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Be Respectful - No Anger or Hostility, Thats What The Gamespy Lobby is For
21-08-2007 9:13:pm
A&A is already supported by gameranger. Were inviting more players to join in there to make the game group a lot bigger. If your interested pls pm me here to get more details for game matches thanks and have a nice day fellow generals
13-04-2014 11:23:am
By good luck I found this site just before getting the game.
24-08-2011 8:10:pm
Glad I found this
29-07-2011 9:17:pm
Dude i love the game and now a member of the website i know a lot of u guys and my other profiles on it at [Iowa]DrugMonkey, ww2freak ,and bugs bunny
07-06-2011 3:35:pm
Amazing information and insight of the game, thanks so much for making a wonderful source for such an awesome game like Axis & Allies..
28-05-2011 12:02:pm
Awesome site! It's chock full of great A&A info! I'm so glad I found an A&A community to become a part of.
12-03-2011 5:49:pm
Yep Lets Get This Site and Game to new people.
27-02-2011 1:20:pm
We need to start advertising the game on google or somethin
23-02-2011 8:32:pm
This site is great i never knew about it at first
22-01-2011 11:13:pm
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[ MAPS ]

· Ukraine
· Southern Europe
· Philippines
· North Africa
· India
· Germany
· France
· Alaska
· Battle of Stalingrad

NATIONS: United States Strategy and Generals 
1. Economy: When it comes to the strengths of the United States, first and foremost it is their economy, which will offer benefits for the entire game. Common for players to "eco whore" during the infantry stage of the game, spamming alot of infantry hq's to bolster their economy (stay away from airborne hq's as they don't generate as much money for USA).
2. AT Mech: One of the strongest Anti Tank Mech regiments in the game. Mechanized Production, Mechanical Reliability, and the special ops of Eisenhower and Patton make them that much stronger.
3. Arty Tanks: USA also has one of the strongest Arty Tank regiments. Use your superior economy to produce more units in less time, and back those arties with the best airpower in the game for a truly devastating offensive push.
4. Airpower: Best airpower in the game. Napalm very effective against enemy structures as buildings have no resistance to fire damage. Although the exact damage inflicted by napalm isnt very well documented, we have seen it add up to +70% to total damage.
"When I want my men to remember something important, to really make it stick, I give it to them double dirty. It may not sound nice to some bunch of little old ladies at an afternoon tea party, but it helps my soldiers to remember. You can't run an army without profanity; and it has to be eloquent profanity. An army without profanity couldn't fight its way out of a piss-soaked paper bag. ... As for the types of comments I make, sometimes I just, By God, get carried away with my own eloquence. "
General Patton
For more see: Generals of USA
Posted by Manstein on Friday, October 02, 2009 @ 21:19:48 EDT (7481 reads)
(comments? | Score: 0) Printer Friendly Send to a Friend Save as PDF
NATIONS: Russia Strategy and Generals 
1. Snipers: Snipers can take out enemy infantry faster than any other type of infantry. Not worth making snipers unless you deploy at least 8 or more regiments, as the sniper units of these regiments can easily kill an entire enemy regiment very quickly (since most regiments have 8 or less units). Keep your snipers in trees and cities to help avoid being "bombed".
2. Armor: Whether Heavy Tank or Arty Tank, Russia has some of the finest armor in the game. Russian armor has a higher health than the other countries, and in most cases a higher defense value as well, which can be seen in the following unit comparisons: [ARTY TANKS] [LIGHT TANKS] [MEDIUM TANKS] [HEAVY TANKS] [COMMAND TANKS]
"This war is not an ordinary war. It is the war of the entire Russian people. Not only to eliminate the danger hanging over our heads, but to aid all people groaning under the yoke of Fascism."
Josef Stalin 1941
For more see: Generals of Russia
Posted by Manstein on Friday, October 02, 2009 @ 20:43:52 EDT (7770 reads)
(comments? | Score: 4) Printer Friendly Send to a Friend Save as PDF
NATIONS: Japan Strategy and Generals 

1. Infantry: Japan has many options when it comes to infantry, and also has the right upgrades for an infantry based build, most notably, Special Forces. Mortars, Heavy Airborne, and Commandos are all viable options when it comes to Japan.
2. Economy: Japan is the only country to earn +30 from every type of HQ (after Military Surplus upgrade), which leads to a strong late-game economy.
3. Airborne: Japanese Heavy Airborne costs less than any other country, $75/$150 instead of $100/$200
[ground deployed/air dropped]
4. Arty Tanks: The Japanese Arty Tank regiment is the only one in the game to feature medium tanks as support vehicles, all others only have light tanks.
"My attack on Singapore was a bluff, a bluff that worked... I was very frightened that all the time the British would discover our numerical weakness and lack of supplies and force me into disastrous street fighting."
General Yamashita
For more see: Generals of Japan
Posted by Manstein on Friday, October 02, 2009 @ 20:37:00 EDT (7740 reads)
(comments? | Score: 5) Printer Friendly Send to a Friend Save as PDF
NATIONS: Great Britian Strategy and Generals 

1. SaS: They are the strongest infantry against all infantry and the second strongest infantry against mechs. Along with having 2 sniper units in their squad, SAS has a 2 defense, which differs from the typical 1 defense of most infantry. Their armor can even be upgraded to 3 defense with Special Forces for even more durability. This upgrade is a must have when going against mechs.
2. Economy: British HQ's cost less than those of any other country, which allows players to produce more buildings in less time, and in turn helps to bolster their economy.
3. Airpower: Second best airpower in the game, only missing the Napalm upgrade available exclusively to the USA.
"The U.S. has broken the second rule of war. That is, don't go fighting with your land army on the mainland of Asia. Rule One is don't march on Moscow. I developed these two rules myself."
General Montgomery - regarding US approach to the Vietnam War
For more see: Generals of Great Britian
Posted by Manstein on Wednesday, September 30, 2009 @ 15:39:20 EDT (7218 reads)
(comments? | Score: 0) Printer Friendly Send to a Friend Save as PDF
NATIONS: German Strategy and Generals 
1. AT Mech: Arguably the strongest Anti Tank Mech regiment in the game. The Jagdpanther and it's 88mm Gun inflict a punishing 100 attack value when fully upgraded, making it the best Tank Destroyer in the game hands down. Good available upgrades, only missing Mechanical Reliability, but Germany also has a couple of unique upgrades, Advanced Armor Training and Schurzen which help make up for this. Decent halftracks that possess the important Improved Machine Guns upgrade. The challenge with Germany is surviving the infantry stage of the game, and deploying enough of them with their weak economy. Played correctly, Germany can be a dominate force during the Mech Stage of the game.
2. Armor: Whether Heavy Tank, King Tiger Tank, or the underrated German Arty Tank, Germany has some of the finest armor in the game. The challenge with Germany is to get to the armor stage of the game, due to their weak economy.
"Which would your men rather be, tired, or dead?"
General Rommel - Said to an Officer while building Hitler's Atlantic Wall
For more see: Generals of Germany
Posted by Manstein on Wednesday, September 30, 2009 @ 15:16:33 EDT (33432 reads)
(Read More... | 2 comments | Score: 4.25) Printer Friendly Send to a Friend Save as PDF
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