A&A wiki, post in the official forum thread..
FEATURE BLOCKED! You must be a registered user for this feature. Registration is free, easy, and private.
Register Today!
Legal disclaimer | WW2 Images
WW2 Photos: All WW2 Photos featured are in the public domain (17 U.S.C. § 101 and § 105). Various sources including but not limited to, Wikipedia, and the archives of many of the countries that were involved in the conflict.
For more info on public domain content click the Wikipedia icon to the left
Legal disclaimer | Axis and Allies RTS
www.axis-and-allies.com is an independently run, non-profit community site for the Axis and Allies RTS, and is not affiliated with Atari , Timegate , Gamespy , or Encore Entertainment . Axis & Allies © 2006 Encore Software, Inc . All rights reserved. AXIS & ALLIES is a registered trademark of Hasbro, Inc . GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. TimeGate Studios and the TimeGate Studios logo are trademarks of TimeGate Studios, Inc. Any comments and forum posts are property of their posters, all the rest ©2007- by www.axis-and-allies.com - Photos/Graphics from the Axis and Allies RTS game are the original work of Timegate studios. All statistical data gathered from in-game, game data files, and alot of testing and experience.
.:: Top User of Today ::.
Updates Every 30 Minutes
Monday, August 24, 2009 · Teamspeak 3 soon to be Released? Thursday, August 20, 2009 · GameSpy Shuts Down Gaming Fan Sites Thursday, July 30, 2009 · Noob Tip: How to Hotkey a Group of Regiments Thursday, July 31, 2008 · Japanese Mortars or Heavy Airborne? Thursday, July 24, 2008 · List of All Special Ops · List of All Upgrades · Upgrades to Skip · Guide To Airpower Upgrades · Guide To Artillery Tank Upgrades · Guide To Tank - Armor Upgrades · Guide To Artillery Mech Upgrades · Guide To Anti Tank Mech Upgrades · Guide To Infantry Upgrades Monday, July 21, 2008 · Recommended Basic Gameplay Settings Sunday, July 20, 2008 · Counting Bombs Friday, June 13, 2008 · German Armor | Spotting a King Tiger Thursday, May 01, 2008 · Keyboard Shortcuts Wednesday, March 26, 2008 · Ukraine · Southern Europe · Philippines · North Africa · India · Germany · France · Alaska · Battle of Stalingrad · Normandy Breakout · The Burning of Moscow · Operation Market Garden · Battle of Kursk
Older Articles
DOWNLOAD DEMO
System Requirements:
Win98/SE/Me/2000/XP
Pentium III 1.5 GHz
256 MB RAM
HD 1.4 GB
8x CD-ROM
64 MB Video
DirectX 9.0c
56 kbps/Cable/DSL
for Internet play
The Official VOIP
FREE DOWNLOAD
Voice Communication
Software of
axis-and-allies.com
and the A&A
Community